INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 5‑B
ENTRIES: - An entry is a conveyance which allows you
access from one hand (Declarer’s) to the other (Dummy’s) or vice versa. When one is developing extra tricks or
getting rid of losers, entries, by virtue of their making it capable of access
from one hand to the other, facilitate the development of tricks. Entries can be either high or low
cards. In the following examples, how
many entries to the dummy are there in each suit holding shown?
EXERCISE 1
DUMMY: AQ7 AK3
104 K109 KQJ
DECLARER: K92 7
AKQJ3 AQJ65 A
2 1 1 3 0
Conclusion: A sure entry is a winner on one side of
the table combined with a smaller card on the other side of the table necessary
for communication with the entry.
Several considerations dealing with entries and their usage are
important. They are as follows:
1.
Creating Entries: When there is no quick entry from one hand to the other, it may
oft times be possible to create one by (
a ) promoting a card into a winner, (
b ) establishing a winner through length, ( c ) using
the finesse, or ( d ) trumping a
card in a suit contract.
Whether or not one is successful in these hypothetical
endeavors depends upon several possible variables. In (a), attempting to
promote a card through length, success will depend upon what happens when the
lead is forfeited to the opponents in order to promote the entry. In (b),
attempting to establish an entry through length, success will be dependent upon
the division of the opponent’s holdings in the suit in question. In (c),
the success of any finesse necessary to establish an entry is, of course,
dependent upon the favorable location of the missing card. Finally, in (d), establishing an entry by trumping a card is, of course,
dependent upon the shortness in an outside suit other than trump, and the
availability of a trump with which to accomplish the attempt. In the following examples, how might one
create an entry to dummy in the suit holdings shown?
EXERCISE 2
DUMMY: KQ8 K9
Q83 QJ10 9864
DECLARER: 732 84
A64 732 AK53
Drive
out Lead Toward Lead Toward Drive Out Give Up
A K Q A & K
One Trick
Conclusion: - Don’t be
discouraged if you require an entry and do not see an immediate solution. With a little effort and patience you can
often create an entry using the techniques previously discussed; i.e., by
promotion, by establishment through length, with the help of a finesse, or by
trumping outside shortness.
- 10 -
2.
Preserving Entries : Because entries are so very important in the play of the hand,
they can be preserved when needed by using the guidelines spoken of earlier;
i.e., winning the high card from the short side first, and taking one’s losses
early. Suppose, for example, there are
no entries in any other suit other than the ones shown in the examples below,
how would you play each suit in order to take all of the tricks to which you were entitled?
EXERCISE
3
DUMMY: K6 K8754
AK63 A8732 AKJ10
DECLARER: AQJ5 A32
QJ4 954 Q
Play
K Duck Play Q,J
Duck Overtake
First 1 Trick First Twice Q
With A
3. Estimating the Number
of Entries Needed : In order to take a finesse, one or more entries are
needed from the side from which the finesse originates, depending on how many
times the finesse has to be taken. In the
following examples, how many entries would be needed in outside suits other
than the ones shown in the dummy in order to try the finesse(s) necessary to
maximize the number of tricks taken?
EXERCISE 4
DUMMY: 85 863 652 963 A63
DECLARER: AQ6 AQJ KQ7 AQ10 Q92
1 2 2 2
0(Use A)
- 11 -