INTERMEDIATE BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 14-B
DEFENSIVE SIGNALS
“Signaling” is the language of defensive
play. It is the method by which
Defenders legitimately exchange information about the make‑up of
their hands. It is central and crucial
to the defense being able to collect the greatest number of tricks to which
they are entitled, to limit Declarer’s tricks, and to potentially even set the
contract at hand. Defenders are
normally disadvantaged because they lack the ability to make decisions based upon
seeing each others cards. The ability,
therefore, of each Defender to be capable of describing his/her hand through
specific carding becomes paramount.
Defenders have the ability to utilize one from any number of various
methods of Signaling. Standard,
Upside-Down, Odd-Even, and Laventhal Discards are amongst the major systems
used today. Each partnership must
choose from amongst these various available systems, and Declarer, at the start
of any hand, may inquire from the Defenders as to which of the various systems
of signaling they employ. No matter
which system Defenders use, however, they share with each other, via the cards
they play, the following four main categories of information during the signaling
process:
Four
Categories of Standard Defensive Signaling:
(1) Attitude Signals Regarding a Specific Suit:
(The signaling which evidences whether Partner wishes to encourage a
continuation of that suit already led, or, conversely, to discourage a
continuation of the suit referenced),
(2) Count Signals Regarding a Particular Suit: (The
signaling as to the number of actual cards one holds in a specific suit
referenced),
(3) Suit Preference Signals for a Particular Suit:
(The preferential signaling as to which suit you desire partner to lead at
his/her next available opportunity),
(4) The Play of Specific Cards at Specific Times: (Specific
Carding which have unambiguous messaging under Specific Circumstances when
played at specific times).
The planning and sharing of such information as
outlined above is central to the ability of the Defenders to properly decide
which suits to play, and which suits to avoid playing; which suits to keep, and
which suits to discard; whether or not to continue a suit already played, or to
switch. There are times, however, when
a Defender may not wish to signal when he/she feels that Partner cannot use
such information to the team’s advantage, or when he/she feels that the
information be better withheld from Declarer.
When it is advantageous to share such information between Defenders,
however, the standard techniques employed to accomplish these goals are herein
presented as follows:
1. Attitude Signals
1.
The Lead by Partner of any New Suit when that suit is First Played: (Whether at the start of the hand on the
first card led at the start of the play of the hand, or at anytime during the
extended play of the hand subsequent to the opening lead) When Partner first makes the lead of any
new, as-yet-unled suit, whether against a Suit Contract or a No Trump Contract,
it is important that the Partner of the one who leads do one of two things:
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a) When the card led is other than an honor: One’s Partner must be cognizant of playing
3rd hand high; i.e., the highest card necessary to beat Dummy, or to
take the trick if one is capable of doing so without, potentially, giving up a
future trick. Such play of 3rd
hand high is normal and customary.
b) When
the card led is an honor: Here
Partner must give an attitude signal (a preference or a dislike) as to whether
or not he/she, from his/her personal perspective, desires a continuation of that
suit just selected by Partner. The play of an unnecessarily high card (the highest that one can afford without
potentially giving up a future trick) shows
a desire for that suit to be continued. (Example: Playing the 8 on Opener’s
Ace when holding K862). A
High Card by played Partner is Encouraging! (One should never use a potential trick‑taking card for
such a signal.) (Example: Do not
play the J from KJ82; rather,
alternatively, the Eight) Once given a
positive attitude come‑on, Opener may, of course, exercise his/her own
prerogative and refuse to continue the suit if he/she thinks there is a better
alternative, or if the lead of that suit may be trumped by Declarer or by
Dummy, and, therefore, a continuance be worthless.
Possible
Reasons Why Partner may wish a Continuance of Opener’s Choice of Suits Led
a) Partner may wish to
signal the capacity to trump a subsequent round of that suit.
b) Partner may wish to
signal the ability to take a subsequent trick in that same suit (Ex. QXX).
c) Partner may wish to force
Declarer to trump producing a so-called “uppercut” in Trumps in order to
promote a later trump trick for the Defenders, or to shorten the numbers of
Trump cards in either Declarer’s or Dummy’s hand.
Alternatively, the play, by partner, of the lowest possible card to the
trick shows a desire for Partner not
to continue leading that suit which he/she previously played. A
Low card played by Partner is Discouraging! Naturally, here too, Partner’s attempted dissuasion can be
over-ruled if the original Partner who has led the suit feels an advantage for
a continuance, notwithstanding any discouragement by his/her Partner.
2. When first Discarding (“Sluffing”) when
showing out of any suit led: - The play of a high card as one’s first
discard shows an interest (encouragement) in the suit discarded; and,
alternatively, the play of a low card evidences a lack of interest
(discouragement) in the particular suit discarded.
2. Count Signals
1. When Declarer first Leads a Suit, either
from the Dummy or from Declarer’s hand: - When Declarer leads a suit,
either from Dummy’s hand or from Declarer’s, each defender should give the
other Count, which reflects the number of cards each possesses in
the suit led by Declarer. They each
evidence an even number of cards (2, 4, 6, etc.) with a High-Low Signal; or an odd number of cards (1, 3, 5, etc.)
with a Low-High Signal. In this manner, each partner of the
defending team is given information possibly important in the management of
that suit in the later play of the hand.
Each Defender, receiving this count signal, may then calculate how many
cards Declarer has in the suit deduced from the information received coupled
with that which can be seen by him in Dummy and what he/she holds personally.
2. When a Trump suit is played by Declarer
in a suit Contract: - A Trump
Echo: - In order to give an accurate count in the trump suit, the
defenders should give a count signal, whenever possible as, occasionally,
although, it is important not to play a card which might, otherwise, give up a
trick. The play of High-Low by either Defender
evidences, specifically, three (3) pieces of trumps. The play of Low-High
by either Defender shows any number of Trumps other than three.
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3. When
Partner is following suit to a suit led by his/her Partner, but when he/she cannot beat the card played by Dummy
– Normally, when Partner leads a suit and you are playing third to the trick,
it is customary for third hand to play high.
When the third hand player cannot beat a card played from Dummy,
however, Partner should give a count as to the number of cards he/she
holds: a High-Low Signal shows an even number of cards held within
that suit, a Low-High Signal
evidences an odd number of cards held.
2a. Combined
Attitude/Count Signals
1. The Second Card with which one Plays to the Suit which Partner has Led: - The first card played to Partner’s lead of any suit gives an attitude signal as suggested above. A high card encourages, a low card discourages. If Partner chooses to continue with, or even without, your encouragement, however, it is important for you to then give count as to the number of cards remaining in the suit with which partners continues to play. The second card which one follows to any suit led by Partner shows a count as to the remaining cards held, at that moment, within that suit led. When one signals a High-Low Signal, it signifies an even number of cards remaining (2, 4, 6, etc.) when one signals a Low-High Signal, it signifies an odd number of cards remaining (1, 3, 5, etc.). In this manner, partner is given information possibly important in the management of that suit in the later play of the hand.
3. Suit
Preference Signals
Sometimes situations exist which call for
neither attitude nor count signals.
Under these circumstances, one alternatively has a need to direct
his/her Partner to lead a specific suit.
This is accomplished by a Suit
Preference Signal. There are
two (2) circumstances where this type of signal has usage:
1. When
following suit to partner’s led suit but when it is clear to both you and to
Partner that it would be useless for Partner to continue the suit.
– There are occasions when Partner has led a suit where Dummy will be void in
the suit Partner has led if it be led once again. It is then therefore obvious that to continue leading that suit
would be fruitless and a switch of attack is, therefore, appropriate. When
continuation of any suit led by Partner appears fruitless, the play to Partner’s trick of a high card
asks for a switch to the higher-ranking of the two remaining suits (the two
suits exclusive of the Trump suit), and the play of a low card asks for a
switch to the lower-ranking of the two remaining suits.
1.
When Leading a Card that you know will be
trumped by your Partner:
- Such a signal is called a Suit
Preference Signal or a “Laventhal”
or a Secondary Suit Signal.
The assumption is that there are two suits from which to choose. When
giving a suit preference signal, a high card signals a preference for the
higher of the two remaining suits, a low card signals a preference for the
lower of the two remaining suits.
The suit in which the
signal is given does not count nor does a second suit (usually obvious),
usually the trump suit. One very
useful opportunity to put the suit preference signal to work is in the
situation where you are leading a suit for partner to ruff and desire to signal
how Partner can re-enter your hand so as to proceed with yet an additional
ruff. In the following examples,
partner has led what you have reason to believe is a singleton Club against a
4H contract. After winning the Ace of
Clubs which card do you return for partner to ruff from each of the subsequent
hands?
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1) A964 2) 765 3) 1064
104 104 A43
765 A964 765
A1062 A1062 A1062
1) 10
Clubs (Signaling a Spade Preference; i.e., Spades as opposed to Diamonds)
2) 2
Clubs (Signaling a Diamond Preference; i.e., Diamonds as opposed to Spades)
3) 6 Clubs (Signaling no preference for either,
possibly encourages a Trump return)
4.
Signals Made with the Play of Specific Cards
1. The Play of Cards Held In Sequence –
a. When following suit to any trick being played, holding a grouping of cards in a sequence, one should play the lowest of the cards held in sequence (Example: J109).
b. When leading a suit holding a sequence, however, one should always lead the highest card in the sequence (Example: J109).
2. The Lead of either an Ace from an Ace-King combination or a King from an Ace-King combination – Either is acceptable, subject only to partnership understanding, but applies only to an opening lead. When leading other than in an opening lead scenario, one always plays King from Ace-King or King from King-Queen.
3. The Lead of 4th Lowest from either of the top three (3) honors (A, K, or Q) – When leading a suit one should (subject to partnership agreement) lead low from any King or Queen (Example: K64 or Q653), and second highest from any holding absent a King or Queen
(Example: 10862).
4. The Lead of a Queen – The lead of a Queen is either from a Queen-Jack Sequence, else from a King Queen-Ten Sequence. If Partner or the Dummy holds the Jack then it was, by a process of elimination, from the latter holding. This special instance asks partner to dump the Jack so as to allow the Partner who has led the suit to continue without giving away a trick. Absent Partner dumping the Jack, the player who has led the suit will discontinue the play of that suit until Partner can lead the suit back instead. If Partner were to hold doubleton Ace, such a lead asks Partner to unblock the suit by playing the Ace on Opener’s Queen, then to return the suit. If Partner does not hold the Jack, he/she is obliged to give attitude when the Queen is led.
5. The Lead of Partner’s Bid Suit – When leading Partner’s bid suit it is important for you to signal your holdings in that suit. Top of a sequence; Top of a Doubleton; Low from Three or more to any Q, K, or A; or Second highest from Three small, then planning to play the highest and then the lowest (“MUD” – Middle-Up-Down) are all recognized as correct.
6. Leads against a No Trump Contract – Usually 4th Best from Longest and Strongest, but:
a. When Leading an Ace – calls for Partner to play his/her highest card to the trick.
b. When Leading a King – Calls for Partner to show attitude.
c. When Leading a Queen – Calls for Partner to drop the Jack if held; otherwise to give attitude
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7. Playing to a trick where Partner has led and you cannot beat the Dummy – Naturally, third hand plays high, and so if you can beat the card played from Dummy, one is expected to do so, and even to normally play one’s highest card. If, however, the third hand player cannot beat the Dummy he/she is expected to:
a. In a Suit Contract – To give Attitude
b. In a No Trump Contract – To give Count
8. When Breaking (Leading) a New Suit (Against either a suit or a NT contract) – Lead low from a Q, K, or A; else lead second highest, top of sequence, or top of any internal sequence:
Q764 (or) J83 (or) QJ10X (or) KJ10X
9. The Opening Lead of a Singleton or a Doubleton against a Suit Contract – Under certain optimum conditions, a lead of a Singleton (or, rarely, a Doubleton) can, oft times, produce a trick or more through a ruffing process. Such plays work best when:
a) When one holds a Trump Control
b) When Partner has bid the suit in which one is short
If on is short in a side suit, however, but holds four (4) or more trumps, it is, oft times, best not to attempt to ruff; rather to go for a forcing attack in order to play the defending teams long suit(s) so as to make Declarer ruff instead thereby causing him/her shorten Declarer’s trump holding and, as a result, to loose control of the hand.
10. The Lead of Ace from any A-K combination – Dependent upon partnership agreement, most teams on opening lead to any contract will play Ace from A-K and then King from A-K at any other time other than opening lead. (Naturally, if only a doubleton A-K is held, the presence of a Doubleton is evidenced by total reversal of the above-mentioned sequences.)
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