- 1 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 1‑B
MAKING A
PLAN ‑ We
previously discussed, although in general terms, that the objective for declarer
play in a Suit Contract centered around focusing upon potential losing tricks
and their elimination, and around potential winning tricks in a No Trump
contract and their possible supplementation.
Before a declarer initiates his/her declarer play, however, it is
essential to organize the play of the hand.
Four basic steps are indicated and necessary to accomplish these goals:
Pause To Consider The
Objectives
‑ What is the contract, who are my opponents, what card
was led and what
is its significance to me and to my
opponents need I play conservatively or aggressively as
a result
of the lead. What is the number of acceptable
winners or losers in order to fulfill the contract.
Look At The Projected
Winners Or Losers ‑ Dependent upon either a No Trump or suit
contract respectively.
(A) In a No Trump Contract, playing techniques include:
(1) Promotion of high cards
(Developing a sure trick when holding a suited KQ)
(2) Suit establishment (Developing
tricks through length)
(3) Finessing (Attempting to
develop a second trick when holding a tenace
(B) In a Suit Contract
all of the above apply plus:
(1)
Trumping Losers
(2) Discarding losers on extra
winners
Analyze The Alternatives ‑ Need you play
conservatively or aggressively based upon such
variables as; the skill of the opponents, the quality of your game
so far that event, what
you believe the rest of the field is likely to
have
been faced as to their suspected contract and its probability
of
success.
Now Put It All Together ‑ Using the above
information along with factors such as being
aware of
entries, avoiding the dangerous opponent, using the
hold‑up‑play,
inferences and probable placement of missing high
cards,
trump pieces and suit distribution all deduced from
previous
bidding or lack of same
Exercise 1: Counting Objective of Winners/Losers
3C (4 Losers) 6NT
(12 Winners) 4S (3 Losers) 1NT (7 Winners)
2D (5 Losers)
Exercise 2: Counting Sure Winners (Sure Tricks = ones
capable of being taken without giving up the
lead to the opponents.
N - AKQ (3) AK (2) JX (5) KQX
(0) AXXXX (5) AKQ (3) AXXX (2)
S - XXX QX AKQ10X JXX KQXXX XX KXX
- 2 -
Conclusion: Winners are
counted by looking at the combined holding in each suit. A winner is a card
that will take a trick without giving up
the lead to the opponents. The maximum
number of
winners one can count is the number of cards in
the longer hand. If one have
enough cards
in the suit such that the opponents will have
none left after your top cards are played, you
do not
need all the honors in order to run the suit.
Exercise
3: Counting Losers ‑ defined as the number of tricks the opponents are
likely to take.
N (Dummy)
KQ KQ QJ10 XXXXX AK XXX KJ10
S
(Declarer) AXX (2/0) XX (2/1) XX (2/2) AK (O) XXXXX (5/3) AQJ (1/1) XXX (3/2)
There are two basic typos of
losers; quick losers, and slow losers. Quick losers are those that the opponents
can take immediately if they have the lead.
Slow losers are those which the opponents can never take immediately
because they must first give one the lead back first.
Exercise 4: Counting both quick and slow losers:
DUMMY KQJX J1098 XXXX AX KXK QX
DECLARER XX (1 Quick) XXXX (3 Quick)
AX (1 Slow) XXXX (3 Slow) XX (2 Quick XXX (lQ,lS)
If the cards in the dummy
and declarer's hand are unevenly divided, the order in which the cards are
played; the first trick(s) should be won by the high card(s) from the short
side.
Exercise
5: Which high card would you win the first trick with in each following
combination:
DUMMY
AQJ1OX AX AJX QX KQX
DECLARER KX (King) KQX (Ace) KQXX
(Ace/Jack) AKJX (Queen) AJX (Any)
INTERMEDIATE BRIDGE COURSE - 3 -
PLAY OF THE HAND
LESSON 2 - B
THE DEVELOPMENT OF TRICKS ‑ There are numerous
ways of developing tricks that would otherwise not be there as quick
winners. These methods include but are
not limited to the following:
A. THE PROMOTION OF HIGH CARDS ‑ Giving up of one's
high card(s), especially when a sequence of high cards is present, is one of
the most certain methods of developing additional tricks. One must consider the losing of such a promotional
trick to the opponents as early as is possible in the play of the cards before
controls are expended in other outside suits.
Exercise 1: How many times would you have to give up
the lead in order to promote otherwise
unavailable tricks, and how many winners would
be produced in the following holdings?
DUMMY:
KQJ10 J1098 Q1OX KX
JXX
DECLARER:
XXXX XXXX JXX QX
lO9X
1‑3 3‑1 2‑1 1‑1 0
Notice that in the above examples, the more high cards you
have in the suit, the more potential the suit has for the development of tricks
‑ even though the opponents have one or two higher cards. Patience is required and one must not be
afraid of losing the lead to the opponents if, in the end, tricks are promoted.
Exercise 2: Assuming an outside entry in another suit
in dummy, how many tricks would you expect to
develop through promotion, and which card
would you play first in the following suit
combinations?
DUMMY:
KJ109X QJX KQlOX J1OX
Q1098X
DECLARERER: QX KX
JX QX KJ
4‑Q 2‑K 3‑J 1‑Q 4-K
Notice that by starting with the high card from the short
side when promoting winners, you lessen the chance you will become stranded
wondering how to return to the promoted winners across the table.
B. THE DEVELOPMENT OF TRICKS THROUGH LENGTH ‑ One can statistically
conclude (in
all but the most unusual
circumstance) that the division of missing cards within any suit amongst the
opponents is as follows:
(1) If there are an even number of cards outstanding
in a suit (2, 4, 6) ‑ then the cards tend to be unevenly divided. For example, if there are six cards held by
the opposition, they would
probably be
divided 4‑2 rather than 3‑3
(2) If there are an odd number of cards outstanding
in a suit (3, 5, 7) ‑ then the cards tend
to be divided as evenly as possible. For example, if there are five cards held by the
opposition,
they would likely be divided 3 2 rather than 4‑1.
- 4 -
Exercise 1: If the opponents hold the number of cards
shown below, how would you likely find the
Cards distributed between the two opponent's
hands?
3
4 5 6 7
8 9
2‑1 3‑1 3‑2 4‑2 4‑3 5‑3 5‑4
Exercise 2: When deciding how many tricks you can
expect to develop from a long suit holding, it
helps to estimate how the opponents holding is
likely to be divided. In the following
examples, how many tricks would you get if the
suit were to be divided as favorably as
possible?
DUMMY: AKXX AXXX
AXXXX KXXXXX AKXXX
DECLARER: XXXX KQX
KXX AX XXXX
3
3 4 5 4
Exercise 3: Giving of a
trick to the opponents which you otherwise could have won is called
DUCKING.
The ducking of a trick(s) can be very useful when
trying to establish a long suit.
Assuming
there are no outside high card entries in
the dummy other than the ones in the suit shown,
how would you play the following holdings? How would you expect the opponent's cards
to be divided, how many tricks would you expect
to take, and how many times should you
duck in order not to strand the established
winners?
DUMMY: AKXXX
AXXXX AKXXXX AXXXX AXXX
DECLARER:
XXX KXX XX XXX KXX
3-2, 4 3-2, 4 3-2, 5 3-2, 3 4-2, 2
Duck Once Duck Once Duck Once Duck Twice - 0 -
When you have a limited number of winners in the dummy,
it is oft times necessary to take your losses early in a suit so that you have
enough cards left in declarer's hand to enable you to get to the winners you
worked so hard to establish.
In conclusion, developing long suits, in order to promote
winning tricks, works in no trump and in trump contracts. In a No Trump contract, you are attempting
to develop extra winners. In suit
contracts, however, you are trying to eliminate extra losers. Often all that is required is a normal
division of the missing cards and the ability of declarer to play the cards in
the proper sequence in order to take advantage of the distribution of the
missing cards held by the opponents.
- 5 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 3‑B
THE
DEVELOPMENT OF TRICKS: (Cont.)
C. THE FINESSE : The attempt to gain power
for lower ranking cards by taking advantage of a presumed favorable position of
higher ranking cards held by the opponents. The process is based upon the idea
of leading toward the card(s) you hope will take a trick. It will be successful 50% of the time.
Exercise 1: To avoid losing a trick to an honor missing from a
tenace holding.
DUMMY: AQX AKJ KJX AKJXX (8 Ever - 9 Never)
DECLARER: XXX
XXX AX XXX
Exercise 2: To gain a trick with lower
ranking cards.
DUMMY: XX QXX XXX
DECLARER: KX AXX
QXX
Exercise 3: To prepare for a second finesse in the same suit.
DUMMY: AJ10 AK109 AJ9
DECLARER: XXX XXX XXXX
Exercise 4: Repeated
finesses. If successful will yield more tricks than via a simple promotion.
DUMMY: KQX AQJ
DECLARER: XXX
XXX
Exercise 5: The development of a long suit
via a combined promotion of high cards and the
simple finesse. Combining these
ideas, how many tricks might be developed in each
of the following combinations,
assuming the location of the missing high card(s)
and the division of the missing cards
are as favorable as possible.
DUMMY: QXX KQXX KXXXX AQJXX XXXX
DECLARER: AXXXX XXXX XXX XXX AKJXX
4 3 3 5 4