- 1 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 1‑B
MAKING A
PLAN ‑ We
previously discussed, although in general terms, that the objective for declarer
play in a Suit Contract centered around focusing upon potential losing tricks
and their elimination, and around potential winning tricks in a No Trump
contract and their possible supplementation.
Before a declarer initiates his/her declarer play, however, it is
essential to organize the play of the hand.
Four basic steps are indicated and necessary to accomplish these goals:
Pause To Consider The
Objectives
‑ What is the contract, who are my opponents, what card
was led and what
is its significance to me and to my
opponents need I play conservatively or aggressively as
a result
of the lead. What is the number of acceptable
winners or losers in order to fulfill the contract.
Look At The Projected
Winners Or Losers ‑ Dependent upon either a No Trump or suit
contract respectively.
(A) In a No Trump Contract, playing techniques include:
(1) Promotion of high cards
(Developing a sure trick when holding a suited KQ)
(2) Suit establishment (Developing
tricks through length)
(3) Finessing (Attempting to
develop a second trick when holding a tenace
(B) In a Suit Contract
all of the above apply plus:
(1)
Trumping Losers
(2) Discarding losers on extra
winners
Analyze The Alternatives ‑ Need you play
conservatively or aggressively based upon such
variables as; the skill of the opponents, the quality of your game
so far that event, what
you believe the rest of the field is likely to
have
been faced as to their suspected contract and its probability
of
success.
Now Put It All Together ‑ Using the above
information along with factors such as being
aware of
entries, avoiding the dangerous opponent, using the
hold‑up‑play,
inferences and probable placement of missing high
cards,
trump pieces and suit distribution all deduced from
previous
bidding or lack of same
Exercise 1: Counting Objective of Winners/Losers
3C (4 Losers) 6NT
(12 Winners) 4S (3 Losers) 1NT (7 Winners)
2D (5 Losers)
Exercise 2: Counting Sure Winners (Sure Tricks = ones
capable of being taken without giving up the
lead to the opponents.
N - AKQ (3) AK (2) JX (5) KQX
(0) AXXXX (5) AKQ (3) AXXX (2)
S - XXX QX AKQ10X JXX KQXXX XX KXX
- 2 -
Conclusion: Winners are
counted by looking at the combined holding in each suit. A winner is a card
that will take a trick without giving up
the lead to the opponents. The maximum
number of
winners one can count is the number of cards in
the longer hand. If one have
enough cards
in the suit such that the opponents will have
none left after your top cards are played, you
do not
need all the honors in order to run the suit.
Exercise
3: Counting Losers ‑ defined as the number of tricks the opponents are
likely to take.
N (Dummy)
KQ KQ QJ10 XXXXX AK XXX KJ10
S
(Declarer) AXX (2/0) XX (2/1) XX (2/2) AK (O) XXXXX (5/3) AQJ (1/1) XXX (3/2)
There are two basic typos of
losers; quick losers, and slow losers. Quick losers are those that the opponents
can take immediately if they have the lead.
Slow losers are those which the opponents can never take immediately
because they must first give one the lead back first.
Exercise 4: Counting both quick and slow losers:
DUMMY KQJX J1098 XXXX AX KXK QX
DECLARER XX (1 Quick) XXXX (3 Quick)
AX (1 Slow) XXXX (3 Slow) XX (2 Quick XXX (lQ,lS)
If the cards in the dummy
and declarer's hand are unevenly divided, the order in which the cards are
played; the first trick(s) should be won by the high card(s) from the short
side.
Exercise
5: Which high card would you win the first trick with in each following
combination:
DUMMY
AQJ1OX AX AJX QX KQX
DECLARER KX (King) KQX (Ace) KQXX
(Ace/Jack) AKJX (Queen) AJX (Any)
INTERMEDIATE BRIDGE COURSE - 3 -
PLAY OF THE HAND
LESSON 2 - B
THE DEVELOPMENT OF TRICKS ‑ There are numerous
ways of developing tricks that would otherwise not be there as quick
winners. These methods include but are
not limited to the following:
A. THE PROMOTION OF HIGH CARDS ‑ Giving up of one's
high card(s), especially when a sequence of high cards is present, is one of
the most certain methods of developing additional tricks. One must consider the losing of such a promotional
trick to the opponents as early as is possible in the play of the cards before
controls are expended in other outside suits.
Exercise 1: How many times would you have to give up
the lead in order to promote otherwise
unavailable tricks, and how many winners would
be produced in the following holdings?
DUMMY:
KQJ10 J1098 Q1OX KX
JXX
DECLARER:
XXXX XXXX JXX QX
lO9X
1‑3 3‑1 2‑1 1‑1 0
Notice that in the above examples, the more high cards you
have in the suit, the more potential the suit has for the development of tricks
‑ even though the opponents have one or two higher cards. Patience is required and one must not be
afraid of losing the lead to the opponents if, in the end, tricks are promoted.
Exercise 2: Assuming an outside entry in another suit
in dummy, how many tricks would you expect to
develop through promotion, and which card
would you play first in the following suit
combinations?
DUMMY:
KJ109X QJX KQlOX J1OX
Q1098X
DECLARERER: QX KX
JX QX KJ
4‑Q 2‑K 3‑J 1‑Q 4-K
Notice that by starting with the high card from the short
side when promoting winners, you lessen the chance you will become stranded
wondering how to return to the promoted winners across the table.
B. THE DEVELOPMENT OF TRICKS THROUGH LENGTH ‑ One can statistically
conclude (in
all but the most unusual
circumstance) that the division of missing cards within any suit amongst the
opponents is as follows:
(1) If there are an even number of cards outstanding
in a suit (2, 4, 6) ‑ then the cards tend to be unevenly divided. For example, if there are six cards held by
the opposition, they would
probably be
divided 4‑2 rather than 3‑3
(2) If there are an odd number of cards outstanding
in a suit (3, 5, 7) ‑ then the cards tend
to be divided as evenly as possible. For example, if there are five cards held by the
opposition,
they would likely be divided 3 2 rather than 4‑1.
- 4 -
Exercise 1: If the opponents hold the number of cards
shown below, how would you likely find the
Cards distributed between the two opponent's
hands?
3
4 5 6 7
8 9
2‑1 3‑1 3‑2 4‑2 4‑3 5‑3 5‑4
Exercise 2: When deciding how many tricks you can
expect to develop from a long suit holding, it
helps to estimate how the opponents holding is
likely to be divided. In the following
examples, how many tricks would you get if the
suit were to be divided as favorably as
possible?
DUMMY: AKXX AXXX
AXXXX KXXXXX AKXXX
DECLARER: XXXX KQX
KXX AX XXXX
3
3 4 5 4
Exercise 3: Giving of a
trick to the opponents which you otherwise could have won is called
DUCKING.
The ducking of a trick(s) can be very useful when
trying to establish a long suit.
Assuming
there are no outside high card entries in
the dummy other than the ones in the suit shown,
how would you play the following holdings? How would you expect the opponent's cards
to be divided, how many tricks would you expect
to take, and how many times should you
duck in order not to strand the established
winners?
DUMMY: AKXXX
AXXXX AKXXXX AXXXX AXXX
DECLARER:
XXX KXX XX XXX KXX
3-2, 4 3-2, 4 3-2, 5 3-2, 3 4-2, 2
Duck Once Duck Once Duck Once Duck Twice - 0 -
When you have a limited number of winners in the dummy,
it is oft times necessary to take your losses early in a suit so that you have
enough cards left in declarer's hand to enable you to get to the winners you
worked so hard to establish.
In conclusion, developing long suits, in order to promote
winning tricks, works in no trump and in trump contracts. In a No Trump contract, you are attempting
to develop extra winners. In suit
contracts, however, you are trying to eliminate extra losers. Often all that is required is a normal
division of the missing cards and the ability of declarer to play the cards in
the proper sequence in order to take advantage of the distribution of the
missing cards held by the opponents.
- 5 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 3‑B
THE
DEVELOPMENT OF TRICKS: (Cont.)
C. THE FINESSE : The attempt to gain power
for lower ranking cards by taking advantage of a presumed favorable position of
higher ranking cards held by the opponents. The process is based upon the idea
of leading toward the card(s) you hope will take a trick. It will be successful 50% of the time.
Exercise 1: To avoid losing a trick to an honor missing from a
tenace holding.
DUMMY: AQX AKJ KJX AKJXX (8 Ever - 9 Never)
DECLARER: XXX
XXX AX XXX
Exercise 2: To gain a trick with lower
ranking cards.
DUMMY: XX QXX XXX
DECLARER: KX AXX
QXX
Exercise 3: To prepare for a second finesse in the same suit.
DUMMY: AJ10 AK109 AJ9
DECLARER: XXX XXX XXXX
Exercise 4: Repeated
finesses. If successful will yield more tricks than via a simple promotion.
DUMMY: KQX AQJ
DECLARER: XXX
XXX
Exercise 5: The development of a long suit
via a combined promotion of high cards and the
simple finesse. Combining these
ideas, how many tricks might be developed in each
of the following combinations,
assuming the location of the missing high card(s)
and the division of the missing cards
are as favorable as possible.
DUMMY: QXX KQXX KXXXX AQJXX XXXX
DECLARER: AXXXX XXXX XXX XXX AKJXX
4 3 3 5 4
Conclusion: Extra tricks can be
developed by combining the finesse with the development of long suits.
Just how many tricks
capable of being taken is dependent upon the location of the high
cards and the division of
the missing cards of the suit between the opponents.
- 6 -
Exercise 6: The choice of leading
towards the high card or of leading the high card itself. In each of
the following combinations, how would you play
each of the following card
combinations
so as to achieve the maximum number of tricks?
DUMMY: AXX
J109 QX QJXX JX
DECLARER: QJ10 AKXX AXX AXX
AQ109
Conclusion: One should lead
the high card itself instead of leading toward the high card only when
you
have most of the high card strength and when
you don't mind if the opponent COVERS your
high card with a higher card. To do so will
have the effect of attempting to trap the missing
high card held by the opposition. Otherwise,
lead toward the higher card.
Exercise 7: The deep
finesse ‑ a finessing technique used when two or more high cards are
missing
higher in rank than the card finessed.
DUMMY: AQ10 XXX AJ9
DECLARER: XXX KJ10 XXX
Finesse the 10 Finesse the 10 Finesse the 9
and presume the and presume the and presume the
K or K/J on the
left Q or Q/A on the right K/10 or Q/10 on the left
Conclusion: When you are leading
towards high cards, two of the honors are missing, and you have a
choice of cards to play, play the lower card
first.
- 7 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 4‑B
ELIMINATING LOSERS - TRUMPING AND DISCARDING: - Two specific ways of
ridding oneself of losers exclusively in trump contracts are: (1) the ruffing
of losing tricks from side suits other than trumps (TRUMPING), and (2), the discarding of
losers upon extra winners in side suits other than trumps (DISCARDING).
A. TRUMPING LOSERS: - Several conditions and patterns of card placement must exist
for this procedure to work to its fullest potential yielding the most number of
additional tricks. They are as follows:
1.
The side suit desirous of
being trumped must be unevenly divided with there being fewer cards in dummy’s hand than in declarer’s hand; i.e., it is usually beneficial to trump ONLY in the hand with the shorter trump
suit, not the longer.
(Remember: when counting losers,
you must focus on declarer’s hand for losers to be ruffed in dummy, not upon
losers in dummy’s hand, because it
rarely pays to trump in declarer’s hand; i.e., the hand with the longer trump
suit. In the following
examples, does the side suit shown provide an opportunity to trump losers in
the dummy, and if so, how many?
EXERCISE 1
DUMMY: 8
10987 42 ---- AK6
DECLARER: A42 AK QJ
965 5
Yes-2 No No Yes-3 No
Conclusion: Side suits that are equally divided between your hand and the
dummy do not provide an opportunity to trump losers. The cards in a side suit have to be unevenly divided with the shortness existing in the dummy, not in declarer’s hand. The exception to this would be either for a CROSS-RUFF scenario and/or for DUMMY REVERSAL situations.
2.
The
management of the trump suit is critical.
There is always a dilemma; i.e., it is generally a good idea to draw the
opponent’s trumps because they might otherwise be used to turn some of your
winners into unexpected losers, but, on the other hand, dummy’s trumps must be
preserved for necessary ruffing power to eliminate tricks that would otherwise
be lost. In the following hands, how
many trumps are needed in dummy to take care of declarer’s losers in the suit
shown?
EXERCISE 2
DUMMY: K4 --- A Q2 QJ
DECLARER: A85 1053 753 AK7 853
1 3 2 0 1
Conclusion: When declarer decides that the best way to get rid of a loser
from his/her hand is to trump it in the dummy, declarer must calculate how many
trumps will be necessary to do the job.
Trumps can be drawn as long as declarer makes certain to leave enough
trumps in the dummy to accomplish the desired number of ruffing tricks by the
dummy hand.
- 8 -
3. Sometimes declarer can start to trump losing
tricks in the dummy without giving up the lead to the Opponents. However, it is sometimes necessary to
relinquish the lead once or even several times before the conditions are right
to trump a loser in dummy. In each of
the following example, how many times must one forfeit the lead before losers
in declarer’s hand can be trumped in the dummy hand?
EXERCISE 3
DUMMY: A5 Q
65 ---- 7
DECLARER: 986 1098 1072 J78 A92
1 1 2 0 0
Conclusion: At times, the only way to promote an extra trick in order to make
a contract is to give up the lead to the opponents before declare has the ability to trump a loser in the dummy hand.
B. DISCARDING LOSERS: - An alternative to
trumping a loser in dummy is to throw away a loser from declarer’s hand upon
one of dummy’s extra winners. The
pattern of card distribution, this time, is that dummy has more cards in the suit than does declarer. In the following exercise, how many losers
can be discarded on extra winners in the dummy, and what does declarer have to
do in order to prepare the side suit shown for discarding losers?
EXERCISE 4
DUMMY: AKQ KQJ AKXXX AQJ QJ109
DECLARER: 98 64 932 74 86
1 1 2 1
2
Nothing Promote Duck 1 Trick Finesse
Twice Promote
Conclusion: When searching for alternative ways of disposing of
losers in a trump contract, look to see if dummy has additional winners in a
side suit (other than the trump suit) on which to throw your losers.
- 9 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 5‑B
ENTRIES: - An entry is a conveyance which allows you
access from one hand (Declarer’s) to the other (Dummy’s) or vice versa. When one is developing extra tricks or
getting rid of losers, entries, by virtue of their making it capable of access
from one hand to the other, facilitate the development of tricks. Entries can be either high or low
cards. In the following examples, how
many entries to the dummy are there in each suit holding shown?
EXERCISE 1
DUMMY: AQ7 AK3
104 K109 KQJ
DECLARER: K92 7
AKQJ3 AQJ65 A
2 1 1 3 0
Conclusion: A sure entry is a winner on one side of
the table combined with a smaller card on the other side of the table necessary
for communication with the entry.
Several considerations dealing with entries and their usage are
important. They are as follows:
1.
Creating Entries: When there is no quick entry from one hand to the other, it may
oft times be possible to create one by (
a ) promoting a card into a winner, (
b ) establishing a winner through length, ( c ) using
the finesse, or ( d ) trumping a
card in a suit contract.
Whether or not one is successful in these
hypothetical endeavors depends upon several possible variables. In (a),
attempting to promote a card through length, success will depend upon what
happens when the lead is forfeited to the opponents in order to promote the
entry. In (b), attempting to establish an entry through length, success will
be dependent upon the division of the opponent’s holdings in the suit in
question. In (c), the success of any finesse necessary to establish an entry is,
of course, dependent upon the favorable location of the missing card. Finally, in (d), establishing an entry by trumping a card is, of course,
dependent upon the shortness in an outside suit other than trump, and the
availability of a trump with which to accomplish the attempt. In the following examples, how might one
create an entry to dummy in the suit holdings shown?
EXERCISE 2
DUMMY: KQ8 K9
Q83 QJ10 9864
DECLARER: 732 84
A64 732 AK53
Drive
out Lead Toward Lead Toward Drive Out Give Up
A K
Q A & K One Trick
Conclusion: - Don’t be
discouraged if you require an entry and do not see an immediate solution. With a little effort and patience you can often
create an entry using the techniques previously discussed; i.e., by promotion,
by establishment through length, with the help of a finesse, or by trumping
outside shortness.
- 10 -
2.
Preserving Entries : Because entries are so very important in the play of the hand,
they can be preserved when needed by using the guidelines spoken of earlier;
i.e., winning the high card from the short side first, and taking one’s losses
early. Suppose, for example, there are
no entries in any other suit other than the ones shown in the examples below,
how would you play each suit in order to take all of the tricks to which you were entitled?
EXERCISE
3
DUMMY: K6 K8754
AK63 A8732 AKJ10
DECLARER: AQJ5 A32
QJ4 954 Q
Play K Duck Play Q,J Duck
Overtake
First 1 Trick First Twice Q
With A
3. Estimating the Number
of Entries Needed : In order to take a finesse, one or more entries are
needed from the side from which the finesse originates, depending on how many
times the finesse has to be taken. In
the following examples, how many entries would be needed in outside suits other
than the ones shown in the dummy in order to try the finesse(s) necessary to
maximize the number of tricks taken?
EXERCISE 4
DUMMY: 85 863
652 963 A63
DECLARER: AQ6 AQJ KQ7
AQ10 Q92
1 2 2 2
0(Use A)
- 11 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 6‑B
Watching Out For The Opponents: While declarer is attempting to make enough tricks to make
his/her contract, the defenders are also striving to make the maximum number of
tricks possible so as to defeat the specified contract. Good Declarer
Play, therefore, necessitates considering what the opponents are likely to do. The topics covered within this lesson deal
with the ways in which declarer can lessen the number of tricks scored by the
opponents, despite their interference.
1. Holding Up:
- If declarer is playing in a No Trump contract, the opponents will attempt to
set up their long suit by driving out your high cards. Having the advantage of timing because they
have had the opening lead, the opponents can then run the remaining winners in
their long suit. In a Suit contract
declarer can prevent this from happening by the use of trump cards. In No Trump, there is also a method of
preventing the opposition from running their long suit. It has to do with timing. Look at the
following example:
NORTH (DUMMY)
75
WEST
EAST
KQJ109 832
SOUTH (DECLARER)
A64
Declarer has one sure trick
(The Ace) whether it is played on the first, second, or third trick.
When declarer decides to play the Ace, however, is the
key in effecting the number of tricks the defenders can produce. If declarer wins the Ace immediately, no
matter which defender gets the lead, the suit can be run. If, however, declarer holds-up and refuses to take the Ace until the third trick, East is
stripped of any remaining cards in the suit and, if West has no outside
entries, or alternatively, if East fails to find the entry that East, indeed,
does have outside the suit led, declarer has succeeded in stopping the suit
from being run.
In
the following examples, assuming your left hand opponent has led the suit shown
against your No Trump contract, if you refuse to play the Ace until it finally
must be played, how many cards will your right hand opponent have left in the
suit led if it divides as you might expect?
EXERCISE 1
DUMMY: 86 743
7642 974 10
DECLARER: A97 A62
A3 A8 A6
0(5-3) 0(4-3) 1(4-3) 1(5-3) 2(5-4)
Conclusion: - When declarer does not take a trick immediately, because he/she
desires to strand the opponents long suit, it is called a hold-up play. The timing as
to when to take a trick can have a discernible impact by stripping the
defenders of their ability to communicate in the suit in question.
2.
How Long To Hold Up: - One must not be
tempted to use the hold-up play every time one can just for the sake of doing
so. If the overall picture exists such
that you have enough winners to make the contract, or to run the rest of the
tricks without holding up, or if there is another suit to which the opponents
could switch which would be even more injurious, one must be careful not to
hold-up. In the following example, West
leads the King of Hearts against your 3NT contract. Should you hold up?
- 12 -
NORTH (DUMMY)
862 Consult your plan. You need nine tricks
74 and you have nine tricks. There is no need
to
K973 put the contract at risk by holding up. If
AQJ5
you do not take the trick, the opponents could
switch
to Spades and your contract would be
K
(Hearts)
defeated.
SOUTH (DECLARER)
Q3
A65
AQJ10
K942
Conclusion: Only use the hold-up play when you must give up the lead later in
order to promote the number of tricks needed.
Always remember to consult your plan first before playing.
3.
The Dangerous Opponent: - Since
the opponents are always trying to capture your high cards, it is universal
that one of your two opponents is always more dangerous than the other in this
regard. It is, therefore, critical for
declarer to be alert so as to identify which of the opponents is the the more
perilous. In the following examples,
which opponent is the dangerous one?
EXERCISE 2
DUMMY: K84 984
DECLARER: 653 K32
Left-Handed Right-Handed
Conclusion: Not only do the opponents interfere with your plans by playing
their suit(s) before you can play yours, but they also attempt to defeat you by
trapping your high cards. In both
instances, one of the opponents is likely to be the more dangerous and
declarer’s ability to identify the more perilous opponent is most useful and
important.
4.
Avoiding the Dangerous
Opponent: - Taking a proposed finesse in
the proper direction is one way to avoid letting the suspected dangerous
opponent get the lead. In the following
examples, if your opponent to your right is the dangerous opponent, how would
you play each of the following suit combinations?
EXERCISE 3
DUMMY:
AJ105 10753 J103 A9752
AQJ83
DECLARER:
K983 AQJ8 AK872 KJ3
10764
A Then J Finesse 10 Finesse
J Finesse J Play A
- 13 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 7‑B
Managing
The Trump Suit - When playing in a suit contract, Declarer’s most important task is
the management of the trump suit. The
trump cards are all powerful and give both the defenders and the declarer
control of the opponent’s long suits.
The trump suit, in many respects, is like any other suit; i.e., winners
can be developed through promotion, length or finessing. As declarer, if you decide to draw all of
the missing trumps, how would you proceed with each of the following trump
suits (With High Cards, Promotion, Length, Finesse), how many times would you
have to draw trumps so as to take out all of the missing cards assuming an
expected division of those outstanding, and how many losers would you
anticipate?
EXERCISE 1
DUMMY: KQ6 J985
A95 QJ10 K963
DECLARER: AJ9542 Q1074
87642 A9876 A752
METHOD: High Cards Promotion Length Finesse Length
# LOSERS: 0 2
2 0 1
# ROUNDS: 3 (3-1) 3 (3-2) 3
(3-2) 3 (3-2) 3 (3-2)
Conclusion: When drawing trumps, winners can be established through
promotion, length and the finesse. Keep
track of the trumps, and draw only
enough rounds to eliminate any outstanding pieces.
1.
Looking At Quick Losers And
Slow Losers: - Before deciding whether or
not to draw trumps immediately, declarer must first determine how many quick
losers and how many slow losers are present.
Remember, a quick loser is
one that the opponents can take immediately as soon as they secure the lead,
and a slow loser is one they cannot
take unless and until they give the lead back to you. In the following holdings, how many quick and slow losers would
declarer have in a final contract of 4-Spades?
EXERCISE
2
DUMMY DUMMY DUMMY
AQ86 Q1082 J964
A95 AK3 A84
742 J8 AQ3
K54 KQJ5 Q74
DECLARER DECLARER DECLARER
KJ754 KJ976 Q10873
1083 984 762
Q Q10 K5
AQJ2 A82 AK8
Quick Losers: 1
3 2
Slow Losers: 2
1 2
- 14 -
2. Drawing Trumps Immediately - Yes or No: Deciding whether or not to draw trumps
immediately, involves three considerations:
a.
Whether
or not trumps are needed for some other purposes. Example: If
declarer is planning to trump losers in dummy, he/she cannot afford to leave
fewer trumps in dummy than is required to ruff losers.
b.
Whether
or not declare must give up the lead to the opponents while drawing trump.
c.
Whether
too many quick losers exist such that the lead cannot afford to be relinquished
until the number of quick losers is first reduced.
EXERCISE
3
In the following examples,
the Q-Hearts has been led against your final contract of 4-Spades. In each case, will declarer have to lose the
lead in order to draw trumps, should drawing trumps be the first priority, if
not, why?
DUMMY DUMMY DUMMY
AQ86 Q1082 J964
A95 AK3 A84
742 J8 AQ3
K54 KQJ5 Q74
DECLARER DECLARER DECLARER
KJ754 KJ976 Q10873
1083 984 762
Q Q10
K5
AQJ2 A82 AK8
Draw Trumps?: Yes
Yes No
Reason: Only 3 Losers
One Loser is Slow Quick
Losers
Conclusion: It is difficult to draw hard and fast rules as to when to draw trumps, and in some
minor cases, even if to draw
them at all. One must plan
carefully. Are trumps needed for more
pressing purposes? Must the lead be
forfeited if trumps were to be drawn immediately, and if so, are too many quick
losers present to be able to give up the lead?
3. Side Suit Establishment:
In a No Trump contract, in order to establish a particular suit, one
sometimes needs to give up a trick or two to the opponents in that suit
depending upon the number of outstanding cards held by the defenders and the
distribution of same. In a suit
contract, however, such a side suit can be established without losing the lead simply by utilizing the trump
suit. In the following examples, how
would you expect the missing cards to be divided in the side suits shown, and
how many trumps would declarer need to establish the suit assuming the missing
cards were to be divided as expected?
EXERCISE 4
DUMMY: AK864 AK964 A97632 AK9842
AQ742
DECLARER: 32 2
5 53 K5
DIVISION: 4-2 4-3
4-2 3-2 4-2
TRUMPS REQUIRED:
2 2 3
1 1
Conclusion: Trump cards work well to establish a side suit thereby
establishing winners without giving up the lead to the opponents.
-
15 -
INTERMEDIATE BRIDGE COURSE
PLAY OF THE
HAND
LESSON 8‑B
Combining
Techniques: - All the techniques,
previously discussed, can be combined in various ways, depending upon the
circumstances. Many of these techniques
work synergistically in powerful combination.
In the following suit holdings, assuming sufficient entries between the
two hands, how would you play the following (Promotion, Finesse,
or Length), and how many
tricks would you expect if the missing high cards lie favorably and the suit
divides as expected?
EXERCISE 1
DUMMY: QJ1052 762
KQ862 AQ932 Q1032
DECLARER: 843 AQJ83
75 6 K654
METHOD: P & L F & L
F(P)& L F &
L P & F & L
# TRICKS: 3 5 (2)3(4) 3 3
Conclusion: Often a suit requires the use of a combination of techniques in
order to develop the maximum number of winning tricks.
1. Choosing
A Technique: - Most technique application
for winning tricks requires a combination of alternatives in order to give
declarer the maximum number chance of success resulting in the maximum number
of winning tricks. What is the maximum
number of possible tricks, and via which combination of techniques, for the
following examples?
EXAMPLE 2
DUMMY: AJ63 A842
AKJ3 842 K9532
DECLARER: K942 KJ753
862 KQ6 874
METHOD: Finesse A/K Drop
Finesse Finesse Finesse
“Eight Ever” “Nine Never”
MAX.# TRICKS 4 5
4 2 3
Conclusion: The best way to play a particular suit may depend upon
such things as how many tricks are needed to guarantee the contract. Inferences from the bidding are oft times
helpful, but usually declarer desires the maximum number of tricks. A useful guideline when you are missing the
Queen of a suit is: “Eight (or Less) Ever, Nine Never”. When no other information is available, this
is a good axiom to follow.
2. Combining
Alternatives: When playing two
or more suits in order to develop tricks, one must often be careful to play the
suits in the proper sequence making maximum use and careful conservation of
entries. If the first plan does not
work, a back-up alternative should be pre-planned. On the following hands, assuming a 3NT contract, the lead of a
Jack of Hearts, and no other available information; which suit, Clubs or
Diamonds, should be played first, and why?
- 16 -
EXERCISE 3
DUMMY DUMMY DUMMY
742 K4 KQ8
7642 752 73
KQ KQ4 962
KJ72
J10832 AQ842
DECLARER
DECLARER DECLARER
A863 A862 A42
A83 AK8 A2
A985 862 AKQ5
AQ KQ5 7653
CLUBS CLUBS DIAMONDS
Conclusion: When putting your declarer
play plan into action, try and combine the best possibilities in the
various suits in order to give you the maximum opportunity to make the
contract, and within that context, the most number of tricks. Never loose sight of the objective! It is the contract and any inherent entry
problems which might be present. The
best suit to play first may not always be the one that looks
the most attractive.
3.
Choosing An Alternative: When more than one suit can provide the number of tricks
necessary, you will oft times not be able to try everything. One must choose the plan which has the
greatest possibility for success.
Don’t go after a suit because it looks easy, if it does not provide you
with the number of necessary tricks for your stated contract. If you need a favorable lie of the cards,
try to pick the suit with the greatest odds.
Remember, if you need a suit to divide, an odd number of cards tends to
divide evenly, and an even number, oddly.
If your choice is between any finesse in one suit (50% chance of
success), and a 3-3 division in another suit, choose the finesse. A 4-2 division is more likely than a 3-3,
and so the chances of any 3-3 split occurring is less than 50%. Finally, if the opponents force you into a
position where there is only one suit which will give you the tricks you will
need, go for it. Go with your only
alternative. In the following, finding
yourself in a 3NT contract, and a Queen of Spade opening lead, which suit, and
why, should you attack?
EXERCISE 4
DUMMY DUMMY DUMMY
K82 642 73
963 QJ3 Q103
AQJ7 KQJ AKQ3
QJ4 Q1053 J1043
DECLARER DECLARER
DECLARER
A93 AK3 A2
AKQ AK82 AKJ7
985 862 642
K1095 KJ8 KQ82
CLUBS CLUBS DIAMONDS
Conclusion: Although there seems to be much to consider,
knowing what you are trying to accomplish solves most of the problems. EVEN
IF YOU DO NOT MAKE THE RIGHT DECISION, AFTER
MAKING A PLAN, YOU ARE ALWAYS IN A POSITION TO LEARN THE NEXT TIME. ALTERNATIVELY, IF YOU NEVER PLAN OUT THE
PLAY OF THE HAND, BUT MERELY PLAY THE FIRST CARD THAT LOOKS ATTRACTIVE, YOU MAY
PLAY FOR YEARS AND NEVER IMPROVE.
- 17 -
INTERMEDIATE BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 9‑B
1.
The Defensive Hold-Up: Declarer is not the only player who has the ability to use the
hold-up play in order to prevent the opponents from enjoying otherwise
established tricks. The defenders can
also use this technique in an attempt to strand declarer’s suit. Suppose you are defending against a No Trump
contract and there are no other entries into dummy other than the suit shown in
the following example:
NORTH (DUMMY)
QJ10875
WEST EAST
4 A93
SOUTH (DECLARER)
K62
Declarer plays the K, partner plays the 4. It is obvious that declarer is attempting to establish the
suit. East should duck. South then continues
with the 6, partner discards and dummy plays the Queen. What should East do at trick 2?
Conclusion: When declarer is attempting to establish a long suit
in No Trump, defenders should hold-up as long as it takes to strand the
suit. A count of the suit in question
can be assisted by the partner of the defender deciding how long to hold-up by
means of playing high-low
from an even number of a holding in the suit, and low-high from an odd number. Even in circumstances where declarer has other outside entries,
or even in the case of suit contracts, it still may be advantageous to hold-up
until declarer be forced to use up an additional entry in order to continue
running the suit.
In the following example, assuming declarer has no outside entries in a
No Trump contract, when should you win the Ace, and how many times should you
as defender hold-up?
EXERCISE 1
DUMMY You can see nine (9) cards between
yourself and the
YOU KQJ109 Dummy.
If partner has only one card, he/she will show
A752 out on the second round
of the suit; declarer then,
has three and you should win the
third round holding up for two rounds.
If partner follows suit on the second trick, declarer has only two of
the suit and You can take the second trick with your Ace.
- 18 -
2.
Defender’s Plan: We will discuss in future lessons some specific guidelines for
defender play such as: Opening Leads against No Trump and Suit Contracts,
Third-hand and Second-hand play, Defensive signals, Developing Defensive
Tricks, and How to Interfere with Declarer.
In general, however, the Defender’s must first learn to establish a Plan
for the Defense. They must each
consider how many tricks do we
need to defeat the contract, How many do we
already have, from whence can we establish
more, and how do we put it all
together?
EXERCISE
2
In the following hand, you are defending a contract of 4H and your
partner leads the Queen of Spades.
Declarer wins the trick with the Ace of Spades, and draws two
rounds of trumps with the Ace and King. Declarer then finesses for the King of Diamonds and loses
to your King. How many tricks do you
have, how many more do you need to defeat the contract, where might they be gotten,
and what do you lead after winning the Diamond King to make it happen?
DUMMY
K5
Q1073
AQJ10
Q73 YOU
9643
QS
86
K84
KJ62
Notice:
Defender must not wait to switch to the Clubs, since declarer can
throw off Club losers on the now-established Diamond suit. Defender must play the Clubs
immediately.
Conclusion: By looking at the overall
picture, one can often see how a specific contract might be defeated. Make a plan and try to imagine what your
partner might need to have for your side to defeat the contract. Then play the cards as if they existed in
that way.
-
19 -
INTERMEDIATE BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 10-B
Leads
against No Trump Contracts: Opening
leads can make or break either declarer or the defense. Unfortunately, the card selection must come before
the dummy has been tabled. Even
without seeing the dummy, however, the opening lead can be selected, both as to
the best suit and the actual specific card within that suit, based upon
preferential standard guidelines for opening leads.
1.
Choosing the Proper Suit: One of the most well-known
maxims in leading against a No Trump contract is to lead fourth highest from one’s longest and strongest suit holding. Although this is generally a good idea, it
must be exercised at the right time and place, and is not always the most
appropriate lead. Many times, the
bidding itself can, will, and indeed, should influence one’s choice. If partner has bid, his/her suit is likely
to be the most productive of the possible choices, especially if it represents
the defending teams longest combined suit holding. Finally, the level of the final contract may, and, oft times,
does influence the selection for the best card to lead. Which card from the following example hand
should a defender lead against a No Trump contract under each of the listed
conditions?
EXERCISE 1
109762 1) The contract is 3NT and your partner
has bid Hearts.
86 2) The contract is 1NT and no bidding
on your side has occurred.
A943 3) The contract is 3NT after one of the
opponents opened 1 Spade.
KQ 4) The contract is 6NT.
1) 8 Hearts 2) 10 Spades
3) 3 Diamonds 4) K Clubs
Conclusion: The opening lead is defender’s chance to get a head start in
establishing winners in order to either defeat the specified contract or to
minimize the number of overtricks to which declarer is entitled. It is critical to start with the suit
offering the greatest potential for your side.
One must pick from a suit bid by either or both defenders, longest and
strongest from amongst the suits not bid by the opponents, or from tricks easily
seen as being winners.
2.
Choosing the Card in
Partner’s Suit: Once a defender has selected the specific suit from which to lead,
the actual card from within that suit must be chosen. This specific selection is important for two reasons. (A) The disadvantageous fact that the defenders
cannot see each others hands must be overcome as quickly as is
possible. Thus, they must send each
other messages about their hands by means of the specific cards they choose to
play beginning with the opening lead.
(B) They must facilitate and maximize the opportunity of taking the
maximum number of tricks to which they might be entitled. In each of the following hands, you are
leading your partners bid suit. Which
is the best card to lead and why?
EXERCISE 2
1) DUMMY 2) DUMMY
3) DUMMY
YOU 962
PARTNER YOU
K85 PARTNER YOU 96
PARTNER
J3 KQ875 QJ3 A10962
Q75 A10842
DECLARER DECLARER DECLARER
A104 74 KJ3
- 20 -
In 1), you should lead the Jack, the top of a doubleton. You are essentially
starting the suit by playing the high card from two from the short side.
In 2), the Queen is the choice, the top of touching cards in partner’s
suit. This tells partner that you do
not have the next higher card but do have the next lower, unless you
are leading from a doubleton. The lead
of the Queen will trap dummy’s King. If
you had alternatively led the 3, Partner could win the first trick with the
ten, but would be incapable of trapping the King from Dummy unless partner can
get back to you hand, and this is not always possible.
In 3), the 5 is the preferred choice, lowest from three or more cards headed by a
non-touching honor. Partner can win
the Ace and then lead back through declarer’s K-J promoting your Queen. If you were to have led the Queen, declarer
would have gotten two tricks, one with the King and one with the Jack.
Conclusion: When leading partner’s suit, one should choose the top of a
doubleton, the top of touching honors, or low from three or more card headed by
an honor.
3.
Leading the Top of a
Sequence: When leading against a No Trump contract
under circumstances where partner has not bid, and no further information about
the Opponent’s suits is available, you choose your longest suit. One normally leads the fourth best unless one of the following holdings exists. If the suit has a 3-card or longer sequence, you lead the top card (J109X, QJ10X,
etc.). If you hold a broken
sequence, a sequence of two touching cards with a lower ranking card
following a break in the sequence, (QJ9,
J108, KQ10, 875, etc.) you lead the top of the two touching cards from the broken sequence. If you hold an internal sequence, a
sequence of two or more touching cards
with a higher ranking card in the suit (AQJX, KJ10X, Q109X,
10876, etc.) you lead the top of
the two or more touching cards. In the following examples, you are leading
your own suit against a No Trump contract.
Which is the best card to lead, and how many tricks can the defense
develop? What must the defense do to
ensure they take their maximum number of tricks?
EXERCISE 3
1) DUMMY 2) DUMMY 3)
DUMMY 4)
DUMMY
YOU K3
PARTNER YOU A7 PARTNER YOU K2 PARTNER YOU 74 PARTNER
J1096 A752 QJ963
842 AJ1043 876
KQJ83 A62
DECLARER DECLARER
DECLARER DECLARER
Q84 K105
Q95 1095
1) Jack; 3
2) Queen; 3 3) Jack;
4 4) King; 5
Conclusion: When you are leading your own suit or an unbid suit, your first
preference is to lead the top of a sequence, or the top of a broken sequence, or the inside top of an interior sequence.
4.
Leading a Low Card: When you look at your long suit, you may not have a long, a
broken, or even an internal sequence within the suit that you desire to lead. Instead, you have a suit containing one, or
even two, honors not in sequence. You
will likely require some help from partner in order to establish winners in the
suit, and so the best opportunity will develop if you lead a low card over to the hoped-for high card(s) of partner. In the following suit holdings, and once
again, against a No Trump contract, which card should you lead, how many tricks
can the defenders take, and what should they do to ensure that they take the
maximum number of tricks available to them?
- 21 -
1)
DUMMY 2) DUMMY 3) DUMMY
YOU 65 PARTNER YOU
A2 PARTNER YOU 875
PARTNER
K9872 J43 Q763
K854 AQ432 KJ
DECLARER DECLARER
DECLARER
AQ10 J109 1096
1) Low(7); 3 2) Low(3); 3 3) Low(3); 5
Conclusion: When leading your long suit against a No Trump contract, lead a low card (fourth highest) if you do not have a 3-card sequence, or a broken or
interior sequence.
5.
Selection of the Best
Option: Now that we have listed (Items 1-4)
guidelines as to how to pick the best suit, and the card within the suit selected,
to lead against a No Trump Contract, assuming a 1NT opening bid by your right
hand opponent and no further bids by anyone else, what card do you lead from
each of the following hands?
1) AK 2)
J963 3) AJ10762
Q10854 Q4 K86
J84 QJ104 84
763 K85 85
Conclusion:
Against a No Trump contract, with no help from the bidding, lead your
longest suit. With a choice of suits,
pick the stronger. If you do not have a
sequence from which to lead, then lead a low card, fourth highest. Now you know the origin of the guideline: “Fourth
Highest from Your Longest and Strongest”.
6.
Listening To the Bidding: When you are deciding upon which suit to lead, and some bidding
has taken place by the opponents on their pathway towards a final No Trump
contract, the bidding can oft times guide you into making the proper opening
suit choice. As the opponents talk to
each other via the bidding process, there is absolutely nothing stopping you
from listening and subsequently gleaning the right path towards selection of
the best opening lead. You are leading
against a 3NT contract with the bidding having progressed as follows. What is the best lead to make from the
following hands?
NORTH EAST SOUTH WEST
(DUMMY) (PARTNER) (DECLARER) (YOU)
1H
P
1S P 2C P
3S P
3NT P
P P P
1) 74 2)
K10962 3) 63
4) 65 5) 87
KQ842 Q75 J963
AK85 A532
KJ43 J109 Q83 AJ108 KQ109
98 J8 KQJ10 862
853
Conclusion: If the opponents have bid a suit in the auction
on their path towards a final No Trump contract, it is generally a good idea to
avoid leading it if you have a constructive alternative. Paying close attention to the bids made by
the opponents often can guide you to the best and most likely productive
opening lead.
- 22 -
INTERMEDIATE
BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 11-B
Leads Against Suit Contracts: Many of the guidelines for selection of the
actual card to lead against a suit contract are the same as those for
appropriate leads against a No Trump contract.
When selecting the actual suit itself to lead, however, there are some
new considerations. One’s attention,
for example, is no longer focused entirely on long suits. After all, declarer has chosen to play in a
trump suit specifically so that the defense could not enjoy winners in
their long suits. The presence of a
trump suit, thus has , not only a strong influence on how declarer proceeds to
play the hand, but it, likewise, also influences the way the defenders attempt
to defeat the contract. The focus of
the defenders must now shift to the strength of their suits; i.e., the high
cards they hold. They must attempt to
secure the tricks to which they are entitled before declarer can trump or discard losers on winners in a side
suit. Remember, declarer’s focus is
upon losers and how he/she can eliminate them. Naturally, both sides can utilize these principals, and so the
defenders, likewise, may attempt to trump declarer’s winners, and thus, short
suits can become a source of tricks for the defending team as well.
1.
Strength Versus Length: Against a No Trump contract, since you are attempting to
establish a long suit in order to promote one or more small cards which can be developed,
you gladly do so, even if you sacrifice a trick in the process, for you
are likely to be compensated by the increased number of tricks which are
subsequently developed. In a trump
suit contract, however, leading a long suit, especially away from high cards
within that suit, may cost a trick. In
the following hands, notice the difference in leading each of the suits against
a No Trump contract and against a suit contract (assuming another suit is
trump). Look at the number of winners
you are likely to develop versus the number of tricks you sacrifice. Would you normally lead the suit shown
against a No Trump contract, a suit contract, or both, and if yes, which card
would you lead?
EXERCISE 1
1)
DUMMY 2) DUMMY 3) DUMMY 4) DUMMY
YOU 754 PARTNER YOU 743 PARTNER YOU 985 PARTNER YOU K95 PARTNER
K10862 J93 KQJ 1065 AQ742 1063 QJ108 642
DECLARER DECLARER DECLARER DECLARER
AQ A982 KJ A73
Vs. NT
1)3;1;Yes(6) 2)2;0;No 3)4;1;Yes(4) 4)2;0;Yes(Q)
Vs. Suit 1)0;1;No 2)2;0;Yes(K)
3)1;1;No 4)1;0;Yes(Q)
Conclusion: Against a suit contract, the emphasis is upon developing tricks
from your strong suits rather than long suits.
In doing so, however, one would want to avoid leading a suit which
sacrifices a trick. Since you cannot
see your partner’s hand, if partner has not bid, suits in which you have a
strong sequence are usually safe to lead.
2.
Utilizing the Trump Suit: The defenders can often utilize their trumps by ruffing
declarer’s winners. The lead of a
singleton or doubleton by the defense, in order to establish a ruff involves
some risk, especially if partner has not bid the suit. There are, however, certain conditions that
increase the likelihood of making such a lead effective, and others in which
such a lead offers a poor rate of success.
In the following hands, defending against a 4 Spade contract, and with
no other suits bid during the auction, should one attempt to establish a ruff
or not?
- 23 -
EXERCISE 2
1) 865 2) QJ98
3) 86543 4) A74
J94 J942 J94 Q987
4 QJ109 AKQJ9 62
Q97643 6 3 J1096
1) Yes 2) No
3) No 4) Yes
Partner Marked
Natural Trump You Have
Long You Have a
With Honors Tricks Present Trumps and So
Trump Control
Make Declarer Trump
Conclusion: Often, a Singleton or a Doubleton is an excellent
lead against a suit contract. They are
strongly likely to succeed if, (1) Partner has bid your short suit, (2) Partner
likely marked with honors, (3) You
have a trump control such that you can access partner on a second attempt, if
necessary, even if declarer attempts to draw trumps. A singleton or doubleton leads are poor leads if none of the
above three conditions exist or if you have a natural trump trick thereby
negating the advantage of attempting to trump.
3.
Leading Trumps: One often hears the maxim: “When
in doubt, lead trumps”. In reality,
the opposite is more likely to be true; i.e., one should avoid leading trumps
unless one of two specific reasons is present making the lead of trumps a
likely fruitful endeavor. The first is
to diminish dummy’s trump holding so as to reduce or eliminate dummy’s
ruffing capacity. The second
reason for leading a trump is when all
other suits appear to be unsafe.
In most other circumstances one should avoid leading trump since
declarer will usually begin by drawing trumps himself/herself before going about
declarer’s business of taking winners and discarding losers. The sharp defender will fine tune his/her
listening to the bidding of the opponents such that it will usually be clear
when a trump lead id likely to be in order.
In which of the following bidding sequences by the opponents would a
trump lead be in order by the defense because of its likelihood of effectively
reducing the ruffing capacity of dummy?
Exercise
3
1) DECLARER
DUMMY 2) DECLARER DUMMY 3) DECLARER DUMMY
P 1H 1D 1S 1S 2C
1NT 2D 2C 2H 3C 3S
P 3H 4H 4S P
P
YES YES
NO
Conclusion: As you begin to pay increasing attention to the
bidding of your opponents, you will start to recognize opportune circumstances
for choosing to lead trumps to prevent declarer from ruffing losers. Otherwise, lead a trump only if
everything else appears too dangerous.
Try not to be “in doubt” when leading a trump. Note: Never lead from a JX, JXX, QX or QXX
of trump since it will always forfeit a trick if your partner has the
mirror holding; i.e., QXX, QX, JXX or JX.
4.
Choosing the Suit To Lead: Clues about which suit to lead against a suit contract include,
(1) the bidding by the opponents, (2) whether or not partner has entered the
bidding, (3) an unbid suit, and (4) a suit with a strong sequence. All offer a strong chance to promote
winners for the defense. Any of the
above offers a better likelihood for success than leading away from an honor. If nothing else looks attractive, than lead
a trump. You are on lead against a
contract of 4H with the following hand.
Which is the best suit and the preferred card to lead in each of the
listed conditions?
- 24
-
EXERCISE 4
Q92 1) Your partner overcalled in Clubs
during the auction.
863 2) The only suit bid during the
auction was Hearts.
KQ82 3) The opponents bid all four suits
during the auction.
Q72 4) The opponents bid both Hearts and
Diamonds during the auction.
1) 2 Clubs 2) K Diamonds
3) 3 Hearts 4) 2 Clubs or
2 Spades
Conclusion: When leading against a suit contract, try and let the bidding
help you as to the most likely preferred suit to lead. If partner has bid a suit, lead that. Otherwise you might choose an unbid suit,
(preferably one with touching high cards), a singleton or doubleton, or even
trumps, if appropriate.
5.
Choosing the Card Within a
Chosen Suit: Once you have chosen the best
suit to lead, you are now in a position to select the actual card itself. There are two main differences when leading
against a suit contract over that for a No Trump contract. Against a No Trump contract one leads the
top of a 3-card sequence, otherwise fourth best. Against a suit contract, in contrast, you lead the top of a
2-card or longer sequence, and rarely away from an Ace or a King, If you must lead a suit headed by the Ace,
lead the Ace itself. In each of the
following holdings which would be the preferred choice for lead against both a
No Trump contract and then against a suit contract with an identical holding?
EXERCISE 5
1) DUMMY
2) DUMMY 3) DUMMY
YOU 753 PARTNER YOU 8 PARTNER YOU 64 PARTNER
AK842 106 AJ1093 7542 KQ973 105
DECLARER
DECLARER
DECLARER
QJ9 KQ6 AJ82
1) 4; KING 2) Jack; Ace 3) 7; King
Conclusion: When leading against a suit contract, choose the top card of a
2-card or longer sequence. If your suit
selected is headed by the Ace, lead the Ace rather than away from it.
6.
Putting it Together: When making an opening lead always review the auction to see if
there are any clues available to guide you.
In the absence of a suit bid by the defense, one usually selects an
unbid suit. It then only remains to
select the appropriate card within the chosen suit.
EXERCISE 6
The Auction has proceeded as follows: North East South West
(Dummy) (Partner)
(Declarer) (You)
1C p
Which card would you lead in each of the
1H P 1S P
following hands? 2S P 4S P
P P
1) QJ4 2) J92 3) K8 4) A93 5) 864 6) 753
J83 J75 Q97
108532 J932 A105
QJ62 AJ975 Q10832 6 K5
AQ10
J108 Q4 Q54
J865 Q874 K1042
Conclusion: When leading, always use the information
that the bidding affords you. Generally
it is well to lead your partner’s suit and to avoid leading suits bid by the
opponents. Favor strong sequences, with
a singleton or trump leads being constructive alternatives. Remember
that choosing the best card to lead is simply an educated guess, at best, all
of the time.
- 25 -
INTERMEDIATE BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 12-B
Third Hand Play: An old adage does exist which advocates
the use of third hand playing high.
In general, however, there are
too many exceptions to enable one to develop a specific set of rules for third
hand play, nor is it always appropriate to follow this narrow course of third
hand always playing high. Rather than
to memorize and exclusively use this old axiom, one should alternatively
utilize information gleaned from partner’s lead, dummy’s hand, possible layout
of the suit in question, the contract; etc., in order to better determine the
actions of partner in third position relative to partner’s opening lead. Third
hand play is extremely important for, in simplistic terms, it is the last card
your side will play to the trick, and it can, therefore, have profound
significance.
1. Third hand high: In each of the following layouts, your
partner has led the 5 and the 3 is
played from the dummy. Which
card must be played by the third hand in order to ensure the
maximum number of tricks to which the defender’s are entitled?
73 983 A83
KJ652 A84
Q1065 K72 Q975 K106
Q109 AJ4 J42
Conclusion: Usually speaking, under most
circumstances, the third hand defender is most
effective when contributing
the highest card available when trying to
maximize the number of
tricks taken by the defenders.
2.
Only as High as is Necessary: Playing the highest card available in Third Hand Play is not
always the best play.
Keep in mind the objective which must remain to promote cards in
partner’s hand by playing only the highest card necessary to
do the job. In the following card
layouts, partner again leads the 5 followed by the 3 from
dummy. What card would you play
and what inferences might partner deduce from your play?
A93 J83 A63
5 QJ10 5 KQ10 5 KJ10
Conclusion: Third hand should, under all
conditions, play only as high as is necessary,
playing the lower of touching
cards when there is a choice to do so.
Before
deciding how high is necessary, however, the defender must look at both
partner’s lead as well as the cards of the dummy.
3.
Trapping High Cards: When deciding how high a card to play, third hand must try
to
visualize the entire layout of the suit. Not being able to see either partner’s hand
or declarer’s,
it is often helpful to consider the bidding and
the logic of the situation. Remember,
the
general idea is to try to keep dummy’s high cards
trapped whenever possible. In each of
the
following layouts, which card must you play in
third seat in order to enable your side tot
eventually take the maximum number of tricks in
the suit shown.
Q73 J83 K3
K965 AJ4 Q765 K102
J9754 A106
1082 A94 Q82
Conclusion: When partner leads a low card, he/she is probably leading from an
honor.
Try
to visualize partner’s holding and, whenever possible, keep dummy’s high
cards
trapped
- 26 -
4.
When Partner Leads a High
Card: So far we have addressed the situation
where partner has led a low card which usually necessitates third hand playing
high. When Partner leads a high card,
however, third hand may not need to play high, especially when there is an
honor
needing to be trapped in
dummy. In each of the following
examples, partner has led the Jack
and dummy has put in the
4. How should the defenders play the
suit such that all the tricks to
which they are entitled
are secured?
K74 Q84 754
J1085 AQ6 J1095 A63
KJ109 A63
932 K72 Q82
Conclusion: When partner leads a high card, you may be
capable of trapping a high card
in
the dummy by playing a low card rather than third hand high. On the other hand, if
there are only small cards in the dummy,
you may have to overtake partner’s high card if
there be an opportunity of potentially
trapping a high card in declarer’s hand.
5.
Unblocking: There are times when it is appropriate for third hand to play
high even though it might, at first glance, seem unnecessary. One of these conditions is when the suit
would
otherwise block; i.e., one would not be
able to lead the suit back for partner to take his/her
winners. In the following examples partner has led
the underlined card with dummy
following as
indicated. Assuming partner to have no
other outside entries except for the suit
shown, which card must
third hand play in order for the defenders to maximize their tricks?
942 A92 A83 A94
KQJ75 A3 QJ1063 K4 J10965 KQ2 Q10752 K3
1086 875
74 J86
Conclusion: In order to avoid stranding partner’s winners, third hand must
sometimes
play a high card, even
though it is not needed to win the trick.
The goal must rather be to
maintain a small
card with which to lead the same suit back to partner.
6.
Putting it all Together: Partner has led the indicated card. Which card should third hand
play so as to maximize the
defender’s trick-taking capacity, and why?
1083 A83 AQ3 Q83 K3 843
4 KJ5 6 QJ2 10 KJ4 4
KJ10 2
AJ4 Q
K7
CONCLUSION: The general guideline dictates that third hand usually plays
high. Before automatically
contributing your highest card, however, take a look at both the specific card
which partner has led as well as the cards visible in the dummy. One must play a card that is no higher than
is necessary while, at the same time, attempting to entrap any high card in the
dummy’s hand. At the same time, one
must guard against blocking the suit by being left with the highest card in the
suit when partner is waiting to take his/her remaining winners.
- 27 -
INTERMEDIATE BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 13-B
Second Hand Play: Declarer
has led a card from his/her hand or from dummy. You, second in position to the lead must decide whether to play
high or low. Most of the time, the
second hand player plays low allowing his/her partner, who plays last to the
trick, to try to win the trick as cheaply as is possible. A popular maxim, “Second hand plays low”, sets forth the idea that there is no need
to waste your high card on one of declarer’s low cards, better to wait until
declarer plays a high card which you can then capture. On the other hand, if declarer plays an
honor, another maxim, “cover an honor
with an honor”, more likely applies.
When to administer these principals is most useful when considering
second hand play. One must consider
the conditions under which they arise as well as their exceptions.
1.
When Declarer Leads a Small
Card: Defender’s high cards are best utilized not
only when they take a trick, but additionally when they can be preserved to
capture one of declarer’s high cards at the same time. An old bridge adage proclaims, “Aces are meant to take Kings, Kings to
take Queens; etc.” For this reason, if declarer plays a small
card, it usually works out best for the player in second position to also play
a small card. In the following
examples, declarer leads the 2 towards dummy.
How many tricks will declarer take if you, in second position, play low,
versus those likely taken should you mistakenly play high?
DUMMY DUMMY DUMMY
Q75 AQJ A109
YOU PARTNER YOU PARTNER YOU PARTNER
K84
A1093 K84 1097653 K84 J753
DECLARER DECLARER DECLARER
J62 2 Q62
0;1 2;3 2;3
Conclusion: By
playing second hand low, you usually make your side’s best effort to
conserve its high cards so that they not only
take tricks but also capture the opponent’s high
cards at the same time.
2.
When Dummy Leads a Small
Card: In the first exercise, the second hand had
the advantage of
seeing the cards in the dummy
such that the decision as to what to play was assisted by this
advantage. When a small card is led from dummy, this
advantage does not exist for the second
hand player since
declarer’s hand is concealed. The
concept of second hand playing low,
however, is still
applicable and, indeed, still effective.
Look at the following examples!
Notice
the one trick difference
(added for the defense, subtracted from declarer) by playing low in the
second seat.
DUMMY DUMMY DUMMY
8732 J82 A82
PARTNER YOU PARTNER YOU PARTNER YOU
6 Q95 A1064 Q95 K76 Q95
DECLARER DECLARER DECLARER
AKJ104 K73 J1043
Conclusion: Whether a small card is led from declarer’s hand or
from dummy, it is usually
best for second hand to play low thus conserving the
defenders’ high cards. Partner plays
last so you usually do
not have to worry about declarer winning the trick too cheaply.
- 28 -
3.
Splitting Honors: Previously we have observed that when declarer leads a small
card, it is
generally good advice for
second hand to play low. There are,
however, several exceptions to
this general
principle. The first of these deals
with the play of the lowest of several sequenced or
nearly-sequenced honors to
stop declarer from winning a trick to which he/she would otherwise
not be entitled. This is called splitting honors and this
principle takes precedence over the
normal “second-hand-low”
maxim. In each of the following,
declarer leads the 2 towards the
dummy. Which card must
second hand play in order to ensure all the tricks to which the
defenders are entitled?
DUMMY DUMMY DUMMY
Q95
A96 KQ9
YOU PARTNER YOU PARTNER YOU PARTNER
J104 A873 Q103 874 J104 A753
DECLARER DECLARER DECLARER
K62 KJ52 862
Conclusion: Split your honors on defense rather than play second hand
low. It will ensure
that your team get
all the tricks to which you are entitled.
On the other hand, if there are no
tricks for you to
promote for your side, or if it may cost you a trick to split your honors,
revert
to the general
principle of playing second hand low.
4.
Covering Honors: Another circumstance where a defender in second position does
not play low
occurs when declarer plays
a high card. Now the guideline of covering an honor with an honor
comes into play; i.e.,
playing a high card on top of declarer’s high card in order to promote your
side’s lower cards. In each of the following layouts, how many
tricks will declarer get if you
cover the Queen played
from dummy, and how many, if you do not cover?
DUMMY DUMMY DUMMY DUMMY
Q65 Q65 Q65 QJ1065
YOU PARTNER YOU PARTNER YOU PARTNER YOU PARTNER
7432 KJ10 J1074
K32 10874 K32 874 K32
DECLARER DECLARER DECLARER DECLARER
A98 A98 AJ9 A9
1,2 1,2 2,3 5,4
Conclusion: When you know or believe you can promote a trick for
your side, it is a good
idea to cover an honor with an honor. When it does not look as if there might be
anything to
promote, you stand a better chance of getting
a trick by playing second hand low.
- 29 -
5.
Covering Second Honors: Sometimes you will be presented with the situation in which
there are a couple of touching high cards from which declarer has led. In this instance, it is usually best to wait
until the last high card is led before covering. In the following examples should you cover the first honor led
from dummy or not?
DUMMY DUMMY DUMMY
J108 J103 J103
PARTNER YOU PARTNER YOU PARTNER YOU
Q97 K642 K762 Q95
7654 KQ9
DECLARER DECLARER DECLARER
A53 A84 A82
No
No Yes
Conclusion: When there are two or more
honors, it is usually best to wait to cover the last
honor, unless you can afford to cover more
than one of them.
6. Putting
it all Together: When you are
second hand to play, and a small card is led, it is generally
best to play a low card.
When a high card is led, it usually works out best to cover with a
higher
card. In the
following examples, which card do you play when declarer leads the indicated
card?
1) DUMMY 2) DUMMY 3) DUMMY
Q83
KJ4 J84
YOU YOU YOU
AJ5 Q73 K62
DECLARER DECLARER DECLARER
6 5 3
5 (low) 3 (low) 2 (low)
4) DUMMY 5)
DUMMY 6) DUMMY
Q83 K A103
YOU YOU YOU
J1097 A642 K75
DECLARER DECLARER DECLARER
4 9
J
9 (Split) Ace (Take King) King (Cover)
Conclusion: Defenders afford themselves
the best chance in situations in which they are
uncertain what to do by playing a low card as
second hand if a low card is led, and by
covering an honor with an honor if a high card
is led.
- 30 -
INTERMEDIATE BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 14-B
DEFENSIVE SIGNALS
“Signaling” is the language of defensive
play. It is the method by which
Defenders legitimately exchange information about the make‑up of
their hands. It is central and crucial
to the defense being able to collect the greatest number of tricks to which
they are entitled, to limit Declarer’s tricks, and to potentially even set the
contract at hand. Defenders are
normally disadvantaged because they lack the ability to make decisions based
upon seeing each others cards. The
ability, therefore, of each Defender to be capable of describing his/her hand
through specific carding becomes paramount.
Defenders have the ability to utilize one from any number of various
methods of Signaling. Standard,
Upside-Down, Odd-Even, and Laventhal Discards are amongst the major systems
used today. Each partnership must
choose from amongst these various available systems, and Declarer, at the start
of any hand, may inquire from the Defenders as to which of the various systems
of signaling they employ. No matter
which system Defenders use, however, they share with each other, via the cards
they play, the following four main categories of information during the
signaling process:
Four
Categories of Standard Defensive Signaling:
(1) Attitude Signals Regarding a Specific Suit:
(The signaling which evidences whether Partner wishes to encourage a
continuation of that suit already led, or, conversely, to discourage a
continuation of the suit referenced),
(2) Count Signals Regarding a Particular Suit: (The
signaling as to the number of actual cards one holds in a specific suit
referenced),
(3) Suit Preference Signals for a Particular Suit:
(The preferential signaling as to which suit you desire partner to lead at
his/her next available opportunity),
(4) The Play of Specific Cards at Specific Times: (Specific
Carding which have unambiguous messaging under Specific Circumstances when
played at specific times).
The planning and sharing of such information as
outlined above is central to the ability of the Defenders to properly decide
which suits to play, and which suits to avoid playing; which suits to keep, and
which suits to discard; whether or not to continue a suit already played, or to
switch. There are times, however, when
a Defender may not wish to signal when he/she feels that Partner cannot use
such information to the team’s advantage, or when he/she feels that the
information be better withheld from Declarer.
When it is advantageous to share such information between Defenders,
however, the standard techniques employed to accomplish these goals are herein
presented as follows:
1. Attitude Signals
1.
The Lead by Partner of any New Suit when that suit is First Played: (Whether at the start of the hand on the
first card led at the start of the play of the hand, or at anytime during the extended
play of the hand subsequent to the opening lead) When Partner first makes the lead of any new, as-yet-unled
suit, whether against a Suit Contract or a No Trump Contract, it is important
that the Partner of the one who leads do one of two things:
- 30a -
a) When the card led is other than an honor: One’s Partner must be cognizant of playing
3rd hand high; i.e., the highest card necessary to beat Dummy, or to
take the trick if one is capable of doing so without, potentially, giving up a
future trick. Such play of 3rd
hand high is normal and customary.
b) When the card led is an honor: Here Partner must give an attitude signal (a
preference or a dislike) as to whether or not he/she, from his/her personal
perspective, desires a continuation of that suit just selected by Partner. The
play of an unnecessarily high card (the
highest that one can afford without potentially giving up a future trick) shows a desire for that suit to be
continued. (Example: Playing the 8 on Opener’s Ace when holding K862). A High Card by played
Partner is Encouraging! (One
should never use a potential trick‑taking card for such a signal.)
(Example: Do not play the J
from KJ82; rather,
alternatively, the Eight) Once given a
positive attitude come‑on, Opener may, of course, exercise his/her own
prerogative and refuse to continue the suit if he/she thinks there is a better
alternative, or if the lead of that suit may be trumped by Declarer or by
Dummy, and, therefore, a continuance be worthless.
Possible
Reasons Why Partner may wish a Continuance of Opener’s Choice of Suits Led
a) Partner may wish to signal the capacity to
trump a subsequent round of that suit.
b) Partner may wish to
signal the ability to take a subsequent trick in that same suit (Ex. QXX).
c) Partner may wish to force
Declarer to trump producing a so-called “uppercut” in Trumps in order to
promote a later trump trick for the Defenders, or to shorten the numbers of
Trump cards in either Declarer’s or Dummy’s hand.
Alternatively, the play, by partner, of the lowest possible card to the
trick shows a desire for Partner not
to continue leading that suit which he/she previously played. A
Low card played by Partner is Discouraging! Naturally, here too, Partner’s attempted dissuasion can be
over-ruled if the original Partner who has led the suit feels an advantage for
a continuance, notwithstanding any discouragement by his/her Partner.
2. When first Discarding (“Sluffing”) when
showing out of any suit led: - The play of a high card as one’s first
discard shows an interest (encouragement) in the suit discarded; and,
alternatively, the play of a low card evidences a lack of interest
(discouragement) in the particular suit discarded.
2. Count
Signals
1. When Declarer first Leads a Suit, either
from the Dummy or from Declarer’s hand: - When Declarer leads a suit,
either from Dummy’s hand or from Declarer’s, each defender should give the
other Count, which reflects the number of cards each possesses in
the suit led by Declarer. They each
evidence an even number of cards (2, 4, 6, etc.) with a High-Low Signal; or an odd number of cards (1, 3, 5, etc.)
with a Low-High Signal. In this manner, each partner of the
defending team is given information possibly important in the management of
that suit in the later play of the hand.
Each Defender, receiving this count signal, may then calculate how many
cards Declarer has in the suit deduced from the information received coupled
with that which can be seen by him in Dummy and what he/she holds personally.
2. When a Trump suit is played by Declarer
in a suit Contract: - A Trump
Echo: - In order to give an accurate count in the trump suit, the
defenders should give a count signal, whenever possible as, occasionally,
although, it is important not to play a card which might, otherwise, give up a
trick. The play of High-Low by either Defender
evidences, specifically, three (3) pieces of trumps. The play of Low-High
by either Defender shows any number of Trumps other than three.
- 31 -
3. When Partner is following suit to a suit
led by his/her Partner, but when he/she cannot
beat the card played by Dummy – Normally, when Partner leads a suit and
you are playing third to the trick, it is customary for third hand to play
high. When the third hand player
cannot beat a card played from Dummy, however, Partner should give a count as
to the number of cards he/she holds: a High-Low Signal shows an even
number of cards held within that suit, a Low-High
Signal evidences an odd number of cards held.
2a. Combined
Attitude/Count Signals
1. The
Second Card with which one Plays to the Suit which Partner has Led: -
The first card played to Partner’s lead of any suit gives an attitude signal as
suggested above. A high card encourages,
a low card discourages. If Partner
chooses to continue with, or even without, your encouragement, however, it is
important for you to then give count as to the number of cards remaining in the
suit with which partners continues to play.
The second card which one
follows to any suit led by Partner shows a count as to the remaining cards held, at that moment, within that suit led. When one signals a High-Low Signal, it signifies an even number of cards
remaining (2, 4, 6, etc.) when one signals a Low-High Signal, it signifies an odd number of cards
remaining (1, 3, 5, etc.). In this
manner, partner is given information possibly important in the management of
that suit in the later play of the hand.
3. Suit
Preference Signals
Sometimes situations exist which call for
neither attitude nor count signals.
Under these circumstances, one alternatively has a need to direct
his/her Partner to lead a specific suit.
This is accomplished by a Suit
Preference Signal. There are
two (2) circumstances where this type of signal has usage:
1. When
following suit to partner’s led suit but when it is clear to both you and to
Partner that it would be useless for Partner to continue the suit.
– There are occasions when Partner has led a suit where Dummy will be void in
the suit Partner has led if it be led once again. It is then therefore obvious that to continue leading that suit
would be fruitless and a switch of attack is, therefore, appropriate. When
continuation of any suit led by Partner appears fruitless, the play to Partner’s trick of a high card
asks for a switch to the higher-ranking of the two remaining suits (the two
suits exclusive of the Trump suit), and the play of a low card asks for a
switch to the lower-ranking of the two remaining suits.
2.
When Leading a Card that you know will be
trumped by your Partner:
- Such a signal is called a Suit
Preference Signal or a “Laventhal”
or a Secondary Suit Signal.
The assumption is that there are two suits from which to choose. When
giving a suit preference signal, a high card signals a preference for the
higher of the two remaining suits, a low card signals a preference for the
lower of the two remaining suits.
The suit in which the
signal is given does not count nor does a second suit (usually obvious),
usually the trump suit. One very
useful opportunity to put the suit preference signal to work is in the
situation where you are leading a suit for partner to ruff and desire to signal
how Partner can re-enter your hand so as to proceed with yet an additional
ruff. In the following examples,
partner has led what you have reason to believe is a singleton Club against a
4H contract. After winning the Ace of
Clubs which card do you return for partner to ruff from each of the subsequent
hands?
- 31a -
1) A964 2) 765 3) 1064
104 104 A43
765 A964 765
A1062 A1062 A1062
1) 10
Clubs (Signaling a Spade Preference; i.e., Spades as opposed to Diamonds)
2) 2
Clubs (Signaling a Diamond Preference; i.e., Diamonds as opposed to Spades)
3) 6 Clubs (Signaling no preference for either,
possibly encourages a Trump return)
4.
Signals Made with the Play of Specific Cards
1. The Play
of Cards Held In Sequence –
a. When
following suit to any trick being played, holding a grouping of cards in a sequence,
one should play the lowest of the cards held in sequence (Example: J109).
b. When
leading a suit holding a sequence, however, one should always lead the
highest card in the sequence (Example:
J109).
2. The Lead
of either an Ace from an Ace-King combination or a King from an Ace-King
combination – Either is acceptable, subject only to partnership
understanding, but applies only to an opening lead. When leading other than in an opening lead scenario, one always
plays King from Ace-King or King from King-Queen.
3. The Lead of 4th Lowest from
either of the top three (3) honors (A, K, or Q) – When leading a suit
one should (subject to partnership agreement) lead low from any King or Queen
(Example: K64 or Q653), and second highest from any
holding absent a King or Queen
(Example: 10862).
4. The Lead of a Queen
– The lead of a Queen is either from a Queen-Jack Sequence, else from a King
Queen-Ten Sequence. If Partner or the
Dummy holds the Jack then it was, by a process of elimination, from the latter
holding. This special instance asks
partner to dump the Jack so as to allow the Partner who has led the suit to
continue without giving away a trick.
Absent Partner dumping the Jack, the player who has led the suit will
discontinue the play of that suit until Partner can lead the suit back
instead. If Partner were to hold
doubleton Ace, such a lead asks Partner to unblock the suit by playing the Ace
on Opener’s Queen, then to return the suit.
If Partner does not hold the Jack, he/she is obliged to give attitude
when the Queen is led.
5. The
Lead of Partner’s Bid Suit – When leading Partner’s bid suit it is
important for you to signal your holdings in that suit. Top
of a sequence; Top of a Doubleton;
Low from Three or more to any Q, K, or
A; or Second highest from
Three small, then planning to
play the highest and then the lowest (“MUD”
– Middle-Up-Down) are all
recognized as correct.
6. Leads against a No
Trump Contract – Usually 4th Best from Longest and
Strongest, but:
a. When Leading an Ace – calls for Partner to play his/her highest card to the trick.
b.
When Leading a King – Calls for Partner to show attitude.
c. When Leading a Queen – Calls for Partner to drop the Jack if held; otherwise to give
attitude
- 32 -
7. Playing to a trick where Partner has led
and you cannot beat the Dummy
– Naturally, third hand plays high, and so if you can beat the card played from
Dummy, one is expected to do so, and even to normally play one’s highest card. If, however, the third hand player cannot
beat the Dummy he/she is expected to:
a. In a Suit Contract – To give Attitude
b. In a No Trump Contract – To give Count
8. When
Breaking (Leading) a New Suit (Against either a suit or a NT contract) –
Lead low from a Q, K, or A; else lead second highest, top of sequence, or top
of any internal sequence:
Q764 (or) J83 (or) QJ10X (or) KJ10X
9. The
Opening Lead of a Singleton or a Doubleton against a Suit Contract –
Under certain optimum conditions, a lead of a Singleton (or, rarely, a
Doubleton) can, oft times, produce a trick or more through a ruffing
process. Such plays work best when:
a) When one holds a Trump Control
b) When Partner has bid the suit in which one is short
If on is short in a side suit, however, but holds four (4)
or more trumps, it is, oft times, best not
to attempt to ruff; rather to go for a forcing attack in order to play the
defending teams long suit(s) so as to make Declarer ruff instead thereby
causing him/her shorten Declarer’s trump holding and, as a result, to loose
control of the hand.
10. The Lead of Ace from any A-K combination –
Dependent upon partnership agreement, most teams on opening lead to any
contract will play Ace from A-K and
then King from A-K at any other time other than opening lead. (Naturally, if only a doubleton A-K is held,
the presence of a Doubleton is evidenced by total reversal of the
above-mentioned sequences.)
------------------------------------------------------
- 33 -
INTERMEDIATE BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 15-B
DEVELOPING DEFENSIVE
TRICKS: The methods by which defenders are able to
secure all of the tricks in a suit to which they are entitled requires a
cooperative and imaginative effort between the defenders since they are not
capable of directly seeing their combined holdings in the suit in
question. They need, therefore, the
ability to visualize what their partner holds from the bidding, the play, and
partner’s signals. Ultimately, defenders
secure any tricks feasible by way of the same techniques as Declarer; namely,
taking sure-tricks, and the promotion of additional winners through
establishment of long suits, finessing, and trumping declarer’s winners.
1.
Taking Sure Tricks: Similar techniques used by declarer; namely, playing a high card from the short side first,
and unblocking, and the added
techniques of attitude and count
signaling, comprise the methods by which a defending team can maximize the
sure tricks to which they are entitled.
In each of the following holdings which card would be led by your partner
against a No Trump contract, and how would you work along with partner in a
cooperative effort to take all of the tricks in the suit?
1) DUMMY
2) DUMMY 3) DUMMY
73 64 87
PARTNER YOU PARTNER YOU PARTNER
YOU
QJ104 AK2 KQ105 A72 AQJ92
K4
DECLARER DECLARER DECLARER
9865 J983 10653
1) Q; Overtake with the 2) Q; Encourage with 3) Q; Overtake with the K
A
or K, lead the the 7 leading back the 4
second honor followed
by a low card
Conclusion:
Careful teamwork must be exhibited by the defenders in order to maximize
their
sure trick capabilities. This especially includes avoidance in blocking of a suit via
overtaking
partner’s honor, or giving an
encouraging signal so that partner can lead a small card over to
partner’s high card.
2.
Promoting Tricks: Usually the defenders do not have enough sure tricks to defeat a
contract immediately from the outset but must, alternatively, develop
additional tricks through promotion.
In the following holdings, against a No Trump contact, Partner leads the
card indicated. Which card will you
play opposite Partner’s lead, and assuming that declarer wins trick one with
the Ace, which card will Partner lead when he/she once again, regains the lead;
and why?
1) DUMMY
2) DUMMY 3) DUMMY
54 A32 75
PARTNER YOU PARTNER YOU PARTNER
YOU
QJ93 1072 QJ1065 K7 Q9832 J104
DECLARER DECLARER DECLARER
AK86
984 AK6
1) 7;3 2)
K;J(or 10) 3) 10;2
Conclusion: Defenders must work together in order to
promote as many tricks feasible.
Each
must attempt to imagine what his/her partner holds
from the cars played and the signals given.
Only then can they maximize promotion of their
potential winners.
- 34 -
3.
Establishing Long Suits: Long suits are a wonderful source of tricks for both declarer
and defenders, especially in No Trump contracts. The following through with a continuation of the long suit led
oft times leads to the development of the suit. Towards this endeavor, it is many times necessary for the
partnership to maintain an entry in their combined long suit so as to preserve
communication between their two hands.
You are defending against a No Trump contract and partner leads the card
indicated in the suit you have bid.
Assuming no outside entries, which card do you play to the first trick,
and which card do you play to the second time the suit is led?
1) DUMMY
2) DUMMY 3) DUMMY
QJ10 QJ10 KQJ
PARTNER YOU PARTNER YOU PARTNER
YOU
94 AK8632 A53 K9642 1082 A943
DECLARER DECLARER DECLARER
75 87 765
1) 8;K (or A) 2) 9;2 3) 9;3
Conclusion: Long suits provide an excellent source of
tricks for defenders if (a) they be
persistent in promotion of
the suit, and (b) they attempt to visualize the complete
layout of the suit , maintaining
entries between the two hands, ducking when
necessary, taking losses early, and, in
general, keeping the lines of communication
open.
4.
The Defensive Finesse: The thrill of success when taking a finesse can be just as
rewarding to the defense as to declarer, because the two defenders cannot see
each other’s hand, however, as declarer can see Dummy’s, they must exhibit some
degree of optimism, watch each other’s signals, and constantly look for clues
to guide their attempts to entrap declarer’s high card(s). Against a suit contract, which card would
you lead in each of the example layouts?
Which card would partner play to the first trick assuming a low card is
played from dummy, and which defender must lead the suit next if the defenders
are to take all the tricks to which they are entitled?
1) DUMMY 2) DUMMY
3) DUMMY
A54 732 K65
YOU PARTNER
YOU PARTNER YOU PARTNER
KQ10 8762 QJ95 864 QJ107 A83
DECLARER DECLARER DECLARER
J93
AK10 942
1) K;2;Partner 2)
Q;4;Partner 3) Q;8;You
Conclusion: The defenders are capable of utilization of finessing techniques
just as
effectively as declarer. To be most effective, however, they must
both be alert
to each other’s signals and attempt to
imagine what cards partner might have
that would have prevented him from
continuing the suit if your signal prevents
him/her from continuation of the suit,
even though you know he/she would like
the suit continued.
- 35 -
5.
Leading Through Strength: In order to maximize the number of defensive tricks available in
finessing situations, the defense must have the partner lead which is the
singular one of the partnership which allows the lead to pass through the
strength of declarer or Dummy. In the
following examples, will you or your partner need to lead the suit in order for
the defense to secure all the tricks to which they would be entitled?
1) DUMMY 2) DUMMY
3) DUMMY
753 AJ10 872
YOU PARTNER YOU PARTNER YOU PARTNER
K842 J109 973
KQ64 AQ94 1063
DECLARER DECLARER DECLARER
AQ6 852 KJ5
1) Partner 2) You 3) Partner
Conclusion: To
help visualizing finessing situations on defense, it helps to keep the
guideline of leading through strength
and up to weakness in mind.
6.
Trumping Declarer’s Winners: Another way the defenders can produce tricks is to trump declarer’s
winners. Cooperation between the two
defenders is essential so as to get more than one ruff. In order to accomplish this, cooperation
coupled with a suit preference signal is critical. In the following hand notice which card partner returns after
taking the opening lead of 3D against a 4-Spade contract.
YOU PARTNER
J85 3
10752 J84
3 A10962
Q9865
A432
Conclusion: Defenders oft times need to cooperate when
trying to ruff declarer’s winners.
Both need to remain aware as to
what is going on and must effectively work
together
using entries available between the two hands.
- 36 -
INTERMEDIATE BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 16-B
INTERFERING
WITH DECLARER: In previous lessons we have
seen how Defenders work together in order to take the maximum number of tricks
through promotion, suit establishment, finessing, and trumping. Other techniques are available to the
defenders which, when they work together as a partnership, assist them in
preventing declarer from getting tricks to which he/she are not entitled.
1.
The Defensive Holdup: Declarer often needs to establish tricks in his/her long
suit. Once he/she has established
winners in a suit, he/she requires an entry in order to get to them. Defenders cannot alter the cards declarer
has been dealt; but they can try to prevent declarer from using the cards to
best advantage. In each of the
following examples, declarer has no other entries to dummy other than the cards
in the suit shown. To limit declarer
to the minimum number of tricks, which cards would you and your partner play on
the first trick assuming declarer were to lead the 10? Which cards would you and partner play on
the second trick if declarer were to lead a small card to dummy’s Queen?
1) DUMMY 2) DUMMY
3) DUMMY
PARTNER KQJ98 YOU PARTNER KQJ98 YOU PARTNER AQJ92 YOU
73 A42
A42 763 86 K743
DECLARER DECLARER DECLARER
1065 105 105
1) 7&2;
3&4 2) 2&3; A&6 3) 8&3;
6&K
Conclusion: The defensive holdup play is one method the
defenders can use in order to prevent
declarer from getting any undeserved tricks. Success of operation of this method depends upon
cooperation between the
defenders; i.e., one of them giving count while the other rejects his/her
winner until declarer is playing his last card in the suit. If no other outside entries are available
to declarer, his established additional winners are, thus, stranded.
2.
Attacking Entries: If, unlike as in exercise 1, declarer holds an outside entry
which will eventually serve as transportation to winners that are being
developed, defenders must work together
so as to eliminate the outside entry before declarer is ready to use it. In each of the following, you are on
lead. Which card would you lead to
prevent declarer from later using the suit shown as an entry to the dummy?
1) DUMMY 2) DUMMY
3) DUMMY
PARTNER A7 YOU PARTNER K73 YOU PARTNER KQ2 YOU
1083 KJ42
10984 A62 875 AJ104
DECLARER DECLARER DECLARER
Q965
QJ5 963
1) King 2) 2 (or
6) 3) Jack (or 10)
Conclusion: When you can see that declarer is planning to develop a long suit
and may have
some entry problems, it is often a good idea to drive out any
entries in the hand with
the long suit before
Declarer has established his/her winners.
- 37 -
3.
Watching Your Discards: Small cards in any suit are usually assumed to be of no
value. The
unwary defender, thus, unthinkingly may tend to throw them away,
preferring to hold on to higher
cards in other suits instead.
Sometimes, however, these, seemingly inconsequential small cards,
make the difference between success and failure for the defenders. How do the defenders know
which suits to guard? Often it
is obvious when you see the cards held in dummy. In each of the
following layouts, how many tricks does declarer get if you unwittingly
discard a small card in the
suit shown, and how many does declarer get if you do not?
1) DUMMY 2) DUMMY
3) DUMMY
PARTNER AK73 YOU PARTNER A972 YOU PARTNER KQ4
YOU
J9 10642
QJ 1063 62 J10953
DECLARER DECLARER DECLARER
Q85 K854 A87
1) 4;3 2) 4;3 3) 3;3
Conclusion: A card as low as a 2 can have as much power as an Ace. When discarding, try and
keep the same length in a suit as you can see in the dummy or as you
imagine might be held by
declarer. The defending partners
must share the responsibility for guarding all of the suits. You
never want, as a defender, to be left with high cards in one suit while
declarer is taking tricks with
small cards in another suit
in which you have made discards.
4 Defending Against
Finesses: One of the methods
by which Declarer gets the extra tricks he/she needs
is by finessing. Many times the
defenders can do something about this.
In each of the following
layouts, you are defending against a No Trump contract. Declarer leads a small card toward Dummy’s
Jack. Which card should partner
play and which card should you play in order to give declarer the
most difficulty?
1) DUMMY 2) DUMMY
3) DUMMY
PARTNER KQJ7 YOU PARTNER AQJ2 YOU PARTNER AJ1094
YOU
A943 1062
1087 K63 85 KQ
DECLARER DECLARER DECLARER
85 954 7632
1) 3;2 2) 7;3 3) 5;Q (OR K)
Conclusion:
Keep declarer guessing as to how to play a suit. Do not reveal any information that will
assist declarer in deciding how to play the cards in a particular suit unless
you have to. The more guesses you give
declarer, the more opportunities declarer has to go wrong.
- 38 -
INTERMEDIATE
BRIDGE COURSE
DEFENSIVE PLAY OF THE HAND
LESSON 17-B
MAKING A
PLAN -
Defender’s plan is similar in structure to Declarer’s plan. The same four steps of: (1) Pausing to consider one’s
objective, (2) Looking at
winners and losers, (3) Analyzing
alternatives, and (4) Now
putting it together, (PLAN)
all apply.
(1)
Defender’s Objectives: Obviously,
to take enough tricks in order to defeat the contract, or at least to limit
Declarer to the minimum number of tricks; i.e., the fewest overtricks.
(2)
Looking at Winners and Losers: Since the
defenders cannot see each others hands and thus do not have an exact knowledge
of the combined holdings of the defense, the exact number of winners and losers
is difficult to assess. They can,
however, start by making an estimate and then revise it as more information is
gleaned. Remember, Aces in suits other
than trump can, sometimes, not take a trick.
(3)
Analyzing Alternatives: Here the
defense must use its collective imagination.
Oft times they will have to visualize the possible layout of the suits
to see opportunities to develop tricks through promotion, finesse, etc. As the play progresses, alternatives for
the defenders should become clearer.
(4)
Putting It All Together: Here the
defending team must learn to work together to insure that they are both headed
in the same direction. While the
defender’s initial plans may differ, they should eventually merge into a common
pathway as the hand is played out. The
defenders must be more flexible than declarer.
They must be prepared to change their collective plans as the play
progresses and more information is shared between them.
1.
Before the Dummy Comes Down: Having little to go on, other than the bidding just concluded and
the thirteen cards held, the defender on lead must make some preliminary
assessment as to where tricks might eventually come from and then make the best
initial estimate as to the best lead.
Exercise 1: You (West) are on lead
YOU 2C/2H/P
against a 4H contract P/P/P P/P/P
with the bidding having 1H/2D/4H
proceeded as shown.
10983 You are not exactly sure where your
tricks will come
K5 from. Your KH will win a trick if
declarer holds the A.
AQ3 Since declarer has bid diamonds, you hope the K is held
J642 by declarer and either partner will eventually be on
lead so to trap the King
or perhaps declarer will take
the
losing finesse. Your best lead, therefore, is to lead the 10S in
hopes
of either developing a Spade trick, or at the very least, of not
giving
a trick away.
Conclusion:
Although your plan may be very rough until you have seen the dummy, it
is still
worthwhile developing an
interim plan by beginning to form a picture of the missing hands in an
effort to avoid stepping off
in the wrong direction with the opening lead.
The details of the best
defense will likely come
from seeing the dummy coupled with partner’s signals. At least you will
be starting on a sound
basis.
- 39 -
2.
After Dummy Comes Down: Once the dummy has been tabled, and partner has played to the
first
trick, the defenders now have additional information on which to base
their collective plan. There
will likely still be some unknowns, and the defense must be alert so as
to be prepared and flexible
enough to modify its plan, but as the play progresses, the individual
presumed plans of the two
defenders must merge into a single unified collectively orchestrated
strategy.
Exercise 2: You (East) hold the 1D/1NT/P
following against a 4S P/P P/P/P
contract with the
bidding 1S/4S
as shown. Partner leads the
2H.
DUMMY You would plan the defense as
K5 follows. Partner has led the KH from
1075 YOU
a presumed KQ??? holding.
Desirous
KQJ7 842 of a
diamond lead you would overtake
AJ73 A964
partner’s K with the A, play your
KH A
singleton AD then return to partner’s
108652 QH awaiting partner to give you a
ruff by returning a diamond
for you
to
trump.
Conclusion: After dummy appears and partner plays, more information is
available to the
defenders. Be sure to look at
the whole picture before automatically following any preconceived
guideline such as automatically returning your partner’s lead.