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INTERMEDIATE
BRIDGE
LESSON
15
THE
RULES OF 1 TO 40
The Rule of 1: ‑ When there is
just 1 trump out higher than yours, it is normally best to leave it out. To eliminate their top trump costs you two
trumps and gives up the initiative, possibly neither of which you can afford.
The Rule of 2: ‑ When you are
missing 2 non‑touching honors, and fewer than 9 pieces of the suit, it is
usually superior to deep finesse; i.e., to first finesse for the lower missing
one and then again for the higher. With
9 pieces, you should only use the simple finesse.
Example: AQ10X (or) KJ1OX
The Rule of 3: ‑ On a competitive
part score deal, with the HCP's roughly evenly split between the opponents and
your side, once the bidding has reached the 3‑level, tend to defend
rather than to bid on; unless your side has 9 trumps, in which case you can
compete to the 3-level.
The Rule of 4: ‑ Avoid giving
partner 3-card support for his 5‑card Major suit if a likely 4‑4
fit is available in the other Major.
The 5-3 Major side suit can later be used to throw off a losing trick
and you usually will make one more trick with the 4-4 suit as Trump than you
would have with the 5-3 suit as Trump in that hand.
The Rule of 5: ‑ When the bidding
has reached the 5‑level in a competitive auction, tend to defend rather
than to bid on. “The 5-Level belongs to
the opponents”. In wildly distributed
hands the opposite is true.
The Rule of 6: ‑ A 6‑card
suit is revealed when responder bids 1NT and later follows with a change of
suit.
Example:
1S P 1NT P
2H P 3C
The Rule of 7: ‑ In No Trump
Contracts, when having only one stopper in the enemy’s led suit, add the number
of cards held by both you and the dummy hand in that suit and deduct that
number from 7. The answer is the number
of times you must duck or hold up before taking the trick in order to sever the
communication between the opponents so as to lessen the chances they can run
the suit later.
Example: with five cards, duck twice; six cards, once.
The Rule of 8: ‑ With 8 cards in a
suit, including the Ace, King, and Jack, it is normally best to finesse for the
queen on the second round after playing the Ace. Similarly for the Jack if holding the King and Queen and ten,
after playing the King. This is to
eliminate the loss to a possible singleton honor.
The Rule of 9: ‑ With 9 cards
including the Ace, King and Jack, it is normally better to play the two top
honors hoping to drop the Queen; i.e., do not finesse on the second round. Similarly for the Jack when holding the
King, Queen and ten of the suit. “Nine
never, Eight ever”.
The Rule of 10: ‑ When
contemplating a penalty double of a suit contract below game, in a deal where
the HCP’s are evenly split between the sides (17-23), add your expected trump
tricks to the number of tricks the opponent’s are committed to win based upon
their stated contract. If the answer
is 10 or more, the double is sound (When coupled with the Rule of 12), if below
10, the double is not sound; i.e., the Rule is not satisfied.
Partner
opens 1S. You have the following
hand: ( 7 Q103 AJ863 K952 ) Assuming the final contracts of the opponents to be:
(a)2C
(b)2D (c)2H, which contracts satisfy the Rule of 10? ( Ans. Only (b) should be doubled.)
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The Rule of 11: ‑ In a No Trump
Contract, if the opening lead is assumed to be the fourth‑highest, deduct
the numerical number of the card led from 11.
The answer is the number of cards in the three remaining hands, yours,
Dummy’s and the second opponent’s, that can beat the card led. This rule can be utilized both by Declarer
as well as the partner of the opponent who led.
A93
Example: (1) West leads the 7, the
9 is the card to play. (Use by declarer) ???
QJ5
Example: (2) West leads the 7, North's 6 is played, East should play the 9
(Use by the defense)
AJ6
K93
???
The Rule of 12: ‑ When
contemplating a penalty double below game, on a deal where the HCP’s are
approximately split between the two teams (17-23), add the number of trumps you
hold to the number of tricks the opponents have contracted to win based upon
their stated contract. If the answer is
12 or more, and the Rule of 10 is also satisfied, one can double for penalties
with some reasonable likelihood that the opponent’s contract will not
make. If the answer is below 12, you
do not have a sound double. Thus:
Doubles
at the 1‑level : 12‑7 tricks = 5 trumps needed
Doubles
at the 2‑level : 12‑8 tricks = 4 trumps needed
Doubles
at the 3‑level : 12‑9 tricks = 3 trumps needed
The Rule of 12: - In order to execute a
simple two-suit squeeze, one should subtract the number of sure tricks one has from
the number 12. That number tells you
how many tricks you must duck (“Rectification”) and lose before you run off all
your winners in a squeeze attempt.
The Rule of 13: ‑ If you have a
strong trump fit (or a self‑sufficient trump suit) with no losers in the
first three rounds of any suit, you are likely to win all 13 tricks. If you are unable to account for the first three rounds of every
suit, be content to try for a sound Small Slam; the Grand Slam will not likely
be there.
The Rule of 15: ‑ When considering
opening the bidding in fourth position after three previous consecutive passes,
statistically speaking, you will end the hand with a plus score for your team
if you can count 15 or more (HCP's, plus one point for each physical Spade you
hold); and a negative score for your team if the summation of the above two
items is less than 15. If the Rule is
not satisfied (15 or more) Pass out the hand and do not open the bidding.
The Rule of 20: - When considering
opening the bidding in first or second position, statistically speaking, your
hand is strong enough to open if you can count 20 or more (HCP’s , plus
one point for every card you hold in the two longest suits); and is not
strong enough to open if the count is less than 20.
The Rule of 30: ‑ When partner
reveals a void and you have a strong trump fit (or self-sufficient suit), there
are only 30 relevant points, not 40 in the deal in question. A Small Slam may then be bid on 23‑24
points, while a Grand Slam is feasible around the 26 point mark.
The Rule of 40: ‑ There are always
40 HCP's in the pack. When Dummy
become visible, count Dummy's high-card points. Then add your own plus any shown on the lead, and any evidenced
from the bidding. When you deduct this
total from 40, you will have a good idea where the missing points are likely to
be placed.