- 1 -
INTERMEDIATE
BRIDGE
LESSON
1
OPENING
NO TRUMP BIDDING!
Requirements: (Things to consider)
a.
Count only high card points (do not count distribution)
b.
Must have an evenly balanced hand; i.e., no voids, no singletons, and not more
than one
doubleton. Examples: 4‑3‑3‑3, 4‑4‑3‑2,
5-3-3-2
c.
If the distribution is 5‑3‑3‑2, the 5-card suit must not be a
Major suit (Hearts or Spades)
d.
The entire system is based upon 26 HCP's = Game, 33 HCP's = Small Slam,
and 37 HCP's = Grand Slam
Point count: (High Card Points Only)
a. 0-10 HCP’s - Pass
b. 11-14 HCP’s
- Bid one of a Minor and rebid
1NT
c. 15-17 HCP’s
- Bid 1NT
d. 18-20 HCP’s
- Open one of a minor and jump
to 2NT with 18 or 19 HCP’s --- 3NT with 20 HCP’s
e. 21-22 HCP’s
- Bid 2NT
f. 23-24 HCP’s - Open “2C” and rebid
2NT
g. 25-27 HCP’s
- Open “2C” and jump to 3NT on
your rebid
Special Circumstances: -
GAMBLING 3NT - A gambling pre-emptive game try.
a.
Requirement
- a >7-card self‑sufficient
(AKQXXXX) Minor suit (Clubs or
Diamonds)
b.
Response
by partner - If partner has stoppers in both Majors and two (2) quick
tricks or better, he
(she) passes. Alternatively partner
bids 4C and opener either passes or corrects to 4D (his/her preferred 7-card
Minor) in order to escape the doomed 3NT contract.
Responses to Opening 1
No Trump: (Only
HCP’s count)
a.
0-
8 HCP’s - Pass
b.
9-10 HCP’s
- Bid 2NT (Invites opener to
game - Opening 1NT bidder passes with a
minimum of
15 HCP’s and goes to 3NT with a maximum of 16-17 HCP’s)
c.
11-15 HCP’s -
Bid 3NT
d.
16-17 HCP’s -
Bid 4NT (Invites opener to 6NT - Opening 1NT bidder passes with a
minimum of
15 HCP’s and goes to 6NT with a maximum of 16-17 HCP’s)
Note: - 4NT in this scenario
is not the Blackwood Convention asking for Aces; rather it is a
quantitative bid seeking
Slam. If partner desires to ask for
Aces, the Gerber (“4C”)
Convention must be
used.
e.
18-19 HCP’s -
Bid 6NT
f.
20-21 HCP’s -
Bid 5NT (Invites partner to Small or Grand Slam - Opening 1NT bidder
bids
6NT with a
minimum of 15 HCP’s and bids 7NT with a maximum of
16-17 HCP’s)
g.
22-23 HCP’s -
Bid 7NT
********************
- 2 -
INTERMEDIATE
BRIDGE
LESSON
2
OPENING
BIDS WITH UNBALANCED HANDS
Considerations: - These hands are unbalanced;
i.e., they contain at least one or more voids, one or more
Singletons,
and/or more than one doubleton. Note
that in this instance, since a
No Trump
contract is not being considered, distributional points do count; i.e.,
2
Points for a
singleton, 1 Point for a doubleton, and 3 Points for a void. Remember, if, and
when, a Golden
Fit is found, a Singleton advances to a worth of 3 Points, a Doubleton
remains at a
value of 1 Point, and a Void advances to a worth of 5 Points.
General Bidding Ranges:
a.
0-12 HCP’s
Points - Pass (Exception: if
the Rule of 20 is satisfied, one may and probably
should open a 10-12 HCP
hand in the first or second position)
b.
13
HCP’s Points - Must open
1 of a suit with either a good 5-card Major or else a preferred
Minor (Note: In this instance Rule of 20 will always be satisfied)
c. 14-15 HCP’s
Points - Must open 1 of a suit and rebid any of the following:
(1)
Rebid
1 No Trump
(2)
Rebid
one’s own suit evidencing a 6-card Major or a 5-card Minor
(3)
Raise
partner one level in his/her responding suit
(4)
Pass
only if responding partner
has made a limited bid of either 2 of opener’s suit or 1 NT
(5)
Pass
if opponent to opener’s right (RHO) has made an intervening overcall, said
bid affording opener’s responder another opportunity to bid if he/she so
chooses
e.
16-18
Points - Open 1 of a suit and rebid:
(1)
Jump
in opener’s suit if holding 6 or more cards in opener’s suit
(2)
Jump
in partner’s suit if support for partner is present
(3)
Present
a reverse bid (Ex: 1H 2D)
or (Ex: 1S 2H)
2S 3C
f.
19
Points or More - Open 1 of a suit and Jump Shift into a second suit
g.
21
Points (With a 7-card suit)
23 Points (With a 6-card suit) = Open “2C”
(These are Minimum Requirements)
25 Points (With a 5-card suit)
If opener has more than one good long suit to show,
it is usually beneficial to open one of a suit and jump-shift into the second
suit as opposed to opening “2C” which, in effect, cuts out one-level of bidding
space for the opening team. Also note:
the “2C” artificial, strong, opening is also forcing, and
can never be passed by
responder, no matter how weak he/she may be, even with 0-7 HCP’s a response of
“2D” (Negative) must be given.
- 3 -
INTERMEDIATE
BRIDGE
LESSON
3
PRE-EMPTIVE
BIDDING
Definition: -
Any Opening suit bid at the 2 Diamond level or beyond. (NOTE: 2 Clubs is
reserved for
a strong, artificial, and forcing bid.)
Purpose: -
To preclude or, at the very least, inhibit the opponents from finding
their presumed suit
fit, as well as their
ability to find the proper level of play; a partial score, game or slam.
Restriction: -
Usually denies having four or more cards in either Major suit if the pre‑empt
is in a
Minor suit, or four
cards in the other Major suit if the pre‑empt is in a Major suit.
Requirements:
- Several prerequisites must be met in ordeer for the hand to qualify for a
valid pre-empt.
1. The
Vulnerability - Usually signifies an anticipated going down two tricks if one
is vulnerable, or three tricks if one is not vulnerable. (To be later further
qualified as in the Rule of 2-3-4)
2. Requires
an understanding of the scoring process in that one does not desire to give up
more points under a sacrificing scenario than the opponents would normally have
gleaned had they, unobstructed, gotten to their rightful contract, be it in a
partial, game or slam contract.
3. At
the two (2) Level - Evidences:
a. At least a six (6)
card suit
b.
Usually a suit quality evidencing at least two of the top three honors if
the
partnership understanding is that
pre-emptive bids are "sound" as opposed to "light".
c.
A strength of 5‑11 HCP's (MUST NOT BE MORE)
d.
The high-card strength is confined mostly to the bid suit; i.e., no outside
Ace.
At
the three (3) Level or beyond - Evidences:
a. At least a seven
(7) card suit or longer
b. "sound" or
"light" as above dependent upon partnership understanding
c. Usually 8‑11 HCP's
d. a high card strength as in
"d" above
RESPONSES_TO_OPENING_PRE‑EMPTIVE
BIDS
"RONF" (Raise‑Only‑Non‑Force)
‑ Partner may choose to increase the pre‑empt for all the same
purposes as listed above. Any other bid than a raise in partner’s
pre-emptive suit is forcing.
Example
1: 2NT asks for "outside
feature" (an Ace or King in other than the suit bid)
The
Pre‑empter returns to bid suit with no feature.
Example 2: A new suit asks for specific responses discussed
in a later lesson.
Example 3: "2NT” (Ogust Convention) (1‑2‑1‑2‑3 Series)
asking for both the strength of
the
hand as well as the honor holding within the pre-emptive suit bid.
**********
- 4 -
INTERMEDIATE
BRIDGE
LESSON
4
THE DRURY
CONVENTION
Definition: - A
convention that uses an ARTIFICIAL “2C” response by a PREVIOUSLY
PASSED HAND
in response to a third-hand or
fourth-hand opening of a Major suit by partner. The responder must have
11-12 HCP’s; i.e., very nearly an
opening bid, as well as primary support for partner’s Major suit.
Examples: P
P lS(lH) P
P P P lH(lS)
“2C” P “2C”
Purpose: - To ask the opening bidder to clarify the
strength of his/her opening bid; i.e., whether it be a
full (13-14 Points or better) or a sub‑minimum
opening strength (11-12 Points) so as to seek
the
possibility of game WITHOUT OVER‑BIDDING. The artificial “2C” bid GUARANTEES support;
i.e., at least 3 cards for the opening
bidder's Major suit. ‑
Example Hand: Q852 P
P 1S P
K864 “2C”
Q8
KJ8
Responses
By The Opening Bidder:
a.
If
opener had a sub‑minimum opening
hand (11-12 HCPoints), the opener then rebids an artificial “2D” which signals
less than a full opening HCP count.
Example: P
P 1H P
“2C” P
“2D”
Note: The “2D” artificial response may never be
passed by the Drury bidder. If opener
exhibits a sub-minimum hand by responding the artificial “2D” bid, responded
can then return to 2 of the Major.
b.
If
a full opening (13 or more) hand,
opener rebids his/her major suit at the two (2) level if a
full opening hand (13‑14 points) ‑
or go directly the four (4) level if more than a full opening
hand; i.e., 15 HCpoints or more.
Examples: P P 1H P (or)
P P 1S
P
“2C” P
2H
“2C” P 4S
Rebids By The Drury Bidder:
a.
If
opener has signaled a full opening hand, the Drury bidder may then invite to
game, or go
directly to the four (4) level if more
than a minimum full opening hand.
Examples: P P 1S P (or)
P P 1S
P
“2C” P
2S P “2C” P
2S P
3S P P P 4S P P P
b. If opener has signaled a sub‑minimum
opening hand, the Drury bidder can then return to the
agreed-upon suit at the two
level or compete to the three level, if so desired.
Examples: P P 1H P P P 1S P
“2C” P “2D” P
(or) “2C” P
“2D” P
2H P P P 2S 3H P P
3S P P P
- 5 -
INTERMEDIATE
BRIDGE
LESSON
5
DOUBLES
THE
PENALTY OR BUSINESS DOUBLE
Defining
Circumstances: (Any
of the following conditions may apply)
a. The
bidding is at or above a pre-emptive 4S
level. Example: 1S P
4S Dbl. (or)
5C Dbl.
b.
The
double is subsequent to a 1NT overcall by the opponents. Example: 1D 1NT Dbl.
c. The doubler's
partner has already bid. Example: 1H
1S 3H 3S
Dbl.
THE
TAKE-OUT OR INFORMATIVE DOUBLE
Defining
Circumstances: (Any of the following conditions may
apply)
a.
The double of a suit bid
below the 4S level under conditions where partner has not bid.
Example: 1H
P 4H Dbl.
(or) P P 1C
Dbl.
b. The immediate double of an opening 1
NT. Example: 1NT
Dbl.
Note: The following conditions, circumstances and
limitations exist with a Take-out double:
(1)
Over
a suit bid by the opponents, the take‑out double indicates a hand of
opening count strength or better, plus at least a 4-card holding in all unbid
Major suits.
(2)
Over
a 1NT opening by the opponents, the take-out double indicates an opening 1NT
evenly balanced hand; equivalent to that of the opener.
(3)
The
doubler’s partner must bid, even with as few as 0 HCP’s, unless he/she wishes
to convert the bid, by virtue of his/her Pass, to a penalty condition.
(4)
The
doubler's partner must Jump the bidding with 10 HCP's or better in order to
show the partnership has the predominate number of HCP’s and the partnership is
close to that necessary for game.
(5)
If
the doubler takes further action in yet another suit then has been bid by the
responder to the take‑out double, then the doubler guarantees at least 16
HCP's.
(6)
If
a Take-out double of a 4S bid by the opponents is desired, 4NT is the take-out
call.
ADDITIONAL DOUBLES
1.
Responsive Double ‑ A Double (showing two other un-bid suits or points but lacking
presumed 4-card fit for partner’s
presumed suit) in response to partner’s take-out double
or partner’s overcall after an intervening
bid by the opponents.
(Ex. 1D
Dbl. 2D Dbl.) or
(Ex. 1D 1H 2D Dbl.)
2.
Negative Double - The double by a responder to
an opening suit bid, following an intervening overcall by the
opponents, where the responder does not meet BOTH
requirements as to the necessary points or the suit length for a
response to opener's bid (free-bid), but yet responder would like to show
his/her 6 HCP’s or more. (Ex. 1C 1S Dbl. )
3.
Balancing Double - An re-opening double made in the close-out seat by a player whose
opposition has dropped the
bidding at a low level. (Ex. 1H P
1NT P, P P Dbl.)
4.
Support Double - A double by opener (Thru 1S) (showing 3-card support) for
responders 1-level response following a
1-Level
over-call by RHO. (Ex. 1C P 1H
2S, Dbl.)
5 Lightner
Double ‑ A lead directing
double asking for an unusual lead against a slam bid; i.e., the lead of the
first suit bid by Dummy. (Ex. 1H P
3S P, 6S Dbl. P P,
P)
6.
Rosenkrantz Double - A double
showing at least 3-card support (with an A or K) for partner’s overcall
following an
intermediate
overcall by opponents. (As opposed to a raise which shows support without an A or K)
(Ex. 1C 1D 1S
Dbl.) or
(1H 1S Dbl. ReDbl.)
7.
Negative/Negative Double - A double by opener (showing a better than minimum
opening bid) following a negative
double
by partner and a competitive raise by opener’s RHO. The negative doubler then has choice whether to convert to a
penalty situation. (Ex. 1H
1S Dbl. 2S
Dbl.)
8.
Lead-Directing Double – A double by would-be defenders demanding a lead of
that suit, subsequent to an artificial bid
by the
opposition on their way to their final contract (Ex. 1NT P “2D”
Dbl.) or
(Ex. 4NT P
“5H” Dbl.)
9. Maximal
Overcall Double – A competitive double used to invite game when the
auction is too crowded for any other approach; i.e., when the opposition’s suit
is higher-ranking. (Ex. 1S
2H 2S Dbl.)
Doubles
- 5a -
You Opponent #1 Partner
Opponent #2
1. Negative 1C 1S,2S, or 3S X (Hearts and Diamonds)
------------------------------------------------------------------------------------------------------------------------------------------------
2. Take-Out P 1H X (Opening Count
without suit or 16+ with own)
------------------------------------------------------------------------------------------------------------------------------------------------
3. Penalty 1H P 2C 3S
X
-----------------------------------------------------------------------------------------------------------------------------------------------
4. Re-Opening 1H 1S P P
X (Take-out)
----------------------------------------------------------------------------------------------------------------------------------------------
5. Balancing P 1D P P
X (Take-out)
----------------------------------------------------------------------------------------------------------------------------------------------
6. Optional 3H X P
??? (Any Take-out Double May Be Optionally Converted to Penalty)
----------------------------------------------------------------------------------------------------------------------------------------------
7. Support 1H P 1S 2C
X (3-Pieces S)
----------------------------------------------------------------------------------------------------------------------------------------------
8. Responsive 1H X 2H
X (Points but NO Suit)
-------------------------------------------------------------------------------------------------------------------------------------------------------
9. Rosenkrantz P 1C 1H 1S
X (A,K,or Q +2 or More Pieces H) (2H would mean 3 or More Without Honor)
-------------------------------------------------------------------------------------------------------------------------------------------------------
10. Lead-Directing P 1NT P “2H” (Transfer)
X (For Heart Lead)
-----------------------------------------------------------------------------------------------------------------------------------------------------
11. Lightner 1H P 1S 2C
2S P 4NT P
“5D” P 6S X (For H Lead)
------------------------------------------------------------------------------------------------------------------------------------------------------
12. “DONT” P 1NT X (One-Suited -
Unspecified)
-----------------------------------------------------------------------------------------------------------------------------------------------------
13. ACE-Showing
(DOPI) 1H P “ 4NT “ 5D
X (No Aces)
-----------------------------------------------------------------------------------------------------------------------
14. Balance of
Power (BOP) P 1C 1NT 2S
X
------------------------------------------------------------------------------------------------------------------------------------------------------
15. Maximal 1D 1S X 2S
X (One K Better than a Minimum Opening Bid)
-------------------------------------------------------------------------------------------------------------------------------------------------------
16. Capeletti P 1NT X (Equivalent or Better)
---------------------------------------------------------------------------------------------------------------------------
- 6 -
INTERMEDIATE
BRIDGE
LESSON
6
THE TAKE-OUT (INFORMATIVE) DOUBLE
A double under the circumstances listed
below is for take‑out and asks partner to bid his/her longest suit. It guarantees an equivalence or better in
HCP’s relative to the opponent’s
opening bid; i.e., 13 or more points subsequent to a 1B opening bid, and 15 or
more subsequent to a 1NT opening bid.
a.
It
is made at a level at, or below, a 4H
bid by the opponents
b.
The
partner of the doubler has not yet bid
c.
It
is usually made, although not necessarily so, at the player's first opportunity
to double (Exception: if in a balancing position in order to keep the bidding
alive)
d.
If
made at a player’s later opportunity; i.e., made after the “doubler” has previously
passed, it may be weaker than an equivalent bid in comparison to opener’s
strength, that is to say, a bid made as a competitive balancing attempt.
Conditions (a) and (b) above must be met
else any “double” occurring is not
a take-out double.
RESPONSES
TO THE "TAKE‑OUT" DOUBLE
A take‑out double is a demand one
round force on partner unless there is an intervening bid. If no intervening bid occurs, the partner
of the doubler must bid even though he/she has as little as 0 HCP's.
a. 0‑5
HCP's ‑ Must bid if there is no intervening bid. Pass if RHO (Opener’s
Partner) bids.
b. 6‑8
HCP's ‑ bid longest suit, whether an intervening bid made by opener's
partner or not.
c. 9
HCP's or more ‑ jump the bidding to show game is possible:
(1) jump in longest
suit available (Doubler has fit implied)
(2) jump in No Trump if
holding substantial strength in opponent suit(s)
(3) if both Major Suits are equally long and
opponent has opened with a Minor 1C or 1D
opening
bid, cue-bid the opponents suit show equivalence in the Major suits.
Examples: AXXX KXXX X KJXX (
1D Dbl. P “2D” )
REBIDS BY
THE DOUBLER
If partner of the doubler has jumped the
bidding, evidencing 10 or more HCP’s, then the doubler must decide as to
whether to go directly to game of to invite.
If, however, the doubler's partner has bid at the cheapest level then:
a. 12‑15 HCP's ‑ Pass (Have already
shown opening bid by way of take-out double).
b. 16‑18 HCP's ‑ Raise partner's suit,
bid your own suit, or bid No Trump if holding a stopper in
opponent's suit.
c. 19 HCP's or more ‑ Jump the bidding or
cue-bid opener’s suit
RESPONSES
BY OPENER’S PARTNER AFTER AN INTERVENING TAKE-OUT DOUBLE
.
a.
0‑
5 HCP's ‑ Pass or Bid a
pre-emptive raise in partner’s suit if holding support.
b.
6‑
9 HCP's
(1)
with
adequate trump support ‑ raise partner in his/her suit
(2)
with
at least a 4‑card suit of your own ‑ bid that suit
(3)
with
a balanced hand ‑ bid one no trump
(4)
with
5 or more of partner's suit ‑ jump in partner's suit
c.
10
HCP's or more - “Re-Double” ‑ in order to set up possible penalty
double situation.
- 7 -
INTERMEDIATE
BRIDGE
LESSON
7
OPENING
SUIT BIDS
PROPER
OPENING WHEN HOLDING MORE THAN ONE
BIDDABLE SUIT
With an unbalanced hand; i.e., when
holding one or more singletons, more than one doubleton, and/or one or more
voids, an opening bid of 1 of a suit may be made with as few as 11-12 HCP’s
with a good 5-card suit. With14 or more
HCP’s the bidding must be initiated.
Conditions can exist, however, when the opener holds more than one
biddable suit. Under these conditions:
a.
With two 4‑Card Suits ‑ When holding one Minor and one Major, bid
the Minor and then (if
possible) the Major; if holding both Minors, bid the Diamonds first and
then the Clubs.
b. With three 4-card Suits ‑ Open with the Minor suit
if holding one Minor and two Majors, and with
Diamonds if holding both Minors.
c.
With one 5‑Card suit and one 4‑Card suit ‑ Open with the 5‑Card
suit and rebid the 4‑Card suit if
bidding and point count allows (Careful not to reverse unless point
count permits).
d.
With two 5‑Card or two 6‑Card suits ‑ bid the higher
ranking suit first and then the lower ranking
second.
e.
With one 5‑Card suit and one 6‑Card suit ‑ Open the 6‑Card
suit, rebid the 5‑Card suit, and then re-rebid the 5‑Card suit a
second time (6-5-5).
f.
With One 6-Card Suit and one 4-Card suit - Open the 6-Card suit, bid
next the 4-Card suit, and then rebid the 6-card suit a second time (6-4-6).
BIDDING RANGES FOR UNBALANCED HANDS
a.
0-11 Points - Pass
b.
12 Points - May open 1 of a suit
with a good 5-card suit
c.
13 Points - May open 1 of a suit
with a good 4-card suit
d.
14-15
Points - Must open 1 of a suit (Any 5-card Major or, alternatively, a
preferred Minor suit and
then rebid:
(1)
1No
Trump
(2)
Rebid
ones own suit evidencing a 6-card Major or a 5-card Minor
(3)
Raise
partner one level in his/her suit
(4)
Pass
only if responding partner
has made a limited bid of either 2 of opener’s suit or else 1 NT
(5)
Pass
if opponent to opener’s right (RHO) has made an intervening overcall, said
bid affording opener’s responder another opportunity to bid if he/she so
chooses
(Use the Rule of 20 to further clarify (a-d) above in 1st
and 2nd Positions)
e.
16-18
Points - Open 1 of a suit (A Major or a Preferred Minor) and then rebid:
(1)
Jump
in opener’s suit if holding 6 or more cards in opener’s suit
(2)
Jump
in partner’s suit if support for partner is present
f.
19
Points or More - Open 1 of a suit and Jump Shift into a second suit
g.
21
Points (With a 7-card suit)
23 Points (With a 6-card suit) = Open “2C” then
rebid longest suit
25 Points (With a 5-card suit)
- 8 -
INTERMEDIATE
BRIDGE
LESSON
8
GERBER AND BLACKWOOD CONVENTIONS
Both Conventions are Ace‑asking
conventions which are used when it be desirous of asking for the number of Aces
held by partner when there is a presumption of a possible or evident Small or
Grand Slam Contract. These Conventions should not be used
when the would-be invoking partner has either a worthless doubleton, or a void. Under such circumstances the knowledge of the number of Aces held
by partner may be useless. Cue‑bids
are the constructive alternative under these conditions in order to ascertain
which specific Aces the partnership
holds, not the number they hold.
The Gerber Convention: ‑ A “4C” artificial bid asking partner how many Aces he/she
holds.
Responses: (All artificial)
1.
“4D” =
none (0) or four (4)
Aces
2.
“4H” =
one (1) Ace
3.
“4S” =
two (2) Aces
4.
“4NT” =
three (3) Aces
Considerations
1.
Recognition as to its use is by partnership understanding.. The easiest
understood as being
conventional when used exclusively over a beginning or ending No Trump
bid. Other
partnership understandings are available
however.
2. The
asking for Kings can be either "5‑Clubs" or else by the next
available suit (exclusive of the
agreed‑upon
suit) Again this is by partnership
agreement. Responses are then
similarly
sequential.
3. The escape mechanism into a No Trump contract is
achieved by a direct bid of the cheapest
NT bid
by the Gerber invoking partner.
4. Responses when holding a void or when there is
interference need be discussed by agreement
The Blackwood Convention: ‑ Another Ace‑asking
convention in which “4‑NT” is the artificial conventional bid. “5‑NT”
then asks for Kings in a similar manner.
Since the “5‑NT” bid is usually an attempt to reach a grand slam,
it guarantees that the partnership holds all four Aces.
Responses: (All artificial)
1.
“5C” =
none (0) or four (4)
Aces
2.
“5D” =
one (1) Ace
3.
“5H” =
two (2) Aces
4.
“5S” =
three (3) Aces
Notes:
1. a 1NT/4NT sequence is quantitative, not conventional.
2.
The
escape mechanism to a final “5NT” contract is achieved by the invoking partner
bidding a
new non‑agreed-upon suit which
demands partner to bid “5NT”
3. Responses when the responding partner is holding a void are:
a)
With
one Ace and a void = 6 of the void suit if it be a suit below the agreed trump
suit
or 6 of
the agreed-upon trump suit to show a void in an unspecified higher ranking
suit.
b)
"5NT" = 2 Aces and an unspecified void.
4.
Management
of an interference bid by the opponents is by either:
a)
“D”
"O” "P” “E” Convention = “Double” = an Odd #, “Pass” = an Even # of Aces.
b)
“D” “O” “P” “I” Convention = "Double" = No
Aces, “Pass” = one Ace, and then up
the ladder, thereafter, to show two and three Aces sequentially.
- 9 -
INTERMEDIATE
BRIDGE
LESSON
9
ALERTS
The use of an “ALERT” call by any player is a method
of drawing the opponent's attention to the fact that a particular bid by
partner has a conventional or unusual meaning. The word "alert" is said immediately after the
conventional bid by partner and before the right hand opponent bids. No explanation of the meaning of the conventional
bid is then given unless requested by either opponents, each in turn, and only
before their turn to bid. If the
explanation is incorrect it is improper for the bidder to correct the error or
indicate in any manner that a mistake has been made.
Examples of
Appropriate “Alert” Bidding Sequences
1. Jacoby Transfers ‑
Transfer bidding over a NT opening by partner
Example: 1NT
P “2D” (ALERT) The newest ACBL rulings have converted this
particular
communication to utilization of the word "TRANSFER" instead of
"ALERT''
2. The Drury Convention ‑ Utilization of an artificial “2C” bid by a passed partner to determine
the strength
of a third or fourth position opening bid
by his partner; i.e., whether it be a sub‑minimum opening hand or a
normal full opening hand:
Example: P
P 1H P
“2C” (“Alert”)
Then: P
P 1H P (or) P
P 1H P
“2C” P “2D”
“2C” P 2H
“Alert” “Alert”
3.
If
a partnership has the understanding that an opening bid of 1D guarantees at
least four diamonds, than the opening bid of one diamond must be alerted as to
the understood guarantee of at least four diamonds. If alternatively an opening bid of 1C can be as few as two pieces
it, likewise, must be alerted as to the possibility of being short.
4.
Negative
Doubles no longer need to be alerted.
The newest ACBL rulings have converted this particular communication to
utilization of the word "NEGATIVE" instead of "ALERT".
5.
All
bids associated with the "DOPE" or the "DOP1" Conventions,
Blackwood responses subsequent to interference bids by the opponents, also need
to be alerted as well.
6.
Many
other artificial bids and Conventions need be alerted such as, but not limited
to, the Lebensohl Convention, Puppet Stayman, Gambling 3NT, New Minor Force, 4th
Suit Force, Jordan Convention, Splinter Bids, and the Ogust Convention.
**********
- 10 -
INTERMEDIATE
BRIDGE
LESSON
10
FINESSES
Definition: ‑ An attempt to gain power for lower ranking cards by
taking advantage of the assumed favorable position of higher‑ranking cards
held by the opposition. NOTE: ‑
In all cases, the burden of finessing is eliminated, or at the very least
reduced if the opponents lead the suit instead.
Purposes and Types:
1.
To Avoid Losing a Trick: ‑ In
(a), South would lead towards the Q hoping the K would be held by West, thereby
finessing against the K, hopefully winning the Q and avoiding losing a trick in
the suit (A Simple Finesse). In (b), when West leads the 3, South plays
the 9 from Dummy hoping to force the King thereby promoting the Q in Dummy and
thus avoiding losing any tricks in that suit (A Deep Finesse).
A Q Q 10 9 2
(a)
(b) J 6 3 K 8 7 5
X X A 4
2.
To Gain a Trick With Law‑Ranking Cards: ‑ In (a), Needing two
tricks in the suit, South would cash the A
and then lead towards the Q hoping that
the K is held by East. In (b), Needing
one trick, South would lead
towards the Q twice, hoping both the A
and K are held by West.
Q
X X Q X X
(a)
(b)
A X X X X X
3. To
Prepare For a Second Finesse in the Same Suit: ‑ In (a), South would
lead towards the 10, losing trick (1)
to the Q or K in the East, and then
towards the J hopefully winning trick (2) with the alternate missing honor
being held by West. In (b), South leads towards the 9 hoping
West started with either the Q 10, or the K
10, thereby promoting the J in the North
hand on a second finesse towards the J.
A J 10 A J 9
(a)
(b)
X X X X X X
- 11 -
4.
The Double or Deep Finesse: ‑ A finesse against two outstanding
honors. The only serious chance of making
three tricks is to finesse the 10. At least two tricks will be gleaned if the honors
are split between East and West.
A Q 10
X X X
The
easiest way to remember when to take a simple finesse, and when to take a deep
or double finesse is as follows: Divide the outstanding cards as equally as
possible between the defenders. If one
of the opponents must have at least three cards or more, finesse deep; if one
of the opponents may have only as few as two, use a simple finesse.
Examples: (a) AQ1092
(b) AQ1092
653
7654
In
(a) with 5 pieces out against declarer, the split is probably 3‑2 and a
deep finesse of the 9 is indicated. In
(b) with only 4 pieces out against declarer, the split is probably 2-2 and a
simple finesse is indicated.
5.
The Ruffing Finesse: ‑ A play in a suit contract which is
successful if the missing honor lies behind the finesse holding; i.e., to the
right of the Void. In the example
shown, Play the Ace, then the Queen letting it ride.
Example: AQJ10
(Void)
6.
The Backward Finesse: ‑ Used either because 1) a belief that the missing card is off‑sides,
or 2) an avoidance play so as to keep 0ne defender from leading, or 3) to gain a needed top score. In the example below, one would lead the
Jack towards the Ace, instead of playing the Ace first and then finessing
through the KJ.
Example: AXXX
KJ10X
7.
The Continuing Finesse: ‑The play of the cards such that the finesse,
once begun, can be continued repeatedly from the same hand without the need to
return to that first hand to repeat the process. It is used when no further re‑entry cards are available to
return to the origin of the finesse, or when one does not wish to use up
additional entries in order to continue the finesse. In the example shown one would play the Jack towards the AQ103
and then continue by playing the 9 towards the AQ10 if the finesse wins.
Example: J92 AQ103
8.
The Chinese Finesse: ‑ An attempt to win a trick by leading an
unsupported honor. In the example
shown, needing to avoid any loser in the suit South leads the Q hoping West
will duck in fear that South has the Q J 10.
A 5
K 8 6
2 J 10 7
Q 9 4 3
- 12 -
INTERMEDIATE
BRIDGE
LESSON
11
OVERCALLS
Definition: ‑ Any positive
action; i.e., a bid other than a Pass, by a member of the opposite team to the
left or
right of the opening
bidder.
Influencing Factors: ‑ (In descending
order of importance)
1.
LENGTH
‑ Almost always based upon at least a 5‑card suit or better. Exception:
A potential
overcaller in the balancing position who, in desperation might overcall
with a 4-card suit.
2.
STRENGTH ‑ An overcall usually has a minimum of at least 8 HCP's at the
1-level and at least
10 HCP's at the 2‑level. Vulnerable overcalls usually imply an even
stronger hand.
3. VULNERABILITY ‑ A non‑vulnerable
player can better afford to make an "unsound" overcall for
the opponents are less eager
to double for penalties.
4. LEVEL ‑ One‑level
overcalls can be made more freely than two‑level ones, etc..
5. QUALITY
‑ The texture of the suit may have lead‑directing implications.
6.
OBSTRUCTION ‑ The overcall has the effect of consuming the opponent's
bidding space. This
value is minimized, however, by
the negative double available to the opponents.
7. OPPONENT'S
VULNERABILITY ‑ The relative vulnerabilities make overcalls more or
less
attractive. At favorable vulnerabilities freer
overcalls can be exercised;
at unfavorable
vulnerabilities, greater discretion must be exercised. 8. OPPONENT'S METHODS ‑
Overcalls can be made with greater impunity against opponents who
utilize the negative double for access to the penalty double is made
impossible.
Types of Overcalls:
1. Simple overcalls ‑ At least 8‑HCP's at the one‑level and 10 HCP'S at the two‑level PLUS at least a 5‑card
Suit or better.
Examples: 1H 1S (or) 1H P P 1S (or) 1H 2C (or) 1H P P 2C
2. A take‑out double – A holding, equivalent or better, in comparison with opener’s hand.
Examples: 1H Dbl. (or) 1NT Dbl.
3. Weak jump overcalls ‑ a pre‑emptive bid with less than an opening HCP value and at least a 6‑card suit.
(Similar to a weak 2‑bid) The HCP's are usually concentrated in the bid suit and is,
therefore, a hand of little defensive strength.
Examples: 1C 2D (or) 1NT 3H (or) 1S 3C (or) 1H 2S
4. 1NT overcall ‑ an equivalent hand to a 1NT opening with the additional guarantee of at least one stopper in
the opponent's bid suit. Examples: 1H 1NT (or) 1C 1NT
5. The Unusual NT overcall ‑ An overcall of “2NT” after a Major‑suit opening used to show two 5‑card
or better Minor suits Is in essence, an artificial bid to be construed as a
take‑out double for the Minors; i.e., evidences a 5-5 or longer holding in the Minor
Suits.
Examples: 1H “2NT” (or) 1S P 2S “2NT”
6. The Michael’s Convention ‑ An advanced two‑suit take‑out conventional bid which will be presented in detail later. Such bids evidence 5-5 or better in two suits as follows:
Examples: 1C “2C” (Both Majors) (or) 1D “2D” (Both Majors)
1H “2H” (Spades + One Minor) (or) 1S “2S” (Hearts + One Minor)
1NT “2NT” (Both Minors – The 2 Lower-Unbid Suits) (or) 1D “2NT” (Clubs & Hearts – 2 Lower-Unbid Suits)
- 13 -
INTERMEDIATE
BRIDGE
LESSON
12
RESPONSES
TO SIMPLE OVERCALLS
General Thoughts: ‑ Do not rush to rescue
your partner who has overcalled in a suit to your disliking, especially when
you have nothing of any real value of your own. Do not, without good reason, rush to rescue a partner who has
been doubled for penalties. Better to
pass quickly without consternation thereby avoiding conveying the idea to your
adversaries that you are in trouble.
Rescue a doubled partner only if you can be reasonably certain that your
suit may be better than his/hers, and that you have considered that your rescue
bid may take your team to the next bidding level thereby increasing your trick
commitment. It is sometimes better to
swallow the bitter pill and let your overcalling partner go down in a contract
of his/her choosing, than to go flying off in a rescuing venture which is,
potentially, even more disastrous.
Types of Responsive Actions
to Overcalls
1. RAISES
‑ A simple raise of partner's overcalled suit shows:
a. At least a 3‑card support
(Partner has overcalled with at least a five‑card suit).
b. a HCP count of less than an
opening bid (implied is that under no circumstances can this combination
produce a game if overcaller has
no more than a simple overcall).
Examples: 1H
1S P 2S (or) 1H
1S 2C 2S
2. NO
TRUMP RESPONSES ‑ Constructive in nature showing:
a.
Little
interest for partner's overcalled suit
b.
At
least one stopper in opponent's bid suit(s)
c.
8‑12
HCP's at the one‑level, and 13‑14 HCP's at the two‑level
d.
A
necessary variance to the above with both the vulnerability and the level of
the response.
Example: 1H 1S P
1NT
3.
SUIT TAKE -OUTS (a change of partner's overcalled suit) ‑ Is usually non‑forcing
upon partner and shows a good 5‑card suit of his/her own at the one‑level
and a 6‑card suit at the two level.
Examples: 1C
1H P 1S (or) 1D
1S 2D 2H
Note: ‑ When there is a choice between showing your own suit and
supporting your partner's overcall, if your
partner has bid a Major suit, by all means support
him/her rather than search for a fit in a Minor suit
of your own. If, on the other hand, your partner has bid
a Minor suit, then try your own Major suit if
your hand is sufficiently strong
as to have had an independent overcall of your own.
4. CUE‑BID
‑ An artificial bid of the opponents first bid suit showing:
a. Trump support for partner's
overcalled suit
b.
At
least an opening bid such that partnership has game likelihood if overcaller
also has an opening bid.
Examples: 1D 1H P 2D (or) 1C 1H
1S 2C
- 14 -
INTERMEDIATE
BRIDGE
LESSON
13
OPENING
LEADS AGAINST NO TRUMP CONTRACTS
Defense
is regarded as the most difficult aspect of bridge. Since the opening lead is the only defensive play made while the
dummy is yet concealed, it requires a kind of "detective" reasoning
and considerable analysis. The opening lead is frequently the source for either
a plus or a minus score, and is, therefore, very important. The essential
purpose is to develop tricks out of the small cards in the defense's largest
suits. Timing is, therefore,
essential.
1. THE LEAD OF PARTNER’S BID SUIT: The usual choice when possible, but NOT
obligatory.
a)
Lead the highest card if:
(1) only two cards are
held in the suit ( KX ar 10X
or 32 )
(2) holding consists, in
part, of two honors in sequence ( QJX or J108X or KQXX )
b) Lead the lowest card if:
(1) three cards are held
to an honor ( Q42 ar J73 ar K64 )
(2) four or more cards
are held without two honors in sequence ( K532 )
c) Must
lead fourth from the highest if more than four cards are held ‑ ( 98643
or K9872 )
d) Lead (MUD) Middle-Up-Down from three unimportant
cards ( 963 or 842 )
e) Lead Top of an Internal Sequence ( AQJX or KJ10X)
2. LEADING WHEN PARTNER HAS NOT BID A SUIT: Several options are available:
a) Lead of the fourth from the
highest of a 5‑Card or longer unbid suit ‑ Is an excellent lead
provided the opening leader has
at leant one probable entry. Ex.
AQXXX ar KXXX or QXXXX
b) Lead the top of a sequence of a
solid or nearly solid 4‑card suit ‑ Such a lead will
rarely give up a trick. Ex.
QJ109 or J109X
c) Lead of an unbid Major suit ‑
NT bidders are usually more likely to conceal a long Minor suit.
d) The lead of a short suit ‑ holding is
otherwise useless and hope to find partner with an unbid long
suit. Ex. 109X
10XXXX XX XXX
e) The lead of a short suit (A passive lead) ‑ where one fears any
other lead may lose a trick.
Ex. K1OX JXXX
AQXX 109
f) Against a GANBLING 3NT attempt
‑ Lead an Ace ‑ Declarer is trying to score nine fast tricks
with the aid of a solid minor
suit, so losing the lead even once may be fatal to the defenders.
g) Against a 2NT opening bid ‑
Lead a passive lead ‑ Declarer's hand contains most of his
side's strength, so he may
have entry problems if left to his own devices and one is not
desirous of leading into
declarer's tenaces.
h) Against NT partials ‑
Lead a passive lead ‑ The relative strengths between the two sides
is more evenly divided and
so there is no hurry to develop tricks.
3. LEAD TO BE AVOIDED:
a) Leading away from a 4‑card
"Tenace" (Two cards in the
same 4-card suit of which one ranks two
degrees lower than the
other). Ex. AQXX or KJXX (Note:
leads from a 5‑card tenace are fine)
4.LEADS AGAINST DOUBLED NT CONTRACTS WHEN
PARTNER HAS DOUBLED THE
FINAL CCNTRACT:
a) If the doubler has bid a suit,
the leader must absolutely lead that suit, even if it is a singleton
and/or
he/she has another good suit
of his/her own.
b)
If
the opening leader has bid a suit in the absence of partner making any bid,
partner's double
requests that the suit of the bidding partner on lead is to be led.
c) If both partners have bid, use
one's judgment.
d) When neither the doubler nor
the leader has bid, the doubler is suggesting, not demanding,
the first bid suit of the
opponents unless the leader has a better lead of his/her own.
- 15 -
INTERMEDIATE
BRIDGE
LESSON
14
OPENING
LEADS AGAINST SUIT CONTRACTS
General Thoughts: ‑ Against a NT contract, one can sometimes best lead fourth
best from an Ace or King such as KQXXX or AKXXX. Leading away from an Ace or King against a
suit contract, however, is not usually advisable, because the suit could be
trumped on subsequent leads and the trick value of said Aces and Kings would
never be realized. If for some reason
one did lead away from such holdings, the following would be the proper card to
lead: KQXXX or AKXXX or AXXX,
but never from KXXX unless partner has bid the suit.
Usually
Productive Leads
a) The lead of partner's bid suit ‑
As in NT defense, the lead of partner's bid suit is
usually given top priority, but
is less mandatory than with NT defense.
When leading partner's
bid suit, one leads the same card
within the suit that one would have lead against NT contracts.
Ex: KX or QJX
or Q83 or
KXXX Exception: AXXX
b) The
lead from a solid or nearly solid honor sequence ‑ Ex.
AKJX or KQJXx
or QJ9X
c) The lead from an internal sequence - Ex. Q109X or
AQJXX or 1087X
d) The lead of a singleton ‑
usually ideal only under the following circumstances; and not a good
lead under circumstances other
than those listed:
(1)
If
one holds a sure trump trick such that if declarer attempts to draw trumps, you
may take the
trump
trick, hopefully then proceed to partner's hand and obtain a ruffing trick in
return
Ex. (Trump) AX X
XXXXX XXXXX
(2)
If
one holds surplus trumps such that the small ones would be useless. Ex.
AXX or KXX or
AX of
trumps. Note: KX of trumps would not be a surplus of
trumps since the X is needed
to
guard the King which is then a natural trump trick.
(3)
If
partner has entered the bidding such that it is likely you can reach his/her
hand in order to
have
him/her lead the suit from which you have led the singleton.
(4)
The
lead of a singleton in partner's bid suit.
Note: The lead of a singleton K should never be
led for
it may take a trick on its own merit. The exception to this would be if partner
has bid
the suit.
e)
The
lead of trumps ‑ An excellent lead especially when one expects from the
bidding that the dummy
will
be short in one or more suits and one, therefore wishes to reduce the trumping
ability of the
dummy. Ex. 1H
P 2H P (or) 1S
P 2D P
4H P P P 2H P
4H P
Note: The converse is true; i.e.,
the lead of trumps is bad when one suspects that declarer can run a
second
long suit subsequent to trumps
being drawn. Also never lead from JXX, JX, QXX, or QX of trumps.
f)
The lead of a doubleton (HIGH-LOW SEQUENCE) ‑ made with the hopes
of getting a third round
ruff. All the
requirements regarding the lead of a singleton apply; namely, a quick trump
trick, some
otherwise useless trumps, and
the anticipated ability to enter partner's hand if a ruff is to be
obtained
on the third round play of the
led suit.
g)
The
lead from a long suit is especially good when holding four or more trumps since
declarer may be
forced
to trump and lose control of the hand.
Leads Against a Doubled Slam
Contract
‑ The double of a slam contract demands the lead of dummy's first bid
suit other than trump. This is a mandatory lead regardless of whether or not
the doubler has bid a suit.
SUMMARY
Excellent Leads Good
Leads
(1) The King from an AK combination (1) The top of any two‑card (KQXX)
sequence
(2)
The
top of any three‑card (J109X) sequence (2) The top of a worthless doubleton (93)
(3)
A
singleton in a side suit (3) 4th from the highest in a long suit
(4) Partner's suit
- 16 -
INTERMEDIATE
BRIDGE
LESSON
15
THE
RULES OF 1 TO 40
The Rule of 1: ‑ When there is
just 1 trump out higher than yours, it is normally best to leave it out. To eliminate their top trump costs you two
trumps and gives up the initiative, possibly neither of which you can afford.
The Rule of 2: ‑ When you are
missing 2 non‑touching honors, and fewer than 9 pieces of the suit, it is
usually superior to deep finesse; i.e., to first finesse for the lower missing
one and then again for the higher. With
9 pieces, you should only use the simple finesse.
Example: AQ10X (or) KJ1OX
The Rule of 3: ‑ On a competitive
part score deal, with the HCP's roughly evenly split between the opponents and
your side, once the bidding has reached the 3‑level, tend to defend
rather than to bid on; unless your side has 9 trumps, in which case you can
compete to the 3-level.
The Rule of 4: ‑ Avoid giving
partner 3-card support for his 5‑card Major suit if a likely 4‑4
fit is available in the other Major.
The 5-3 Major side suit can later be used to throw off a losing trick
and you usually will make one more trick with the 4-4 suit as Trump than you
would have with the 5-3 suit as Trump in that hand.
The Rule of 5: ‑ When the bidding
has reached the 5‑level in a competitive auction, tend to defend rather
than to bid on. “The 5-Level belongs to
the opponents”. In wildly distributed
hands the opposite is true.
The Rule of 6: ‑ A 6‑card
suit is revealed when responder bids 1NT and later follows with a change of
suit.
Example:
1S P 1NT P
2H P 3C
The Rule of 7: ‑ In No Trump
Contracts, when having only one stopper in the enemy’s led suit, add the number
of cards held by both you and the dummy hand in that suit and deduct that
number from 7. The answer is the number
of times you must duck or hold up before taking the trick in order to sever the
communication between the opponents so as to lessen the chances they can run
the suit later.
Example: with five cards, duck twice; six cards, once.
The Rule of 8: ‑ With 8 cards in a
suit, including the Ace, King, and Jack, it is normally best to finesse for the
queen on the second round after playing the Ace. Similarly for the Jack if holding the King and Queen and ten,
after playing the King. This is to
eliminate the loss to a possible singleton honor.
The Rule of 9: ‑ With 9 cards
including the Ace, King and Jack, it is normally better to play the two top
honors hoping to drop the Queen; i.e., do not finesse on the second round. Similarly for the Jack when holding the
King, Queen and ten of the suit. “Nine
never, Eight ever”.
The Rule of 10: ‑ When
contemplating a penalty double of a suit contract below game, in a deal where
the HCP’s are evenly split between the sides (17-23), add your expected trump
tricks to the number of tricks the opponent’s are committed to win based upon
their stated contract. If the answer
is 10 or more, the double is sound (When coupled with the Rule of 12), if below
10, the double is not sound; i.e., the Rule is not satisfied.
Partner
opens 1S. You have the following
hand: ( 7 Q103 AJ863 K952 ) Assuming the final contracts of the opponents to be:
(a)2C
(b)2D (c)2H, which contracts satisfy the Rule of 10? ( Ans. Only (b) should be doubled.)
- 17 -
The Rule of 11: ‑ In a No Trump
Contract, if the opening lead is assumed to be the fourth‑highest, deduct
the numerical number of the card led from 11.
The answer is the number of cards in the three remaining hands, yours,
Dummy’s and the second opponent’s, that can beat the card led. This rule can be utilized both by Declarer
as well as the partner of the opponent who led.
A93
Example: (1) West leads the 7, the
9 is the card to play. (Use by declarer) ???
QJ5
Example: (2) West leads the 7, North's 6 is played, East should play the 9
(Use by the defense)
AJ6
K93
???
The Rule of 12: ‑ When
contemplating a penalty double below game, on a deal where the HCP’s are
approximately split between the two teams (17-23), add the number of trumps you
hold to the number of tricks the opponents have contracted to win based upon
their stated contract. If the answer is
12 or more, and the Rule of 10 is also satisfied, one can double for penalties
with some reasonable likelihood that the opponent’s contract will not
make. If the answer is below 12, you
do not have a sound double. Thus:
Doubles
at the 1‑level : 12‑7 tricks = 5 trumps needed
Doubles
at the 2‑level : 12‑8 tricks = 4 trumps needed
Doubles
at the 3‑level : 12‑9 tricks = 3 trumps needed
The Rule of 12: - In order to execute a
simple two-suit squeeze, one should subtract the number of sure tricks one has from
the number 12. That number tells you
how many tricks you must duck (“Rectification”) and lose before you run off all
your winners in a squeeze attempt.
The Rule of 13: ‑ If you have a
strong trump fit (or a self‑sufficient trump suit) with no losers in the
first three rounds of any suit, you are likely to win all 13 tricks. If you are unable to account for the first three rounds of every
suit, be content to try for a sound Small Slam; the Grand Slam will not likely
be there.
The Rule of 15: ‑ When considering
opening the bidding in fourth position after three previous consecutive passes,
statistically speaking, you will end the hand with a plus score for your team
if you can count 15 or more (HCP's, plus one point for each physical Spade you
hold); and a negative score for your team if the summation of the above two
items is less than 15. If the Rule is
not satisfied (15 or more) Pass out the hand and do not open the bidding.
The Rule of 20: - When considering
opening the bidding in first or second position, statistically speaking, your
hand is strong enough to open if you can count 20 or more (HCP’s , plus
one point for every card you hold in the two longest suits); and is not
strong enough to open if the count is less than 20.
The Rule of 30: ‑ When partner
reveals a void and you have a strong trump fit (or self-sufficient suit), there
are only 30 relevant points, not 40 in the deal in question. A Small Slam may then be bid on 23‑24
points, while a Grand Slam is feasible around the 26 point mark.
The Rule of 40: ‑ There are always
40 HCP's in the pack. When Dummy
become visible, count Dummy's high-card points. Then add your own plus any shown on the lead, and any evidenced
from the bidding. When you deduct this
total from 40, you will have a good idea where the missing points are likely to
be placed.
- 18 -
INTERMEDIATE
BRIDGE
LESSON
16
DEFENSIVE
SIGNALS
Signaling is the language of defensive
play. It is the method by which the
defenders legitimately exchange information about the make‑up of their
hands. It is critical to the defense
making the greatest number of tricks to which they are entitled; to limit
Declarer’s tricks and to potentially set the contract at hand. Many signaling techniques are available to
the defense with the major ones consisting of:
1.The High-Card Come-On: ‑
The play of an unnecessarily high card on either the opponent's or
partner's trick is a come‑on signal showing a preference for that suit
and probable next round control. It
asks partner to lead that suit again at his/her next opportunity. (EX. Play the 8 on the Ace holding K862) One should never use a potential trick‑taking
card for such a signal (EX. KJ72
not KJ72). Once given the come‑on,
partner may, of course, refuse to lead the suit if he/she thinks there is a
better one, or if the lead of that suit may be trumped, and therefore a
continuance be worthless. Such a signal
could also be the start of a high‑low
signal to be discussed later.
2. Low Card Discouragement: ‑
The opposite of the high card come‑on . It is the play of the lowest possible card when following suit
thereby denying next round control, the ability to trump, or any other valid
reason for partner to continue that suit or to play it at his/her next
opportunity (Ex. 972). It might
also be the start of a low‑high
signal which shows an odd number of cards (1,3, or 5) held within that
suit, thereby giving a count of the suit for partner’s information on that
hand.
3. High-Low Signal: ‑
The purposeful leading, following suit, or discarding of first a high
and then a low card. This is a come‑on
signal asking for the continuance of that suit at partner's next opportunity
for any one of the following reasons:
a) one may wish to trump the
third round of that suit.
b) one may wish to signal the
ability to take a third round trick in that same suit (Ex. QXX).
c) one may wish to force
declarer to trump.
d) give an signal of an even number of cards (2,4, or 6) held
within that suit in order to give the
count as
to the distribution of the hand.
4. The Trump Echo Signal: ‑
The high‑low signaling in the Trump suit to show that that
defender has at least one more piece of trump card and a ruffing capacity
within his/her hand; i.e., shortness in a side suit. It is a signal to the partner that there is a real prospect of a
ruffing trick for the defenders and that if the partner gets on lead for him/her
to lead the suit that it is presumed can be trumped.
5. Giving Count or Attitude: ‑
(a) When your partner
leads a suit, one should give an
Attitude signal evidencing either a preference or dislike for
continuance of the play of that suit by signaling partner either with a high-card encouragement signal or a low-card discouragement signal. The leader of the suit is thus given information as to his
partners desire for either a continuance of the suit or a switch to the play of
an alternate suit. (b) When the opponents lead a suit,
however, one should give partner Count
as to the number of cards one possesses by evidencing an even number of cards
(2,4,6, etc.) with a High-Low
signal; and an odd number of cards (1,3,5, etc.) with a Low-High
signal. In this manner, partner is
given information possibly important in the management of that suit in the
later play of the hand.
**********
- 19 -
6. The Play of Cards Held In Sequence: ‑
When following to a suit played, one should play the lowest of
the cards held in sequence (Ex. J109). When leading a suit with a sequential holding , one
should lead the highest card in the sequence (Ex. J109).
7. Primary Suit Discards For Signaling Suit
Preference: ‑ The play of any unnecessarily high card
as one's first discard asks for the lead of that suit at partner's first
opportunity for any of the following reasons:
a) The ability to
trump that suit.
b) The holding of
a high honor in that suit (A or K).
c) The desire to have the lead go through your right
hand opponent in that suit (Ex. KJXX
sitting
behind AQ10).
8.
Secondary Suit Discards For
Signaling Suit Preference: ‑ The play of the first discard such
that an unusually low card signifies the desire to have the lead the lower
of the other two suits exclusive of trump and the suit used for the
discard). Similarly, the play of the first
discard of an unusually high card signifies the desire of the higher
of the other two suits. (Ex.
the play of the 2H as the first discard to a spade trick would ask for a club
lead. The play of a 9H as the first
discard to a spade trick would ask for a diamond trick.)
NOTE: The play of Primary and Secondary suit discards are mutually
exclusive. By partnership
understanding, one must play
either one or the other, never both simultaneously.
9. Signaling Partner With The Card You Are
Leading Knowing It To Be Ruffed By Partner: ‑ You are leading a
card in suit #1 that you are reasonably certain will be trumped with suit
#2. The lead of an unnecessarily low or
high card gives direction as to the lower or higher, respectively, of suits #3 and #4, for partner to be
capable of returning to your hand after trumping for yet another ruffing
opportunity.
(Ex.) Spades are trump and you are lead
the 3 of clubs. You hold: 95
A76 KJ4 AQ1052
Since
you hold the 2 of clubs and the lead of the three by partner, therefore, could
not be the start of a high‑low doubleton signal, and since your holding
of the AQ of clubs would by elimination , presume that partner has not led away
from the K of clubs; it is, therefore, by elimination, a lead of a singleton in
hopes for the ability of ruffing trick two when clubs is again next led. After taking the A of clubs, you must
return the 10 of clubs for partner to ruff signaling the desire of partner to
get back to you with a heart switch for you to gain entry again for the lead of
another club for partner to then ruff once more. The return of the 2 of clubs would have signaled the desire for a
diamond return by partner for re-entry into your hand for an additional ruffing
opportunity.
**********
- 20 -
INTERMEDIATE
BRIDGE
LESSON
17
THE
STAYMAN CONVENTION
Review of Responses to 1NT
Opening Bids When Holding a Balanced Hand: (Count only HCP’s)
The following is based upon
a 15‑17 HCP opening bid by partner and 26,33, & 37 point plateaus.
a. 0‑
8 HCP's = Pass
b. 9-10 HCP's = Bid 2NT inviting partner to pass
with a minimum (15 HCP's) and to proceed to game with a
maximum (16‑17 HCP's)
c.
11‑15 HCP's = Bid 3NT (Sign‑off)
d.
16‑17 HCP's = Bid 4NT inviting partner to pass with a minimum (15 HCP's)
and to proceed to 6NT with a
maximum (16‑17 HCP's) ‑ Note: 6NT will rarely make even with 33 HCP's unless one member of the
team
has a 5‑card suit.
e.
18‑19 HCP's = Bid 6NT (Sign‑off)
f.
20‑21 HCP's = Bid 5NT demanding partner bid 6NT with a minimum (15 HCP's)
and to proceed to 7NT
with a maximum (16‑17 HCP's)
g.
22‑23 HCP's = Bid 7NT
Review of Responses to 1NT
Opening Bids When Holding an Unbalanced Hand:
(Count Distributional and HCP’s)
a. 0‑ 8 Points = Pass (Unless hand is terribly
distributional and then the fewer the HCP's the better it be to bid
two of a suit (Sign-off) requesting pass
by partner
b. 9-15 Points = Bid 3 of any suit forcing
partner to bid to game either in your bid suit or into 3NT. (Could
also bid 4H or 4S directly if holding a 6‑card
suit since opening 1NT hand promises at least 2 of any suit.
c.
16 Points or more = Consider the possibility of slam.
THE STAYMAN
CONVENTION
Definition: ‑ The Artificial
bid of “2C” over partner's opening bid of 1NT (or alternatively “3C” over
partner’s opening of 2NT) asks the NT opener for a 4‑card major suit.
Notes:
1.
The
Stayman Convention is used only with a 4-Card Major suit looking for a 4‑Card
Major suit fit. Jacoby Transfer bids
are used with a 5‑Card suit looking for a 3‑Card fit.
2.
If
the Combined hands have 26‑28 HCP's the hand plays better in 4 of the
Major. If the Combined hands have 29-32
HCP's the hand plays better in 3NT not‑with‑standing the potential
8‑Card Major suit fit.
3.
The
artificial bids of “2C’ over a 1NT
opening bid, or of “3C” over a 2NT
opening bid, both signifying the Stayman Convention, do not need to be
alerted despite the artificial nature of the call. This is due to the fact that the Convention is almost universally
accepted as the norm.
4.
The
opening bidder responds “2D” over
“2C” or “3D” over “3C” to signify
“NO 4-CARD MAJOR” or alternatively 2H or 2S (3H or 3S), up the ladder, to
signify a 4-Card Heart or Spade holding.
- 21 -
THE STAYMAN
CONVENTION
OPENER RESPONDER MEANING OF RESPONDER’S LAST BID
1NT “2C”
“2D” 2H/2S A sign-off promising a 5-card
suit
1NT “2C An invitational bid showing 9-10
HCP’s. with a
“2D”/2H/2S 2NT 4-card alternative Major holding. Partner
can correct to
the other Major if
appropriate
1NT “2C” An invitational bid showing support for
partner’s
2H/2S 3H/3S
4-card
Major. Invites opener to game with a
maximum
holding of 16-17 HCP’s
1NT “2C” A sign-off
acceptance of partner’s Major suit with no
2H/2S 4H/4S interest in Slam
1NT
“2C” A sign-off
unable to find a 4-4 fit in the desired Major suit
“2D”/2H/2S 3NT Partner can correct to four of the
alternate Major
suit if
appropriate
1NT
“2C” A
sign-off showing a 5- or 6-card Minor
suit with no game
“2D”/2H/2S 3C/3D interest and no Major suit interest
1NT
“2C”
The Gerber Convention asking for Aces
“2D”/2H/2S “4C”
1NT “2C” A natural quantitative bid requiring opener to
pass with a
“2D”/2H/2S 4NT minimum of 15 HCP’s and to proceed to 6NT with a
maximum
of
16-17 HCP’s
- 22 -
INTERMEDIATE
BRIDGE
LESSON
18
SLAM
BIDDING
There are nine (9) scenarios that are
likely to produce slam conditions.
Before slam bidding is attempted, however, the partnership must first
determine that it has both sufficient assets to win 12 or 13 tricks in its best
designated suit, and side suit controls such that the opponents cannot run two
quick tricks. The partnership can
accomplish this either through cue-bidding showing their Ace and King controls,
or else via either the Gerber or Blackwood Ace-asking Conventions. The nine scenarios likely to produce
Slam (assuming that a misfit is not
present) are as follows:
1.
An opening hand of 13 points or more held by responder who faces an opener who
has jump-shifted on
his/her first re-bid evidencing 19 or more
Points.
Example: 1H
P 1S P (or) 1C
P 1H P
3C/3D 2S
2.
A
first round jump-shift by responder (19 Points or more) facing an opening bid
by partner.
Example: 1D
P 2S P (or) 1H
P 3C P
3.
An opening hand by responder facing an opening bid which has been followed by a
jump into No Trump
evidencing 18-19 HCP’s.
Example: 1H
P 1S P (or) 1H
P 2D P
2NT 3NT
4.
A 4NT or 5NT response to an opening 1NT bid.
Ex:
1NT P
4NT P = Asks opener to pass with
15 and to bid 6NT with 17‑18.
1NT
P 5NT P = Demands 6NT with 15 and 7NT with 17‑18 by opener.
5.
A response of 3NT (16‑18 HCP's) opposite a greater than minimum (16
points or more) opening bid.
EX. 1H (16 points or more) 3NT (16‑18 HCP's)
6.
A Cue‑bid of the opponents suit after agreement as to trump has been
reached, guarantees game and invites
partnership to explore for slam.
EX. 1H
1S 2S
7.
A Cue‑bid of a new suit after game level has been reached in an agreed‑upon
suit.
EX. 1H P
1S P
4S P 5C
8.
A jump-shift response (10 or more HCP’s) to an opening 2C bid.
Example: “2C” P 3H
P
9.
A Bid of 5NT (Grand Slam Force) forces
6 of the agreed-upon suit with less than two of the top three
honors, and 7 of the agreed-upon suit with
two of the top three honors.
Example: 1D
P 1S P
4S P 5NT
- 23 -
INTERMEDIATE
BRIDGE
LESSON
19
PLAY
OF THE HAND IN NO TRUMP
You are declarer of a No Trump
contract. The opening lead has been
made and your partner puts down the dummy hand. What should you as declarer do even before making a single play?
1.
Take Note of the Opening
Lead: ‑
The suit that is led as well as the number of the actual card can both
give important information to the declarer.
Example: The lead against
a No Trump contract is usually fourth best from the opponent’s longest
suit. Thus, if a "2" is led,
the opponent has only four of the suit and declarer can then deduce how many
cards of the suit are held the partner of the opponent who has led.
.
2.
Use the Rule of Eleven: ‑ A method of
rapid calculation that enables one to count the number of cards (higher than
the one led) which are held within the three remaining hands after the presumed
lead of fourth best from longest and best suit by the opponent on lead. Rule is helpful to both the defenders and
to declarer.
Q96 AQ2
Ex. ???(5) K107(Defender)
(or) ???(7) (E)
(S) 1083(Declarer)
3.
Count Your Winners: ‑ Do this instead
of counting your losers as in the case of a suit contract. See how many tricks can be taken before
relinquishing the lead, which opponent you can best afford to have lead against
you in case there are two ways against which to finesse, and how many tricks
can be established by giving the lead away.
Don't run to take your winners unless you fear a suit being led against
you or until you no longer have stoppers in all four suits.
Example:
The contract is 3 NT and the four of Spades is led.
YOUR HAND
DUMMY
Spades ‑
AK XX
Hearts ‑
KQX AXX
Diamonds ‑
KQJ10 XXX
Clubs ‑ XXXX KQlOXX
You pause to count your quick winners ‑
two in Spades and three in Hearts. By
leading Diamonds and forcing out the Ace, three more tricks can be
established. The ninth trick can
assuredly be available in Clubs. However, timing is all important when playing
a NT contract. When the opponents win
the Ace of Diamonds, a second Spade will almost assuredly be led thereby
eliminating declarer's second and last stopper in the Spade suit. Before declarer can get the ninth trick in
Clubs, the opponents will take at least three Spade tricks, the Ace of Diamonds
and the Ace of Clubs, setting the contract one trick.
The solution here is that declarer must
go after the Club suit first not the diamond suit. True the Diamonds are more
solid, but the Clubs may yield four tricks after the Ace has been knocked out. Declarer, having only five sure quick
tricks, (two in Spades and three in Hearts), will fair best by trying to
establish the four other needed tricks in Clubs before his/her Spade
stoppers are used up. The Club play
may not succeed, but at least it will give declarer a fighting chance to make
the contract whereas playing the Diamond suit first will not.
**********
- 24 -
INTERMEDIATE
BRIDGE
LESSON
20
PLAY
OF THE HAND IN SUIT CONTRACTS
You are declarer at a Suit
contract. The opening lead has been made
and your partner has put down the dummy hand. What should you as declarer do before even making a single
play?
1. Take Note of the Opening Lead: ‑
Declarer should memorize both the suit and numerical number of the suit
led. The opening leader has taken the
time for his/her choice and so, just perhaps, it may have some meaningful
significance as to the play of the hand to declarer as well as to the partner
of the lead. It may for example be:
a. the lead of a singleton, defender attempting
to set up a ruff.
b. the start of a doubleton high‑low
signal.
c. low from an honor.
d. the top of a sequence.
e. the start of a middle-up-down triplet.
f.
forth
best from a long suit.
Declarer has a right to ask the partner
of the opening leader as to what significance can be inferred from the lead and
what are their agreed‑upon understandings as to its implied meaning.
2.
Do Not Make a Single Play Until
You Have First Counted Your Losing Tricks: ‑ One must first
formulate some plan as to how to eliminate the losing tricks through one of the
following methods:
a. Trump them in dummy ‑
if dummy is shorter in that suit than is declarer
b. Throw them away ‑
if an outside long suit can be developed where losers can be discarded
c. Finesse them away ‑
by hoping for a favorable location of the opponent's cards which will
convert declarer’s losers into winners.
Example: (The contract is 4S) Your
Hand Dummy
Spades - AKQXX JlOXX
Hearts - JXX X
Diamonds - X AKXX
Clubs ‑ KXXX XXXX
The six of Diamonds is led. You count the losers: none in Spades,
three in Hearts, none in Diamonds, and four in Clubs. That makes seven losers in all, and you can only afford to lose
only three of them if you are to make the contract. In other words, at least four of the probable losers must be
converted into winning tricks. Dummy
has only a singleton Heart, so two of the Heart losers can be trumped in
dummy. There go two of the
losers. After dummy's King wins the
first Diamond trick, declarer has no more Diamonds and can therefore discard
one of the losing Clubs on the Ace of Diamonds. A forth loser may possibly by converted into a winner by
leading a Club from the dummy towards the King for a finesse.
So, your plan is formed. Win the first trick with the King of
Diamonds in the dummy and lead the singleton Heart so that the losing Hearts
can be trumped before trumps are drawn.
The opponents will obviously win the first Heart and return a trump so
as to reduce the ruffing power of dummy.
Win the trump trick in your hand and then trump a Heart in dummy. Return to declarer's hand with a second
round of trumps and than trump another round of Hearts. Then play the Ace of Diamonds, discarding a
small Club from your hand. At last
play a small Club from dummy towards your King. If the Ace is to the right of declarer, the contract will be
made.
- 25 -
INTERMEDIATE
BRIDGE
LESSON
21
1. RESPONSES TO PARTNER’S 1NT WHEN THE OPPONENTS HAVE
MADE AN
INTERVENING BID - Partner opens one No
Trump, and your RHO (Right-hand Opponent) overcalls 2
of any suit:
a. A double is always for penalties, and is never a negative double in this circumstance.
Ex. 1NT 2H Dbl.(Penalty) (or) 1NT
2D Dbl.(Penalty)
b. A cue‑bid of their
suit is Stayman seeking a 4-card Major. If
the opponent’s overcall had been a Major suit, the cue-bid seeks a Golden fit
in the alternate Major. If the
opponent’s overcall had been a Minor suit, the cue-bid seeks a Golden fit in
either Major. In either instance, a
game-force scenario is in place and the partnership must continue until game
lever has been achieved in either the sought-after Major suit, else in NT. Thus, opener’s partner guarantees at least
11 HCP’s.
Ex. 1NT
2H “3H” (Game-Forcing - Seeking
Spades)
1NT 2D
“3D” (Game Forcing - Seeking Hearts or Spades)
c.
A bid of 2NT is invitational (9‑10 HCP's) as if the overcall had never
been made, and 3NT is to
play, thus evidencing at least 11 HCP’s. Both imply a stopper in the overcalled
suit.
Ex. 1NT
2H 2NT (Invitational to 3NT)
1NT 2D
3NT (To Play)
d.
A bid of any suit other than the overcalled suit is to play (“drop dead”) and is not
Stayman even if it happens to be Clubs.
Ex. 1NT
2H 2S (To Play)
1NT 2D
3C (Natural, to Play, Not
Stayman)
2. RESPONSES TO PARTNER’S 1NT OVERCALL - Your LHO (Left-hand
Opponent) has opened 1 of
a suit,
and partner has overcalled 1NT.
a. A Cue-bid
of Opener’s suit is Stayman seeking a 4-card fit in one or both of the Major
Suits.
Ex. 1D
1NT P “2D” (Stayman for Both
Majors)
1H 1NT
P “2H” (Stayman for
Spades)
b. Any suit bid, other than the
opener’s suit, is natural and to play.
Ex. 1H
1NT P 2S (To Play)
1H 1NT
P 2C (Natural, To Play, Not Stayman)
c. A bid of 2NT is invitational
(9‑10 HCP's) as if the opening bid had not been made, and 3NT is
to
play, thus evidencing at least 11 HCP’s. Both imply a stopper in opener’s suit.
Ex. 1H
1NT P 2NT (Invitational with a Heart Stopper implied)
1H
1NT P 3NT (To Play, with a Heart Stopper implied)
- 26 -
INTERMEDIATE
BRIDGE
LESSON
22
“2C”
OPENING BIDS
A “2C” opening bid is the only strong opening 2-Bid. All others, 2D, 2H and 2S, are weak and
pre-emptive
(Refer to Lesson 3). The “2C” opening
bid is strong, Artificially Conventional, and is Forcing.
A. Requirements: Either: 1. With a Balanced Hand: (22‑24
HCP's) (Ex. AKQX AQX
AXX KJX)
(Refer to Lesson 1) (25‑27 HCP’s ) (Ex. AKJX
AKX AJX AQX)
2. With an Unbalanced
Hand: (Refer to Lessons 2 & 7)
25 HCP's with a good 5‑Card suit (Ex. AKQXX
AKXX AKQ X)
23 HCP’s with a good 6‑Card suit (Ex. AKJXXX AKX
KJX A)
21 HCP's with a good 7‑Card
suit (Ex. AQJXXXX KQX AKQ)
Either of the two types of above-listed
hands are opened "2C”. Partner may not Pass. The differentiation as to which of the
above‑listed, two types of hands is disclosed to the responding partner
by opener’s rebid.
B. Rebids By Opener:
1. With a Balanced Hand: Rebid NT at cheapest available
level.
2. With an Unbalanced Hand:
Rebid the preferred 5‑, 6‑, or 7‑Card suit at the
cheapest level.
C.
Responses of Partner To "2C” Opening Bid ‑ Responder may not pass. The "2C" opening bid is forcing
upon
the partnership to either 2NT or 3 of a suit.
1.
0‑7
HCP's ‑ Bid "2D" - (FIRST NEGATIVE RESPONSE ) - Is
Artificial; i.e., says nothing about
the Diamond suit. (Remember, bidding is
forced at least to 2NT)
2.
8-9
HCP"s ‑ Bid either: (1) 2H,
2S, or 3C (POSITIVE RESPONSE) -
evidences a 5‑Card suit.
(Game
guaranteed) Opening bidder will then disclose his/her hand as to
either a suit
(unbalanced) or NT (balanced)
orientation and the bidding
is then kept
open by both partners until game is reached.
(2)
2NT
(POSITIVE RESPONSE ) - A default bid in the absence of
5‑Card Heart, Spade or Club holding. The opening "2C” bidder then
takes control until game is reached.
3.
9+
or more HCP's ‑ Jump the bidding
into preferred suit or NT revealing Slam probabilities.
Opening "2C” bidder then takes control.
D.
The Second Response (Rebid) by The Responder to a "2C"
Opening Bid ‑
Remember, the bidding must be
kept
open until at least the 2NT level.
a.
0‑4 HCP's ‑ Rebid
"2NT" over openers 2H or 2S rebid
DOUBLE NEGATIVE RESPONSE
or Pass if opener rebids 2NT.
(Remember, Opening "2C”forces to "2NT".) Opening “2C" bidder then takes control.
b.
5-7
HCP's ‑ Rebid anything other than
"2NT” (Double negative) to show point count. Game is probable. Either support partner's suit or bid your
own best suit; i.e., whichever is your longest. Opening "2C” bidder then takes control. (Game is usually
likely)
- 27 -
INTERMEDIATE
BRIDGE
LESSON
23
The
“CAPELETTI” CONVENTION
Many methods can be employed when an opponent has opened the
bidding with a 1NT call and you, as the opposition, are interested in
interfering with the bidding, or competing, by placing an overcall in either
the direct or balancing positions.
Among others, these methods include Natural Bids, as well as the Brozel,
Landy, Twerb, Capeletti and the D.O.N.T. Conventions.
Definition: ‑ A defense system used to overcall against an
opening 1 NT bid by the opponents. It
may be
used in either the direct or in the
balancing position dependent upon partnership agreement.
Many partnerships play it only in
the direct position.
Ex. 1NT
??? (or) 1NT
P P ???
A.
“DOUBLE” - A take‑out double evidencing an equivalent or better hand as to both
points and
distribution; i.e., usually a
balanced hand with 15‑17 HCP's.
Partner may opt to:
(a)
pass
and convert the double to a penalty double, or
(b)
bid
a preference suit to play (partnerships can have an understanding that all bids
are natural, or they can play front of card; i.e., Stayman and transfers be on,
by mutual consent.
Responder’s decision. as to
(a), or (b) above depends upon Responder’s HCP’s,
distribution, and the
vulnerability. The less HCP's responder
has, the more imperative
it be that responder must not
pass, else the double stand as a penalty double.
B.
"2
C" ‑ A conventional artificial bid evidencing an unspecified
one‑suited hand. Responder
must bid a "puppet" bid
of "2D" allowing originating partner to then rebid his/her suit
of choice (usually 6 pieces or
more in length), 2H, 2S, 3C or Pass (for Diamond
selection) to play.
C.
"2
D" ‑ A conventional artificial bid evidencing both majors, each one at least a 5‑card
suit in
length.
Responder then chooses between
the two by bidding either 2H or 2S.
Originator may then. either pass,
invite to game, or bid game directly once responder
has made his/her preferential
selection.
D.
"2
H" ‑ A conventional bid
evidencing both a 5‑card or better
heart suit and a 5‑card or
better unspecified Minor suit. Partner
passes if he/she likes the Heart suit, or bids an
artificial "2NT" to ask
originating partner to bid his/her Minor suit of preference.
E.
"2
S" ‑
A conventional bid evidencing both a 5‑card or better spade suit and a 5‑card or
better unspecified Minor suit. Responses
by the partner are as in D above.
F.
"2
NT" ‑
A conventional artificial bid showing two 5‑card or better Minor suits (So-Called
"UNUSUAL NO TRUMP”). Responder then chooses between Clubs or
Diamonds
based upon his/her preference.
- 28 -
LESSON
24
RESPONSES
TO PARTNER’S OPENING WEAK 2-BID
1. RAISES IN PARTNER’S SUIT:
a.
A Single Raise in Partner's
Suit ‑ "RONF"
("Raise Only Non‑Force") A further defensive blocking
bid especially effective when used after an opponent’s
intervening take‑out double. Such
a bid is never
invitational to game; rather, alternatively, it is a furtherance
of what is assumed to be a pre-emptive
interference with the opponent’s hand. It is rarely made with the intention of
the contract being made,
rather, alternatively, with the presumption that the hand
really belongs to the opponents.
Ex. 2S
Dbl. 3S (or)
3D P 4D (or) 3H
P 5H
b. A
Jump Raise to Game ‑ Made either pre‑emptively (Same as in
a. above) to further the pre-emptive block or with game‑going
values and a presumption that the contract is to be made.
Ex. 2H
Dbl. 4H (or) 3C
P 5C
In both (a) and (b) above, when used pre‑emptively,
the responding partner is likely to have multiple cards, (3 or more), in partner's pre‑emptive suit and
little additional outside strength. When used as a game‑going bid, however, the strength
necessary is obvious as it must be coupled with partner's stated 6‑card
suit and 5‑11 HCP's. It would,
therefore, represent a better than opening HCP count since pre-emptive opener
has shown less than a full opening hand.
2. BIDS OTHER THAN RAISES IN PARTNER'S SUIT: ALL ARE FORCING
a. A 3NT or Game Bid in a
New Suit ‑ Either are Siqn‑offs spoken to play as stated.