BEGINNER'S BRIDGE
LESSON 1
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INTRODUCTORY CONCEPTS ‑ VOCABULARY ‑
PLAYING GUIDELINES
Bridge
is a partnership game in which each players is designated by his/her compass
direction. NORTH and SOUTH
are PARTNERS playing
against their OPPONENTS, EAST
and WEST. The bridge deck consists of 52 cards with
four SUITS: CLUBS, DIAMONDS, HEARTS,
and SPADES. Clubs and Diamonds are termed MINOR SUITS, Hearts and Spades
are termed MAJOR SUITS. The cards in each suit are RANKED with the Ace being the highest,
followed by the King, Queen, Jack, Ten ... then on down the line to the 2 (the
lowest ranking card). The suits are
also ranked, these in alphabetical order: “C”lubs.
"D”iamonds, "H”earts, and "Spades", with clubs being the suit of lowest rank and spades
the highest. The cards are SHUFFLED and the deck is then
dealt by the DEALER, one card
at a time, face down in a clock‑wise direction until each player has 13
cards; comprising his/her, HAND.
The game of bridge has
two stages. Firstly, there is the BIDDING stage, which, in an
auction fashion, determines which partnership will undertake a final CONTRACT. The bidding is begun by the dealer with
each player in turn, in clock‑wise rotation, choosing to either BID, or to refrain from bidding
by simply saying "PASS".
Each BID or CALL consists of two parts; e.g., (1 Spade, 2‑Hearts, 3‑Diamonds, 4‑Clubs, 5 No Trump, etc.). The first part, the numerical portion, represents the number of tricks that
partnership is committed to take over and above the first six tricks called BOOK. For example, bidding “1” of any denomination commits that team to taking seven (6+1)
tricks; bidding “3” of any denomination
commits the team so bidding to taking nine
(6+3) tricks; etc. The highest level of bidding is,
therefore, the seven level. This
commits a team to a total of thirteen (6+7)
tricks.
The second portion of
any bid is the denomination; i.e.,
whether the contract is to be played in a TRUMP
SUIT contract or in a NO
TRUMP contract. There are only
five possible denominations ‑ Clubs, Diamonds, Hearts, Spades, and No
Trump. "No Trump" ranks above
spades. As in an auction, each
successive bid must be higher than the proceeding bid in either level or denomination, or both. The auction proceeds until there are three
successive passes. The member of the
partnership who first suggested the suit denomination of the final
contract becomes the DECLARER. The bidding phase is then concluded with
the last declaration becoming the final contract. The opponent to the left of declarer makes the OPENING LEAD by placing a single
card, face up upon the table, and the play of the hand then begins.
The second stage of bridge is the PLAY of the cards in which one
side played by the DECLARER
tries to fulfill the agreed-upon CONTRACT,
while the other side ( the DEFENDERS) tries to defeat the specified contract. Declarer's partner is called, the DUMMY. Declarer plays the cards for both himself/herself and the Dummy. Each player, in a clock-wise rotation,
plays a card of the same suit. The
four cards played constitute a TRICK. When the contract is played without a TRUMP SUIT, the player
who contributes the highest‑ranking card of the same suit led wins the
trick. On many hands, however, one
suit is designated, through the bidding, as "wild" or as the TRUMP suit. A trump card of any denomination played
beats any card in all the other three suits no matter their rank. Since it is a partnership game, either
partner playing the highest card wins the trick for his/her side. One must always follow the suit
which is being played, but if one does not have a card in the suit led, one may
then play a card from any other suit.
This is called DISCARDING. In a trump suit contract the following rules apply:
a. One must follow suit if one can do so. You
may play a trump only if you have no cards in the suit led. This is
called TRUMPING or RUFFING.
b. One does not have to trump if a card in the
suit led is not available. One may alternatively discard.
c. If more than one player trumps a trick, the
highest ranking trump wins the trick.
d.
The
trump suit does not have to be led at any particular time. It is up to the
discretion of each player when to lead a trump.
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The partner who wins the previous trick leads
the first card to each successive trick, and so on until all thirteen tricks
are played out. The teams count their
tricks won or lost and it is thus determined whether the bid finally contacted
for has been made or defeated. A
score is awarded to the victors.
BIDDING OF THE HAND - THE
AUCTION
CHOOSING TO BID: Once a player arranges his/her cards into suits, he/she then determines the shape and the strength of his/her hand, so as to decide whether or not to open the bidding or, alternatively, to pass; and, if bidding, whether to commit to a Trump Suit Contract or to avoid naming a Trump Suit and to strive for a No Trump Contract, alternatively. The dealer has this first opportunity to bid, and the bidding then proceeds in a clockwise rotation with each player receiving a chance to bid or to pass. The relative strength of each hand is computed by each player based upon the:
THE 4‑3‑2‑1 POINT COUNT SYSTEM
HIGH‑CARD POINTS ‑
HCP'S DISTRIBUTIONAL
POINTS
ACE = 4 POINTS Each DOUBLETON
(Two Cards in a Suit) = 1 Point
KING = 3 POINTS Each SINGLETON
(One Card in a Suit) = 2 Points
QUEEN = 2 POINTS Each VOID (No Cards in a Suit) = 3
Points
JACK
= 1 POINT
Since
it has been determined that a partnership needs approximately 26 Points or more
in combined high‑card and distributional point strength to make a GAME
for which there is awarded a bonus, any one member of either partnership is expected to have his/her
one-half share (approximately 13 Points) in order to venture the first BID or CALL. When you and your partner have at least
eight (8) combined cards in any suit, think of it as a GOLDEN FIT. That is
the suit that might well be named as the TRUMP
SUIT. In absence of a golden
fit, since no one suit predominates, NO
TRUMP contracts are usually best sought.
Hands
are considered UNBALANCED (favoring
a suit contract) if they have one or more voids. one or more singletons, or two
or more doubletons. Hands are considered
BALANCED (favoring a no trump contract) if they have no
voids, no singletons, and not more than one doubleton.
A
BALANCED HAND - 5-3‑3‑2 4‑4‑3‑2 4‑3‑3‑3
OPENING THE BIDDING
Requirements for opening the bidding ONE OF A
SUIT: = 13-15 Points (Both HCP's and
Distributional points are
counted since it be advantageous to have an absence of one or more side suits
in any great abundance.)
a. With Any 5‑Card
Suit or Longer - Bid the Longest suit
b. With Two 5‑Card
or 6‑Card Suits - Bid the Higher
Ranking Suit First
c. With No 5‑Card
Suit - Bid the
Longest (Preferred) Minor Suit
d. With Two 4‑Card
Minor Suits - Bid the Higher
Ranking of the Two (Diamonds)
e. With No 4‑Card
Minor Suit - Bid the 3-Card
Minor (Clubs or Diamonds)
f. With Two 3‑Card Minor Suits - Bid the Lower Ranking Club Suit
Requirements for opening
the bidding ONE NO TRUMP: = 15-17
HCP’s (Only High Card Points are counted, never distributional points since it
be disadvantageous not to have all suits to the greatest degree possible.)
BEGINNER'S BRIDGE
LESSON 2
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OBJECTIVES
SCORING: At the end of each hand, points are awarded
based upon the final contract and whether or not the specified contract was
indeed fulfilled. Points can be earned
in three ways:
1. Trick score for fulfilling a
contract.
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for each trick bid and made (in excess of book), the partnership is awarded
points based upon the specific denomination of the final contract.
a. 20 points per trick in
Clubs or Diamonds (Minor Suits)
b. 30 points per trick in Hearts or
Spades (Major Suits)
c. 40 points for the first
trick, and 30 points for each subsequent trick in No Trump
2.
Bonuses for fulfilling
special contracts. ‑
An additional large bonus is awarded if the partnership bids and succeeds in
making a contract worth 100 or more points.
Thus, 5 of any minor suit, 4 of any major suit, and 3 NT are all awarded
these special game points if
contracted for, and made. Note: You do
not get the game bonus if you do not bid the game contract, even if you take
enough tricks. Bonus slam points are also awarded for
bidding and making any 6 contract (SMALL SLAM), and for bidding and making any 7 contract (GRAND
SLAM).
Using the Point Count System: the
following special contracts can USUALLY be achieved if the partnership
has a combined total of HCP's and distributional points:
a. 26 Points = Game
b. 33 Points = Small Slam
c. 37 Points = Grand Slam
3, Penalties for defeating the
opponent's contract. ‑ If you do not make your bid or declared contract,
your opponents receive points for defeating you. The penalty for GOING
DOWN in your contract depends upon the number of tricks by which your
contract is defeated, as well as whether or not your team is specified as being
VULNERABLE or NOT VULNERABLE.
GUIDELINES
FOR PLAY: The play of the hand, both from the
declarer's and the defender's point of view is an exciting part of the game and
poses numerous challenges as to which card to play on each trick. A few guidelines are as follows:
1. THE OPENING LEAD: ‑ The play starts
with the player to the left of declarer making a lead. When leading against a no trump contract it
is usually best to lead your longest
suit, since long suits can be a good source of tricks. When choosing a card to lead, one leads the
top card if you have three or more touching
high cards, (Ex. QJ10 or KQJ), or fourth best from your longest suit (Ex. K9832 or A10963). When leading against a suit
contract one might also lead the top
of a sequence as just explained or else one may choose to take advantage of
your trumps by leading a short suit of
one (singleton) or two (doubleton) cards.
You are hoping that, when the suit is led again, you will be able to win
the trick by ruffing. When leading
from a doubleton, lead the higher card first (Ex. 82 or 43).
2. SUBSEQUENT LEADS: ‑ The winner of
the previous trick leads to the next one.
If defending, it is often a good idea to return the suit that your partner led originally.
3. SECOND‑HAND PLAY: ‑ If the opponent
on your right has led a card, and if not certain what to otherwise play, the
generally accepted wisdom is to play a low card (second hand low).
4.
THIRD‑HAND PLAY: ‑ If partner has
led a card, you will contribute the third card to the trick. If it does not look as if partner's card
will win the trick, it is usually advisable in third hand position to play a
high card in an attempt to win the trick (third
hand high).
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HAND VALUATION:
‑ The exchange of information between partners via bidding shows the
combined valuation of the partnership as to both HCP's coupled with
distributional points. The points in
the combined partnership hands suggested as being needed in order to likely
take enough tricks to make a game contract are as follows:
1.
5
Clubs or 5‑Diamonds (Minor Suits): 29 points (HCP’s + Distributional)
2.
4‑Hearts
or 4‑Spades (Major Suits): 26 points (HCP’s + Distributional)
3.
3‑NT:
26 points (HCP’s only)
THE GOLDEN FIT:
‑ There are two parts to making a bid; i.e., the level and the denomination.. We have already discussed that the level is
generally determined by the combined strength of the partnership. The
determination as to whether the hand should be played in a suit contract or
conversely in No Trump, however, is based upon the presence or absence of the GOLDEN FIT; i.e. whether or not
the partnership has a combined majority of at least 8 cards in any one
suit. If not, then No Trump is
probably the best location as to the denomination of the final contract.
THE ROLES OF THE
PARTNERS: ‑ You and your partner, working
together, via the bidding, attempt to discover the relative combined strengths
as to HCP's, distribution and relative presence or absence of a suit fit, so as
to determine the level, denomination, and whether or not a game or slam bonus
contract can be attempted.
1.
THE
OPENER: ‑ Each player
has a role to play. The partner who opens the bidding gets the first
opportunity to provide information to the partnership. The opening bid thus
starts to paint a picture of his/her hand for partner.
2.
THE
RESPONDER ‑ The partner of the opening bidder is
called the Responder. As responder, and having the advantage
of having heard the opening partner describe his/her hand, he/she can thus
takes the responsibility of guiding the partnership to the best contract as to
both level and denomination. Remember,
the level is decided by the combined strengths of the partnership; and
the denomination is determined by the presence or absence of a golden fit;
i.e., 8 cards or more in any of the four suits. The partnership can thus determine whether the team belongs in a part score, in game, or in slam
through communication via the bidding process.
REQUIREMENTS FOR
OPENING THE BIDDING 1 NO TRUMP
1.
15‑17
HCP's (Note: distributional points are not counted when considering a no
trump contract.) In No Trump contracts
it is not considered advantageous to have a doubleton, singleton, or a
void, because shortness can never be trumped as it could be in a suit contract.
2. An evenly balanced hand; i.e. either a 4‑3‑3‑3,
4‑4‑3‑2, or a 5‑3‑3‑2 distribution (Note:
There are no voids, no singletons, and never more than one doubleton. Also, the
5‑card suit in the latter example is always a minor suit, never
a major suit.)
HANDS QUALIFYING FOR 1 NT OPENING HANDS NOT QUALIFY FOR 1 NT
OPENING
J109 Q987
J73 J109 AQ87 J AK985 A9
A76 KJ
AQ9 A76 KJ A1093
K87 A10
K872 AJ62
KJ1085 9872 AJ62 KQ1085 K95 KQ963
AKJ KQJ
A9 AKJ KQJ AQ7
A6 K1095
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REQUIREMENTS
FOR OPENING THE BIDDING 1 OF A SUIT
1. A
combined HCP count and Distributional point count equal to 13 Points or more.
2. One
of the following suit holdings:
a.
With
a 5-card or longer suit holding:
(1) Bid
the longest suit
(2) Bid
the higher ranking of any two 5-card or 6-card suits
b. With
no 5-card or longer suit holding:
(3) Bid
the longest (preferred) Minor suit
(whether 3 cards or 4 cards)
(4) Bid
the higher ranking of two 4-card Minor suits
Bid the lower ranking (Clubs) of two
3-card Minor suit holding
PLAYER NOMENCLATURE AND GENERAL BIDDER REQUIREMENTS
OPENER
At least 12‑13
Points with a 5‑Card suit (May Open)
14 HCP's with a 5 Card
Major or Longest Minor Suit (Must Open)
RESPONDER TO THE OVERCALLER
OVERCALLER
(1) At least 8 or more HCP’s May bid if:
(2) At least 3-card support for partner or (1) At least a 5-card suit or better
alternatively, a good 5-card suit of your own (2) At least 8 HCP’s at the 1-level
or 10 HCP’s at the 2-level
Both requirements must be satisfied or must pass
RESPONDER
TO THE OPENER
Must respond with 6 HCP’s or more
(1) Should support Par