BEGINNER'S BRIDGE
LESSON 1
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‑ 1 ‑ |
INTRODUCTORY CONCEPTS ‑ VOCABULARY ‑
PLAYING GUIDELINES
Bridge
is a partnership game in which each players is designated by his/her compass
direction. NORTH and SOUTH
are PARTNERS playing
against their OPPONENTS, EAST
and WEST. The bridge deck consists of 52 cards with
four SUITS: CLUBS, DIAMONDS, HEARTS,
and SPADES. Clubs and Diamonds are termed MINOR SUITS, Hearts and Spades
are termed MAJOR SUITS. The cards in each suit are RANKED with the Ace being the highest,
followed by the King, Queen, Jack, Ten ... then on down the line to the 2 (the
lowest ranking card). The suits are
also ranked, these in alphabetical order: “C”lubs.
"D”iamonds, "H”earts, and "Spades", with clubs being the suit of lowest rank and spades
the highest. The cards are SHUFFLED and the deck is then
dealt by the DEALER, one card
at a time, face down in a clock‑wise direction until each player has 13
cards; comprising his/her, HAND.
The game of bridge has
two stages. Firstly, there is the BIDDING stage, which, in an
auction fashion, determines which partnership will undertake a final CONTRACT. The bidding is begun by the dealer with
each player in turn, in clock‑wise rotation, choosing to either BID, or to refrain from bidding
by simply saying "PASS".
Each BID or CALL consists of two parts; e.g., (1 Spade, 2‑Hearts, 3‑Diamonds, 4‑Clubs, 5 No Trump, etc.). The first part, the numerical portion, represents the number of tricks that
partnership is committed to take over and above the first six tricks called BOOK. For example, bidding “1” of any denomination commits that team to taking seven (6+1)
tricks; bidding “3” of any denomination
commits the team so bidding to taking nine
(6+3) tricks; etc. The highest level of bidding is,
therefore, the seven level. This
commits a team to a total of thirteen (6+7)
tricks.
The second portion of
any bid is the denomination; i.e.,
whether the contract is to be played in a TRUMP
SUIT contract or in a NO
TRUMP contract. There are only
five possible denominations ‑ Clubs, Diamonds, Hearts, Spades, and No
Trump. "No Trump" ranks above
spades. As in an auction, each
successive bid must be higher than the proceeding bid in either level or denomination, or both. The auction proceeds until there are three
successive passes. The member of the
partnership who first suggested the suit denomination of the final
contract becomes the DECLARER. The bidding phase is then concluded with
the last declaration becoming the final contract. The opponent to the left of declarer makes the OPENING LEAD by placing a single
card, face up upon the table, and the play of the hand then begins.
The second stage of bridge is the PLAY of the cards in which one
side played by the DECLARER
tries to fulfill the agreed-upon CONTRACT,
while the other side ( the DEFENDERS) tries to defeat the specified contract. Declarer's partner is called, the DUMMY. Declarer plays the cards for both himself/herself and the Dummy. Each player, in a clock-wise rotation,
plays a card of the same suit. The
four cards played constitute a TRICK. When the contract is played without a TRUMP SUIT, the player
who contributes the highest‑ranking card of the same suit led wins the
trick. On many hands, however, one
suit is designated, through the bidding, as "wild" or as the TRUMP suit. A trump card of any denomination played
beats any card in all the other three suits no matter their rank. Since it is a partnership game, either
partner playing the highest card wins the trick for his/her side. One must always follow the suit
which is being played, but if one does not have a card in the suit led, one may
then play a card from any other suit.
This is called DISCARDING. In a trump suit contract the following rules apply:
a. One must follow suit if one can do so. You
may play a trump only if you have no cards in the suit led. This is
called TRUMPING or RUFFING.
b. One does not have to trump if a card in the
suit led is not available. One may alternatively discard.
c. If more than one player trumps a trick, the
highest ranking trump wins the trick.
d.
The
trump suit does not have to be led at any particular time. It is up to the
discretion of each player when to lead a trump.
- 2 -
The partner who wins the previous trick leads
the first card to each successive trick, and so on until all thirteen tricks
are played out. The teams count their
tricks won or lost and it is thus determined whether the bid finally contacted
for has been made or defeated. A
score is awarded to the victors.
BIDDING OF THE HAND - THE
AUCTION
CHOOSING TO BID: Once a player arranges his/her cards into suits, he/she then determines the shape and the strength of his/her hand, so as to decide whether or not to open the bidding or, alternatively, to pass; and, if bidding, whether to commit to a Trump Suit Contract or to avoid naming a Trump Suit and to strive for a No Trump Contract, alternatively. The dealer has this first opportunity to bid, and the bidding then proceeds in a clockwise rotation with each player receiving a chance to bid or to pass. The relative strength of each hand is computed by each player based upon the:
THE 4‑3‑2‑1 POINT COUNT SYSTEM
HIGH‑CARD POINTS ‑
HCP'S DISTRIBUTIONAL
POINTS
ACE = 4 POINTS Each DOUBLETON
(Two Cards in a Suit) = 1 Point
KING = 3 POINTS Each SINGLETON
(One Card in a Suit) = 2 Points
QUEEN = 2 POINTS Each VOID (No Cards in a Suit) = 3
Points
JACK
= 1 POINT
Since
it has been determined that a partnership needs approximately 26 Points or more
in combined high‑card and distributional point strength to make a GAME
for which there is awarded a bonus, any one member of either partnership is expected to have his/her
one-half share (approximately 13 Points) in order to venture the first BID or CALL. When you and your partner have at least
eight (8) combined cards in any suit, think of it as a GOLDEN FIT. That is
the suit that might well be named as the TRUMP
SUIT. In absence of a golden
fit, since no one suit predominates, NO
TRUMP contracts are usually best sought.
Hands
are considered UNBALANCED (favoring
a suit contract) if they have one or more voids. one or more singletons, or two
or more doubletons. Hands are considered
BALANCED (favoring a no trump contract) if they have no
voids, no singletons, and not more than one doubleton.
A
BALANCED HAND - 5-3‑3‑2 4‑4‑3‑2 4‑3‑3‑3
OPENING THE BIDDING
Requirements for opening the bidding ONE OF A
SUIT: = 13-15 Points (Both HCP's and
Distributional points are
counted since it be advantageous to have an absence of one or more side suits
in any great abundance.)
a. With Any 5‑Card
Suit or Longer - Bid the Longest suit
b. With Two 5‑Card
or 6‑Card Suits - Bid the Higher
Ranking Suit First
c. With No 5‑Card
Suit - Bid the
Longest (Preferred) Minor Suit
d. With Two 4‑Card
Minor Suits - Bid the Higher
Ranking of the Two (Diamonds)
e. With No 4‑Card
Minor Suit - Bid the 3-Card
Minor (Clubs or Diamonds)
f. With Two 3‑Card Minor Suits - Bid the Lower Ranking Club Suit
Requirements for opening
the bidding ONE NO TRUMP: = 15-17
HCP’s (Only High Card Points are counted, never distributional points since it
be disadvantageous not to have all suits to the greatest degree possible.)
BEGINNER'S BRIDGE
LESSON 2
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OBJECTIVES
SCORING: At the end of each hand, points are awarded
based upon the final contract and whether or not the specified contract was
indeed fulfilled. Points can be earned
in three ways:
1. Trick score for fulfilling a
contract.
‑
for each trick bid and made (in excess of book), the partnership is awarded
points based upon the specific denomination of the final contract.
a. 20 points per trick in
Clubs or Diamonds (Minor Suits)
b. 30 points per trick in Hearts or
Spades (Major Suits)
c. 40 points for the first
trick, and 30 points for each subsequent trick in No Trump
2.
Bonuses for fulfilling
special contracts. ‑
An additional large bonus is awarded if the partnership bids and succeeds in
making a contract worth 100 or more points.
Thus, 5 of any minor suit, 4 of any major suit, and 3 NT are all awarded
these special game points if
contracted for, and made. Note: You do
not get the game bonus if you do not bid the game contract, even if you take
enough tricks. Bonus slam points are also awarded for
bidding and making any 6 contract (SMALL SLAM), and for bidding and making any 7 contract (GRAND
SLAM).
Using the Point Count System: the
following special contracts can USUALLY be achieved if the partnership
has a combined total of HCP's and distributional points:
a. 26 Points = Game
b. 33 Points = Small Slam
c. 37 Points = Grand Slam
3, Penalties for defeating the
opponent's contract. ‑ If you do not make your bid or declared contract,
your opponents receive points for defeating you. The penalty for GOING
DOWN in your contract depends upon the number of tricks by which your
contract is defeated, as well as whether or not your team is specified as being
VULNERABLE or NOT VULNERABLE.
GUIDELINES
FOR PLAY: The play of the hand, both from the
declarer's and the defender's point of view is an exciting part of the game and
poses numerous challenges as to which card to play on each trick. A few guidelines are as follows:
1. THE OPENING LEAD: ‑ The play starts
with the player to the left of declarer making a lead. When leading against a no trump contract it
is usually best to lead your longest
suit, since long suits can be a good source of tricks. When choosing a card to lead, one leads the
top card if you have three or more touching
high cards, (Ex. QJ10 or KQJ), or fourth best from your longest suit (Ex. K9832 or A10963). When leading against a suit
contract one might also lead the top
of a sequence as just explained or else one may choose to take advantage of
your trumps by leading a short suit of
one (singleton) or two (doubleton) cards.
You are hoping that, when the suit is led again, you will be able to win
the trick by ruffing. When leading
from a doubleton, lead the higher card first (Ex. 82 or 43).
2. SUBSEQUENT LEADS: ‑ The winner of
the previous trick leads to the next one.
If defending, it is often a good idea to return the suit that your partner led originally.
3. SECOND‑HAND PLAY: ‑ If the opponent
on your right has led a card, and if not certain what to otherwise play, the
generally accepted wisdom is to play a low card (second hand low).
4.
THIRD‑HAND PLAY: ‑ If partner has
led a card, you will contribute the third card to the trick. If it does not look as if partner's card
will win the trick, it is usually advisable in third hand position to play a
high card in an attempt to win the trick (third
hand high).
-
4 -
HAND VALUATION:
‑ The exchange of information between partners via bidding shows the
combined valuation of the partnership as to both HCP's coupled with
distributional points. The points in
the combined partnership hands suggested as being needed in order to likely
take enough tricks to make a game contract are as follows:
1.
5
Clubs or 5‑Diamonds (Minor Suits): 29 points (HCP’s + Distributional)
2.
4‑Hearts
or 4‑Spades (Major Suits): 26 points (HCP’s + Distributional)
3.
3‑NT:
26 points (HCP’s only)
THE GOLDEN FIT:
‑ There are two parts to making a bid; i.e., the level and the denomination.. We have already discussed that the level is
generally determined by the combined strength of the partnership. The
determination as to whether the hand should be played in a suit contract or
conversely in No Trump, however, is based upon the presence or absence of the GOLDEN FIT; i.e. whether or not
the partnership has a combined majority of at least 8 cards in any one
suit. If not, then No Trump is
probably the best location as to the denomination of the final contract.
THE ROLES OF THE
PARTNERS: ‑ You and your partner, working
together, via the bidding, attempt to discover the relative combined strengths
as to HCP's, distribution and relative presence or absence of a suit fit, so as
to determine the level, denomination, and whether or not a game or slam bonus
contract can be attempted.
1.
THE
OPENER: ‑ Each player
has a role to play. The partner who opens the bidding gets the first
opportunity to provide information to the partnership. The opening bid thus
starts to paint a picture of his/her hand for partner.
2.
THE
RESPONDER ‑ The partner of the opening bidder is
called the Responder. As responder, and having the advantage
of having heard the opening partner describe his/her hand, he/she can thus
takes the responsibility of guiding the partnership to the best contract as to
both level and denomination. Remember,
the level is decided by the combined strengths of the partnership; and
the denomination is determined by the presence or absence of a golden fit;
i.e., 8 cards or more in any of the four suits. The partnership can thus determine whether the team belongs in a part score, in game, or in slam
through communication via the bidding process.
REQUIREMENTS FOR
OPENING THE BIDDING 1 NO TRUMP
1.
15‑17
HCP's (Note: distributional points are not counted when considering a no
trump contract.) In No Trump contracts
it is not considered advantageous to have a doubleton, singleton, or a
void, because shortness can never be trumped as it could be in a suit contract.
2. An evenly balanced hand; i.e. either a 4‑3‑3‑3,
4‑4‑3‑2, or a 5‑3‑3‑2 distribution (Note:
There are no voids, no singletons, and never more than one doubleton. Also, the
5‑card suit in the latter example is always a minor suit, never
a major suit.)
HANDS QUALIFYING FOR 1 NT OPENING HANDS NOT QUALIFY FOR 1 NT
OPENING
J109 Q987
J73 J109 AQ87 J AK985 A9
A76 KJ
AQ9 A76 KJ A1093
K87 A10
K872 AJ62
KJ1085 9872 AJ62 KQ1085 K95 KQ963
AKJ KQJ
A9 AKJ KQJ AQ7
A6 K1095
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REQUIREMENTS
FOR OPENING THE BIDDING 1 OF A SUIT
1. A
combined HCP count and Distributional point count equal to 13 Points or more.
2. One
of the following suit holdings:
a.
With
a 5-card or longer suit holding:
(1) Bid
the longest suit
(2) Bid
the higher ranking of any two 5-card or 6-card suits
b. With
no 5-card or longer suit holding:
(3) Bid
the longest (preferred) Minor suit
(whether 3 cards or 4 cards)
(4) Bid
the higher ranking of two 4-card Minor suits
Bid the lower ranking (Clubs) of two
3-card Minor suit holding
PLAYER NOMENCLATURE AND GENERAL BIDDER REQUIREMENTS
OPENER
At least 12‑13
Points with a 5‑Card suit (May Open)
14 HCP's with a 5 Card
Major or Longest Minor Suit (Must Open)
RESPONDER TO THE OVERCALLER
OVERCALLER
(1) At least 8 or more HCP’s May bid if:
(2) At least 3-card support for partner or (1) At least a 5-card suit or better
alternatively, a good 5-card suit of your own (2) At least 8 HCP’s at the 1-level
or 10 HCP’s at the 2-level
Both requirements must be satisfied or must pass
RESPONDER
TO THE OPENER
Must respond with 6 HCP’s or more
(1)
Should
support Partner’s Major suit if feasible
(2)
Must
Bid “Up the Ladder” and Never Bypass a 4-card Major suit
(3)
Must
have four or more cards to mention a new suit ( at least 11 HCP’s necessary if
forced to the 2-level)
(4)
Bid
1 NT in lieu of any of the above (Default bid option)
BEGINNER'S BRIDGE - 6 -
LESSON 3
RESPONSES TO 1NT OPENING BIDS
The opening bidder, having opened 1NT, has fully
described his/her hand; i.e., one having 15‑17 HCP's, evenly balanced
distribution, and the likely absence of any 5-card Major suit holding. Responder, knowing more about opener's hand
than opener knows about responder's,
takes control, acts as the captain of the team, and steers the partnership into the best
contract as to both level and denomination.
Level:
The responder (Partner of the 1NT Opening Bidder) knowing the HCP count of the
opener's hand
(15‑17) determines the level
to which the partnership should commit; i.e., Accepting of a Part‑score
(Game not Possible), Invitation
to Game (Game feasible but not absolute), Game (Game a
certainty),
Slam (Bonus Levels above
and beyond game). His/her basis for
the decision is the combined Point
count of the partnership as it
relates to the 26 Point Count plateaus which usually produces game
and/or Small or Grand Slams.
Denomination: If
a Golden Fit (An 8‑card or better combined suit
holding) can be found, the hand usually
plays best there
rather than in No Trump regardless of which of the above-listed levels is
chosen.
Likewise, here too, the responder acts as the ultimate captain of the
team
favoring one direction or another with respect
to the ultimate denomination chosen.
1. PART‑SCORE SITUATION: 0‑8
HCP’s Points ‑ (Less than a
combined 26 HCP in NT, or 26 Point Count including Distribution in a suit
Contract). The combined partnership
values in this situation lie 25 points or less. Game is not usually achievable. If responder has no more than four cards in any given suit,
there is virtually no chance of a Golden fit.
If responder has a five‑ suit, a Golden fit is likely. Since there is no room for an exploratory
bid, you assume there is a Golden Fit.
Even if the opener is found to have a doubleton in the chosen suit, the
partnership will still have a majority of the trump suit (5 + 2 = 7). If responder has a six‑card (or
better) suit, he/she is certain of a Golden Fit since Opener has promised a
balanced hand with no fewer than two cards in any suit. Thus:
In
Summary, When Responding To A 1NT Opening Bid With 0‑8 HCP’s Points:
a) Bid 2D,
2H or 2S with a
five‑card or longer suit (Exception: 2C is reserved for a special
purpose; i.e. The Stayman Convention and
has nothing to do with the Club Suit).
Therefore. with 5‑Clubs in responders hand the contract is better
left in NT.
b)
Bid 3C with a six‑card
or better Club Suit
c)
Otherwise pass
EXAMPLES
J8752
(2S) J53 Q62 Q6
2
Q102 Q7432 (2H) 87 J4 A6
J76 K98 J98432 (2D)
J653 1098
9 104 97
109762 (Pass) J987432 (3C)
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2. INVITATIONAL SITUATION:
9‑10 HCP’s Points ‑ (A combined 26 HCP in NT, or 26 Point Count
including Distribution in a suit Contract). About one‑half the time the
partnership has 26 or more combined points.
Responder requires additional information. Specifically, he/she is desirous of knowing whether opener has
specifically 15, 16, or 17 HCP's.
LEVEL: A 2NT response is used to ask opener to
tell responder more about his/her hand.
With 15 HCP's opener can pass and the partnership will stay safely in a
part‑score 2NT. With 16‑17
HCP's opener is asked to bid 3NT and the partnership will play in game.
DENOMINATION: If there is a Golden Fit in Clubs or
Diamonds (Minor Suits), even if a combined 26 Point total is present, responder
will choose to remain in NT. If there
is a Golden Fit in Hearts or Spades, however, responder would like to play in a
major suit in game. Responder requires
more information as to both
opener's
strength and major suit holdings.
This is where the Stayman Convention is applied. (FOR NOW, A RAISE TO
2NT WILL SHOW ANY HAND WITH 9‑10 POINTS)
In Summary When Responding To A 1NT
Opening Bid With 9‑10 HCP’s Points:
a)
Bid 2NT (For Now until Stayman Convention is presented)
EXAMPLES
K87 Q8 K85
A3 A109
Q76
J987 J3 J9843
J1098 Q98653 (Ignore Golden Fit) A7
3. GAME SITUATION: 11‑15
HCP’s Points ‑ (A combined partnership holding of at least 26 Points
but fewer than 33 Points such that game is probable but slam not likely. Even if Opener has a minimum of 15 HCP's
there are enough combined points for game.
Responder needs only to choose whether to play in 4H 4S or 3NT (Rarely
5C or 5D).
DENOMINATION: ‑ Responder's first choice is to play in a
major suit game if there is a Golden Fit. If not, 3NT is the alternate choice.
If you, as responder, have a six‑card
or longer major suit, you know for sure there is a Golden Fit and in that case
you can bid 4H or 4S directly.
If you have a five‑card major
suit, you know there will be a Golden Fit unless opener has only two cards in
the suit. Unlike the situation when
you had 0‑8 points and merely had to assume there was a Golden Fit, here you
have some room to explore on the way to the game contract. You can bid 3H or 3S which asks opener to
bid game in either the specified major suit (if 3 or 4 cards are held) or
alternatively to bid 3NT.
If only a four card major is held,
opener must also have a 4‑card compatible holding in the specified suit
for there to be a Golden Fit. Once
again, bidding room is available since a game contract is assured. The Stayman Convention must be used. (WILL
BE DESCRIBED LATER)
- 8 -
In Summary, When Responding To a 1NT Opening Bid With 11-15 HCP’s
Points
a)
Bid 4H or 4S with a
6-card or longer Major Suit.
b)
Bid 3H or 3S with a
5-card Major Suit
c)
Bid
3NT otherwise
EXAMPLES
AK9754 (4S)
10 (3NT) J86 AQJ8 (3NT) A9 (3NT)
Q76 KQ AJ962 (3H)
J109 K76
K9 AJ864 KQ3 Q984
QJ9854 (Ignore Golden Fit)
87 KJ53 Q7
AJ J2
REBIDS BY OPENTNG 1NT BIDDER
Any bid by the
responder to the opening lNT bidder caries one of three possible messages:
(1) A SIGN ‑ OFF bid telling opener to bid no further. The
opener is expected to pass as a result of the responder, as captain, having so
made the decision. Opener thus passes when responder bids:
(a) Pass (Where the
original lNT bid becomes the contract
(b) A Part‑score
sign‑off of 2D, 2H, 2S or 3C
(c)
A
game sign‑off bid of 3NT, 4H, 4S or (5C, 5D Rarely)
(2) An
INVITATIONAL bid telling opener to pass with a
minimum (15 HCP's) or to proceed to game with a maximum of 16‑17
HCP's. The responder has thus asked
for a further clarification of opener's strength. The only current invitational
response is
(a) 2NT
(3) A
FORCING bid telling opener he/she must bid
again. As of now the only forcing bids
ask the opener to bid four of the mentioned major with 3 or 4 supporting cards
in the suit mentioned, or to correct to 3NT if only two cards are held in the
mentioned Major Suit. Opener may
not pass since responder has made a forcing bid. Such forcing bids are:
(a) 3H or 3S
EXAMPLE: Suppose as opener you hold: If
responder bids 2S, you pass on your rebid.
Even though
you have attractive spades, you cannot bid more because
KQ62 partner has made a sign‑off
bid and expects you to pass. It
AK7 responder
bids 2NT, you would accept the invitation and bid
K93 3NT with your 17 point maximum holding, You would have
Q96 declined
the invitation had you only 15 HCP's. If responder
bids 3H he/she is
making a forcing bid and you must bid again.
Since you have three hearts, bid game in hearts (4H). If you had alternatively held only two
hearts you would have corrected the forcing bid of 3 Hearts to 3NT.
- 9 -
SUMMARY OF RESPONSES TO A 1NT OPENING
BID
After your
partner has opened the bidding with 1 NT, place your hand into 3 categories:
-------------------------------------------------------------------------------------------------------------------------------------
0‑8 HCP's Bid
2D, 2H or 2S with a 5‑card or longer suit ( “2C” reserved for the Stayman
Convention)
Otherwise pass
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9‑10 HCP's Bid
2NT (“2C” Stayman Convention used to uncover an 4‑4 Major Suit fit)
-------------------------------------------------------------------------------------------------------------------------------------
11‑15
HCP's Bid 4H or 4S with a 6‑card or
longer major split (Rarely 5C or 5D with 6‑cards)
Bid 3H or 3S with a 5‑card Major
Suit
Otherwise bid 3 NT (“2C” Stayman used to uncover an
4-4 Major Suit fit)
THE BIDDING MESSAGES IN RESPONSE TO A
1NT OPENING BID ARE:
Signoff: Pass
2D, 2H, 2S, 3C
3NT, 4H, 4S
5C, 5D (Rarely Used)
Invitational: 2NT
Forcing: 3H, 3S
“2C” (The artificial
Stayman Convention used to explore for a 4-4 Major Suit fit)
REBIDS BY THE OPENING 1NT BINDER
After responder's signoff: Pass
After responder's invitational 2NT: Pass with 15 HCP' s
Bid 3 NT with 16‑ 17 HCP ' s
After responder's forcing bid of 3H or 3S: Bid four of the Major with three or
four of the Major Suit
Bid 3 NT
with only two cards in the Major Suit
- 10 -
BEGINNER'S BRIDGE
LESSON 4
OPENING THE BIDDING WITH ONE (1) OF A
SUIT
REQUIREMENTS:
a.
With less than 13 Points HCP's + Distribution) =
Pass
b.
With 13‑21 Points:
(l) With a 5‑card
or longer suit:
(a) Bid the longest
suit (Length over strength)
(b) Bid the higher
ranking of two 5‑card or 6‑card suits
(2)
With no 5‑card or longer Major suit: (Never open a 4‑card major
suit)
(a)
Bid
the longer minor suit (Clubs or Diamonds) if one be discernibly longer
(b)
Bid
the higher ranking of two 4‑card, 5-card, or 6-card minor suits
(c) Bid the lower ranking (Clubs) if holding two
3‑card minor suits
GENERAL APPROACH OF RESPONSES TO OPENING SUIT BIDS:
In NT
bidding, as we have seen in lesson #3, opener has painted a relatively clear
picture of his/her hand and responder thus becomes the captain deciding the
level and denomination of the final contract; i.e., whether to sign‑off,
invite to game, or go directly to game levels. Thus in NT bidding, most of responder’s bids are sign‑offs. When the opening bid is one of a suit,
however, the opener has not yet given as well-defined a picture of
opener’s hand. He/she could have
anywhere from 13‑21 points (or more), and the hand could be balanced or
unbalanced. Before deciding the best
place to play the contract, responder, therefore, needs further information
from the opener. Most of responder’s
bids, thus, are forcing, and opener guarantees
a rebid so as to give a more specific description of his hand such that
responder can then captain the team as to both the level and denomination of
the final contract. Responses to an
opening bid of one of a suit can be grouped into one of four categories
according to point value:
1. 0‑5 Points
2. 6‑10 Points
3. 11‑12 Points
4. 13 or more Points
RESPONSES
TO AN OPENING BID OF ONE (1) OF A SUIT
1.
0‑5
HCP's = PASS ‑ There is no likelihood of a game since
opener has, in almost all circumstances, fewer than 21 HCP’s. Unlike NP bidding, in suit bidding, there is no sign‑off bid after an opening bid
of one of a suit when a new suit is bid by responder. Such a bid is forcing.
Said differently, opener guarantees a rebid if responder says almost
anything other than the limited bid of two of opener’s suit or 1NT. Thus, even with a long suit, responder must
pass with 0‑ 5 points. In
these circumstances the responder does not wish to prod the opener to rebid
anything since the bidding may get too high by virtue of opener's guarantee to
rebid given any positive bid by responder. Thus, with 0‑5 Points after an
opening bid of 1H, responder must PASS with a holding such as shown here.
K8642
543
865
76
- 11 -
2.
6‑10
Points: ‑ Game is possible if opener has more than
a minimum holding. The main priority is
to
uncover a major suit golden fit if one
exists. A suit contract (even in a
minor suit) is better than no
trump when there is a golden fit. The decision as to what to bid differs
slightly as to whether one is
responding to either (a.) a major or
(b.) a minor suit opening one bid.
A. RESPONDING TO
A MAJOR SUIT: (with 6‑10
Points)
(1) Raise to the cheapest
level, the two‑level with a 3‑card or more support .(TOP
PRIORITY)
A golden fit has been found. If the opener has a minimum hand, he/she
can PASS. With
additional strength opener can bid again.
XX XXXX
QJX 1H P
2H (or) A
1S P 2S
10XX JXX
KXXXX QXXXX
(2)
Bid a new 4 or more‑card suit at the one‑level (Requires 11 Points
or more to bid a new suit
at the two‑level). Thus if partner has opened the bidding with
1 H, the only suit that can be
bid at the one 1 level is Spades. The response of 1 S is forcing and the
opener must bid again.
NOTE: If
the opener had opened 1 Spade, you can never bid a new suit at the one‑level.
JXXX
QX 1H P 1S
AXXXX (Cannot Support Hearts)
XX
(3) Bid 1NT (only
alternative allowable bid in absence of (1) or (2) above. (Says nothing about
any of the other
suits, only a 6‑10 point holding and absence of (1) or (2) above.
AXX JX
XX
1H P 1NT KXXXX IS
P 1NT
KQXX (Denies Heart
Support XX
(Cannot Bid 2H for
XXXX and 4 Spades)
AXXXX Do Not Have
11 HCP’s)
B. RESPONDING TO A MINOR SUIT: (With 6‑10
Points)
(1) Bid a new 4‑card or
better suit at the one‑level ("UP THE LADDER") ‑ (TOP
PRIORITY. Is important for opener was precluded from opening his/her 4‑card
major.
1C P 1D (or) 1C P 1H
(or) 1D P 1S (Denies 4 Hearts)
Partner opens 1 Club: You hold:
KXXXX (1S) X KXXX
KXXX QXXXX (1H) AXXX (1H)
XX
AQXXX XX
XX XX XXX
- 12 -
(2)
Raise to the two‑level with a 5‑card or better support (Opener
could have as little as three in
the minor and so five are needed by
responder to insure a golden fit if a minimum 3‑card
holding is held by the opener. Doing such Denies a 4‑card major.
EX: 1C P
2C (or )
ID P 2D
Partner bids 1
Diamond: You hold: What is your response?
XX
KQX
JXXXX (2D)
KXX
(3) Bid 1 No Trump. Such a
bid Denies 4‑card or better major suit holding.)
EX.
Partner opens 1 Diamond: You hold:
AXX
QXX (1NT)
QX
JXXXX
3.
11‑12 Points:
‑ With 11 or 12 points, responder knows that the
partnership has a cumulative total
(24 or 25; i.e. 13+11 or 13+12) very near
that needed for game (26). Responders first priority is to
support opener's major suit opening, or to
look for a major suit if partner opens a minor. Responder
can bid a new suit even at the two‑level,
if necessary.
A. RESPONDING TO A MAJOR SUIT:
(With 11‑12 Points)
(1)
Raise to the three‑level with three or more card support.
EX. Partner opens 1 Spade: You
hold: XXXX (3S)
AX
KXXX
AXX
(2) Bid
a new suit in absence of support for partner. Note: Partner must
rebid.
EX. Partner opens 1 Spade: You hold:
XX
AKXXX (2H)
XXX
KQX
- 13 -
B.
RESPONDING
TO A MINOR SUIT: (With 11‑12
Points) ‑ If the opener bids a minor suit,
responder's priority is still to look
for a major suit fit. (Remember, the
opener may have one or two
4‑card concealed major
suits.) Therefore, whether or not responder
has support for opener's minor
suit, he/she will first bid a 4‑card
or longer major suit rather than raising opener's minor. The
support for the minor can be shown
later, if necessary.
(1) Bid a new suit. Partner has opened 1 Diamond: You hold:
KXXX (1S)
QX
AKXX
QXX
(2)
Raise to the three‑level
with five or more support for the minor bid by opener Opener bids 1Club:
You hold:
XX
XXX
AQX
KQXXX
(3C)
4.
13 or More Points:
‑ With 13 or more points, responder is assured that
the partnership has enough
combined points for game. As captain, responder must make sure the
partnership does not stop below the
game level. If responder bids below the game level, he/she must evidence the
available game by making a
forcing
bid.
A. RESPONDING TO A MAJOR SUIT:
(With 13 or more Points)
(1)
With a balanced hand and no support,
bid 2NT.
Partner has opened 1Heart: You
hold:
KXX (2NT)
QX
AKXX
QXXX
(2)
With an unbalanced hand and no support
bid any longest suit.
Note, opener may not pass
and responder, as captain, will take
appropriate game action on his/her second bid. Opener has
bid
1 Spade: You hold:
X
KX
AK10XXX (2D)
KJXX
- 14 -
(3)
With support: Having more than enough combined partnership
points for game, but too many to
raise to the three‑level (Would
show only 11‑12), and not wanting to raise to the four level which
would not leave the partnership much
room to explore for slam, if it be feasible, responder just
bids a new suit giving opener the
opportunity to further describe his hand
Responder can show
the major suit support by jumping to
game at his/her next opportunity.
Opener has bid I Spade:
You hold:
KJXX
XX
AQXX (2D)
AJX
B.
RESPONDING
TO A MINOR SUIT: (With 13 or more
Points) ‑ Once again it is responder's first
priority to bid a new suit, a major one
if possible, looking for a Golden Fit.
(1) Bid a new suit. Opener has bid 1Club: You hold: AJXX (IS)
Responder can support
opener's minor, but looking for AX
a Golden Fit in a major
takes priority XX
KQXXX
(2) Jump to 2NT with a balanced hand.
Partner has opened I Diamond:
You hold:
AJ10
With no new suit to bid and not enough Diamonds
to
KJX (2NT) raise opener's minor, responder bids 2NT This is a
QXXX forcing bid,
and opener may not pass.
KXX
**********
- 15 -
BEGINNER'S
BRIDGE
LESSON 4
SUMMARY OF RESPONSES TO OPENING BIDS OF ONE OF A
SUIT
O ‑ 5 Points Pass
6
- 10 Points Responding to a major suit
Raise to the two level
with three or more card support
Bid a new suit at the one level ( 4
Cards or more in length)
Bid1NT
Responding
to a minor suit
Bid a new suit at the one level (Up the ladder, 4 or more cards)
Raise to the two level with five‑card
support
Bid 1NT
_______________________________________________________________________________________
ll - 12 Points Responding to a
major suit
Raise
to the three level with a three‑card or longer support
Bid a new suit
Responding to a minor suit
Bid a new suit (Up the
ladder, Retards or better)
Raise to the
three level with a five‑card or longer support
________________________________________________________________________________________
13 or more Points Responding
to a major suit
Jump to 2NT with a balanced hand and no trump
support
Bid a new suit (Even if
support for opener's suit is present)
Responding to a minor suit
Bid
a new suit ( Up the ladder even if minor suit support held )
Jump to 2NT with a
balanced hand and no 4‑card major
_______________________________________________________________________________________
- 15a -
BEGINNER'S
BRIDGE
LESSON 4
SUMMARY OF RESPONSES TO OPENING BIDS OF ONE OF A
SUIT
General
Principles: When responding to an opening
bid of one of a suit (1C, 1D, 1H or 1S),
the responder is under the following
general obligations:
a. With
0-5 High Card Points =
Pass
b. With
6-18 High Card Points = Must Bid
c. With
19 or More High Card Points = Must Make a Jump Shift
Once responder has decided that a bid is to be made other than a
pass, the responder then places his hand into one of two categories; i.e. (1) with trump support, and (2) without trump support.
1.
With Trump Support: With a sufficient holding; i.e., three (3) of a Major, or five
(5) of a Minor, responder is considered
to have the necessary complementary pieces of the suit first named by opener
such that responder can demonstrate the presence of a “Golden Fit” by
supporting opener in the following manner, dependent upon the number of high
card points (HCP’s) held:
a. 6-10 Points = Raise partner to two of his suit
b. 11-12 Points = Raise partner to three of his suit
c. 13-18 Points = Bid a new suit and then support partner
d. 19 Points or more = Jump shift and then
support partner
The exception to this would be if opener has
opened a Minor suit and responder holds a
4-card or greater Major holding in addition to his
Minor suit complementary holding.
In this instance responder would first mention his
Major suit holding (“Up the Ladder”)
in order to explore whether they also be a Major suit
Golden Fit. Remember, opener
could well have a 4-card Major suit or even two 4-card
Major suit holdings and have
been unable to mention same due to the restriction of
needing a 5-card Major suit holding
in order to have it qualify for an opening bid in the
respective Major suit.
2.
Without Trump Support: Without trump support; i.e., less than that needed to be capable
of signifying a golden fit, responder is governed by the following maxims:
a. Can
bid any new suit provided it have at least four or
more pieces and responder has 6 or more HCP’s at the 1-
level and 11 or more HCP’s at the 2-level.
b. Responder
is to bid “Up the Ladder”.
c. Must
respond with 6 or more HCP’s even if a 1NT default bid is necessary to satisfy
the obligation to bid.
d. May
not go to the 2-level unless holding 11 or more HCP’s. (Need 5-card heart suit
to bid 2H over 1S.)
e. Bid
2NT with 13 or more HCP’s and no as-yet-unmentioned 4-card Major suit holding.
- 15b -
BEGINNER'S
BRIDGE
LESSON 4
Responses To Opening
Bids of One of a Suit
0-5 HCP’s • Pass
_________________________________________________________________________
6-10
HCP’s Responding to a major suit
• Raise to the two level with
three‑card or longer support.
• Bid a new suit at the one
level (Up the Ladder).
• Bid l NT (Default bid without regard for
Distribution).
Responding to a minor
suit
• Bid a new suit at the one
level (Up the Ladder).
• Raise to the two level with five‑card support (If no
Major).
• Bid l NT (Default bid without
regard for Distribution).
_________________________________________________________________________
11‑12 HCP’S Responding to a
major suit
• Raise to the three level with three‑card
or longer support.
• Bid a new suit.
Responding to a
minor suit
• Bid a new suit (Especially if a major).
• Raise to
the three level with five‑card or longer support.
_________________________________________________________________________
13 or more HCP’s Responding to a
major suit
• Jump to 2 NT with a balanced hand.
• Bid a new
suit.
Responding to a
minor suit
• Bid a new suit (Especially if a major)
• Jump to 2 NT with a balanced hand.
- 16 -
BEGINNER'S
BRIDGE
LESSON 5
REBIDS BY THE OPENING BIDDER
GENERAL THOUGHTS: Opener's first bid, if it be one of any
suit (1C, 1D, 1H, or 1S), paints a broad indeterminate picture both as to
distributional pattern; i.e., balanced or unbalanced, as well as strength, which can fall anywhere between 13
and 21+ points. Responder's bids,
likewise, may vary as to both strength and distribution. Responder's bids can range between 6‑18
HCP's. With fewer points responder
would have passed, and with 19 or more points responder would have made a jump
shift evidencing slam probability. As
long as neither player, opener or responder, has limited his/her hand, the
other must keep the bidding
open by rebidding. When finally one of
the two has limited his/her hand, the other of the two becomes the Captain
thereby taking the responsibility of placing the contract, or at the very
least, making a game forcing bid.
Until that point takes place, both members of the team continue to
describe their holdings to the other.
There must never be
two Captains. Thus, the player to take
control is the first to know more of his/her partner's hand then the partner
knows about his.
As
discussed previously, the only limited bids (evidencing 6‑10 HCP's)
responder can make which do not
require opener to rebid are: (1) a raise of opener's suit one‑level,
or (2) a response of 1 No Trump.
Because any other response by responder evidences as much as 18 points,
game is always presumed possible until proven otherwise. Thus, responder may be depending upon a rebid
by the opener to further describe opener's hand both as to count and
distribution so that responder can best place the contract as to both suit and
level. Therefore, the opening bidder
must make a rebid to any response made by responder unless it be a limited bid
of two of opener's suit or 1NT. The
more points opener has for the opening bid, the higher he/she can go when
rebidding but in every instance opener is obligated to fully describe and
further identify the quality and type of hand held.
The
opening bidder places the hand into one of three categories according to point count:
a.
Minimum
Hand ‑ 13‑15 HCP's
b.
Medium
Hand ‑ 16‑18 HCP's
c.
Maximum
Hand ‑ 19 or More HCP's
The opening bidder puts the
hand into one of two categories according
to the shape of his/her holding:
a. Balanced ‑
A hand containing no voids, no singletons, or not more than one doubleton.
With a balanced hand it would seem that
opener should rebid NT. However,
knowing that responder is
interested in uncovering any Golden fits
in order to decide the denomination of the final contract, opener
will bid a new suit of at least four
cards at the one level if possible as an alternative to rebidding NT.
Otherwise, if no second suit is
available, opener will rebid NT and let responder Captain from there.
b. Unbalanced ‑
A hand containing a void, a singleton, or more than one doubleton.
With an unbalanced hand, if a Golden fit
has not yet been found, opener will show a second suit of four or
more cards if one exists and if it can be
shown without getting the partnership too high a bidding level.
Otherwise, opener will rebid his/her suit.
- 17 -
The
opening bidder thus becomes the describer.
An opening bid of one of a suit is made with so many different kinds of
hands as to shape and count that responder needs more information before making
any decisions. Opener is, thus,
obligated, in all situations other than when responder has made a limited
response, to rebid so as to evidence both the strength and the distribution of
opener’s holding. Thus, unless responder has made a limited bid
of 1 No Trump or a raise of one level of opener's suit ( both bids
evidencing a rigid and limited 6-10 HCP count), the opener is NEVER in the position to pass on
his/her second opportunity to bid (the rebid). The only exception to this would be if there were to have
been an overcalled response by the RHO (Right-hand opponent) to the opening
bidder, the said overcall of whom would guarantee the responder to opener the
availability of an opportunity to bid once more. In this single instance a Pass by the opener would be
permissible and would likewise represent a minimum opening count.
Alternatively, opener might show a larger
than minimum opening hand by jumping a level in his/her opening suit or that of
responder, a reverse bid to a higher ranking second suit. These bids would evidence a 16-18 HCP
count; i.e., a stronger than minimum opening hand. A jump to 2NT would evidence an 18-19 HCP count, and an even
stronger rebid by opener by means of a jump shift to a new suit would exhibit a
holding of at least 19 HCP’s.
In all of these instances responder can
then be in a position to Captain the team, sign-off the bidding, invite, or
even force to game. The information
that opener disseminates through his/her rebid in response to responder’s other
than minimum original response provided the responder with the necessary
information to then Captain the team to the proper contract denomination and
level.
If responder wants still more
information from the opening bidder responder can continue to force opener to
rebid by responding in an as-yet-unmentioned new suit. ANY
NEW SUIT BID BY RESPONDER IS FORCING FOR ONE MORE ROUND. Under these circumstances,
responder's hand is no longer limited to 6‑10 points. Holding more than 10 HCP’s he/she has taken
control of the bidding and is forcing the bidding by pursuing an even further
description of opener's hand. Opener
is obliged to comply awaiting responder’s decision to sign-off, invitation to
game, or force to game, small or even grand slam.
- 18 -
POINT SPREAD REBIDS BY OPENING BIDDER
BALANCED
HANDS
0‑11
HCP's ‑ Pass
12‑14
HCP's ‑ Bid One of a Suit and Rebid 1NT (Ex. lD/lNT)
15‑17
HCP's ‑ Bid 1NT
18‑19 HCP's ‑
Bid One of a Suit and Rebid 2NT (Ex. 1D/2NT)
20 HCP’s
- Bid One of a Suit Planning to Rebid 3NT if Partner Responds
21‑22 HCP's ‑
Bid 2NT
23‑24 HCP's ‑
Bid "2C' and Rebid 2NT
25‑27 HCP's ‑
Bid "2C" and Rebid 3NT
UNBALANCED
HANDS
0‑11 Points (Sub‑Minimum) ‑
Pass
12‑15 Points (Minimum) ‑ Bid
One of a Suit and Rebid (a) Two of
Your Suit (Ex. 1D/2D)
(b) Two of Partner's Suit
(1D/2B)
(c) 1 NT
(d) Second Suit at One Level (Ex. lD/lS)
(Non‑Reverse) (e) Second lower-ranking Suit at the Two
Level
(Ex. lD/2C)
(f) Pass if intervening overcall by opener’s RHO
16‑18
Points (Moderate) ‑ Bid One of a Suit and Rebid (a) Three of Your Suit (Ex. 1D/3D)
(b) Three of Partner's
Suit (Ex. 1D/3H)
(Reverse) (c) Second
higher-ranking Suit at the Two Level
(Ex.
1C/2D)
19 + Points (Maximum) ‑ Bid One of a Suit
and Jump Into a Second Suit (Ex. lD/3C)
22 + Points (Maximum) ‑ Open
"2C' (Strong, Artificial, and Forcing)
- 19 -
BEGINNER S BRIDGE
LESSON 5
REBIDS BY
THE OPENING BIDDER
SUMMARY
OPENER'S REBID AFTER
RESPONDER BIDS 1 NO TRUMP
1.
With Minimum Hand (13‑15 Points):
a. Pass with a balanced hand.
b. Bid a second suit of four cards or longer
if it is lower ranking than the original suit.
c. Rebid the original suit at the two
level.
2.
With a Medium Hand (16‑18 Points):
a. Bid a second suit of
four cards or longer, even if it be higher‑ranking than the original
suit
(REVERSE).
b.
Rebid the original suit at the three level.
3. With a Maximum Hand (19‑21 Points):
a. Bid
3 NT with a balanced hand
b. Bid
a second suit of four cards or longer, jumping a level (JUMP SHIFT)
c. Rebid the original suit, jumping to
game.
OPENER’S REBID AFTER RESPONDER BIDS 2NT
1.
With a balanced hand raise to 3 NT.
2.
With an unbalanced hand, bid a second suit of four cards or longer or
rebid the original suit.
OPENER'S REBID AFTER RESPONDER RAISES
OPENER'S MAJOR SUIT TO THE TWO LEVEL
1.
With a Minimum Hand (13‑15
Points) = Pass
2.
With a Medium Hand (16‑18
Points) = Raise to the three level
3.
With a Maximum Hand (19‑21
Points) = Jump raise to the four level
(Game).
OPENER'S REBID AFTER RESPONDER RAISES
OPENER'S MINOR SUIT TO THE TWO LEVEL
1.
With a Minimum Hand (13‑15
Points) = Pass
2.
With a Medium Hand (16‑18
Points) = Raise to the three level
3.
With a Maximum Hand (19‑21
Points) = Jump to 3NT (Game).
OPENER’S
REBID AFTER RESPONDER RAISES OPENER'S SUIT TO THE THREE LEVEL
1.
With a Minimum Hand (13‑15
Points) = Pass
2.
With 15 or more Points =
Bid Game.
OPENER'S
REBID AFTER RESPONDER BIDS A NEW SUIT
1. With a Minimum Hand (13‑15 Points):
a. Raise partner's major to the cheapest level
with four card support.
b. Rebid the original suit at the cheapest
level.
c. Bid NT with a balanced hand at the cheapest
available level.
d. Bid a second suit of four cards or longer if
it can be bid at the one level. A lower
ranking suit than
the
original can be bid at the two level.
2. With a Medium Hand (16‑18 Points):
a. Raise partner's major, jumping one
level, with four card support.
b. Rebid the original suit, jumping one
level.
c. Bid a second suit of four cards or
longer, even if it is higher ranking than the original suit and must
be bid at the two level (REVERSE).
3. With a Maximum Hand (19‑21 Points):
a. Raise partner's major,
jumping to game, with a four card support
b. Bid a second suit of
four cards or longer, jumping one level (JUMP SHIFT) if it is lower ranking
than the original suit.
c. Bid 3 NT with a balance hand.
d. Rebid the original suit,
jumping to game.
- 20 -
BEGINNER S BRIDGE
LESSON 6
REBIDS BY
THE RESPONDER
By the time opener has rebid, responder should
have a reasonably good picture of the strength and shape of opener's hand. Opener has begun the communication by
opening the bidding with IB. Responder
(unless having made a limiting bid of 2B or 1NT) has made an initial bid requiring opener to further describe his/her
hand. Opener will then evidence a
Minimum hand (13‑15), an intermediate hand (16‑18), or a very
strong hand (19+). Responder has thus
heard two bids from opener and is thus ready to consider the level and
denomination of the final contract.
To do this, responder must categorize his/her
hand according to its strength based upon point count:
Minimum Hand 6‑10 points
Medium Hand 11‑12 points
Maximum Hand 13 or more points
Responder may thus combine his/her own point
count with that described by opener and thus decide whether the partnership
belongs in a part score or in a game contract. Responder, thus, becomes the captain of the team since at this
juncture, responder knows more about opener’s hand than opener knows about
responder’s. In either case a Golden
fit, once found, becomes the denomination of the final contract, should it be
either in an assured game, an invitation‑to‑game scenario, or
simply in a part score contact.
Alternatively, if no Golden fit is available, a No Trump contact is
usually sought.
As responder you are likely to be the Captain of
the partnership, piecing the pieces of the puzzle together in order to come up
with a solution thus deciding "What Level?", and "What
Denomination?"; i.e., "Game, Invitational to Game, Part score?";
and finally, whether in a suit contract if a "Golden Fit or No
Trump?". Responder may know that the partnership belongs in game, but may
still require more information in order to determine the appropriate
denomination. In this latter case, responder
will make a forcing bid, asking for a further description of opener's holding.
Responder may, on his/her second response, thus
issue a signoff bid (opener is
expected to pass), an invitational bid (opener
is expected to pass if at the bottom of his/her range already shown or to bid
further if at the top of the range), or a forcing
bid (which demands opener to bid once more).
- 21 -
BEGINNER S BRIDGE
LESSON 6
REBIDS BY
THE RESPONDER
Opener’s
Range Responder’s
Range Final Level Responder’s Options
13 -
15 6 -
10 Part
Score * Pass
(Minimum)
* 1 No Trump
*
2-Level of a suit
already mentioned
16 - 18 6 - 8 Part Score * Pass
(Medium)
* Cheapest Bid of a suit
already
mentioned
9 - 10
Game * Bid a Golden Game
* Bid a new suit (Forcing)
19 - 21 6- 10 Game * Pass
(Maximum)
* Bid a Golden Game
* Bid a New
Suit (Forcing)
13 - 15 11 - 12 Part Score * Bid 2NT
(Minimum) or
Game * Make a 3-Level Bid
in a suit already mentioned
16 - 18 11 - 12 Game * Bid a
Golden Game
(Medium)
* Bid a New Suit (Forcing)
19 - 21 11 - 12 Game * Bid a
Golden Game
(Maximum) * Pass
in Game
* Bid a New Suit (Forcing)
*
Possibly Seek Slam
13 - 15 13 or More Game * Bid a Golden Game
(Minimum) *
Bid a New Suit at the 3-Level
16 - 18 13 or More Game * Bid a
Golden Game
(Medium)
or Slam * Bid a New Suit (Forcing)
19 - 21
13 or More
Slam * Bid a Slam
(Maximum)
- 22 -
BEGINNER S BRIDGE
LESSON 7
OVERCALLS AND RESPONSES
Competitive bidding between opponents is all
part of the game of bridge. This
interchange of information between the partnerships may consume levels of
bidding otherwise needed by the opponents and, thus, their subsequent action. There are both advantages and disadvantages
to competitive bidding. They include:
Advantages
of Competitive Bidding
1.
Despite
the opponents having opened, your partnership may have the predominant point
count and enough combined strength within the partnership to make a part score,
or even a game.
2.
Even
if your side doesn't have the strength for game, you still may be able to
interfere with your opponent's exchange of information thus making it difficult
or even impossible for them to arrive at their best contract.
3.
If
your opponents do play the contract, the information imparted from your
competitive bidding may
assist your side in defense including
the best opening lead.
Disadvantages
of Competitive Bidding
1.
If
you are bidding singularly to interfere with the opponents, and inadvertently
bidding beyond your sides capacity, you might end up playing a contract you
cannot possibly make.
2.
At
the same time you are giving your partner information about your hand, you are
also giving information to you opponents as well, thereby assisting them in
making their specified contract.
THE
OVERCALL ‑ This is the simplest form of a competitive
auction. It occurs subsequent to the
opponents opening the
bidding. It can be made at the l‑level,
the 2‑level, or even
higher. It can be made in a suit or in No Trump.
Requirements For a Suit Bid
1. A 5‑Card or longer
suit (Regardless of Major or Minor Suit)
2. 8+ HCP's or more at the 1‑level
and 10+ HCP's or more at the
2‑level
3. A "suit quality" that approximates the bid
contemplated.
4. An increased quality of suit and/or points if vulnerable.
5. If a choice of suits to
overcall is present bid the
higher‑ranking
first
Requirements For 1NT Overcall
1. 15‑17
HCP's (That is Equivalent to a 1NT opening hand)
2. An Evenly Balanced Hand (No Voids, Singletons, & at
most l
Doubleton)
3. At least one STOPPER in the opponent's bid suit;
i.e.,
strength
&/or length in the suit bid by opener.
RESPONDING TO AN OVERCALL ‑
When the overcall is made in a suit, and since the overcaller promises
at least a 5‑card suit, the responder to the overcaller needs only 3‑card
support in order to raise. If the
overcall is a 1NT overcall, and is effectively the same as an opening 1NT with
the added feature of a guaranteed stopper in the opponent's suit, and the
responses here are the same as to a l NT opening bid.
- 23 -
BEGINNER S BRIDGE
LESSON 7
OVERCALLS AND RESPONSES
SUMMARY
Overcalls:
When the opponents open the bidding, one
may compete by overcalling, assuming your hand meets the requirements as before‑hand
listed. When your partner has
overcalled, you may pass, bid a new suit, or bid No Trump.
RESPONSES TO AN OVERCALL
OF A SUIT- BID:
WTTH A MINIMUM HAND (6‑10 POTNTS)
a. Raise
partner's suit one level with a 3‑card or longer support.
b. Bid
a new suit of at least 5‑cards or more (But only at the one level).
c. Bid
1NT with some strength in the opponent's suit (At Least 8 HCP’s).
WTTH A
MEDIUM HAND (11‑12 POINTS)
a. Jump in partner's suit
with at least a 3‑card support.
b. Bid a new suit (even if
at the 2‑level).
c. Bid 2‑NT with
strength in the opponent's suit and a reasonably balanced
hand.
WITH A MAXIMUM HAND (13 OR MORE
POINTS)
a. Cue Bid opener's suit if support for
partner is present.
b. Bid a new suit of your own.
c. Possibly
bid 3‑NT if hand is balanced and some strength in the opponent's
suit present.
RESPONSES TO AN OVERCALL OF A 1NT OVERCALL:
a. 0‑8 HCP's ‑ Pass or bid 2D,
2H, or 2S with a 5‑card or longer suit.
b. 9‑10 HCP's ‑ Bid 2NT inviting to 3 if pan er
has a maximum of 16‑17
HCP's.
c. 11
to 15 HCP's ‑ (1) Bid 4H or 4S with a 6‑card or longer Major suit.
(2) Bid
3H or 3S with a 5‑card suit (Game forcing).
(3) Bid
3NT otherwise (Ignore a long Minor suit).
- 24 -
BEGINNER’S BRIDGE
LESSON 8
TAKE OUT DOUBLES AND RESPONSES TO
THEM
Definition:
‑ One use of the "DOUBLE" in bridge is for penalties in order to punish the
opponents when they have bid more than you believe they can reasonably
make, This type of double is called a “PENALTY
DOUBLE”. If your opponents are
defeated, the penalties are increased, and conversely, if the doubled contract
is made, additional bonus scores are awarded for making the contract. You can only double your opponent's
contract. If you don't think your
partner can make the contract, keep it to yourself. You may "double" for penalties only when it is
your turn to call. Lastly, a penalty
double, or any other double, for that matter, does not end the auction The other players still have an opportunity
to call. Only after three consecutive
passes does the bidding end and the final contract remain doubled. If additional bidding occurs, the double no
longer remains in effect.
A
second use for the "Double" is as a request for partner to bid. It asks partner to bid a suit ‑ other than the one already
bid by the opponents. This type of
double is called a "TAKEOUT
DOUBLE. One cannot say
"I'd like to make a penalty double", or I'm making a takeout double,
go ahead and bid partner". The
only word allowed to be said is "DOUBLE'. Thus, it is important to understand the guidelines that exist in
order to differentiate the takeout double from the penalty double or any other,
for that matter.
Guidelines and Requirements For The Takeout Double:
a. The
"double" is made by either member of the opposing team that
previously
opened the bidding.
Example: (1H Dbl.) or (1S P
P Dbl.) or (P 1S Dbl.) or (1NT P P Dbl.)
b. The
partner of the one who doubles must not have previously bid, else the
Double is for penalties.
Example: (lH P 3H Dbl,) or (
2H Dbl,) [ 1H 1S 4H Dbl. = Penalty )
c. The
takeout double Guarantees an equivalent or better hand than the
opponents evidenced by their opening
bid. It is like opening the
bidding
for your side after the opponents have
already opened. Note: A takeout
double evidences greater strength than a
simple overcall at the 1 or 2
level.
Example: (1D Dbl. = 13 HCP's
or more) (1NT Dbl.= 15‑17 HCP's or more)
d. The
takeout double is usually used at bidding levels below game. Above
game levels a double is usually for
penalties.
Example: (1S P 3S Dbl. =
(Takeout)) vs. (4S Dbl. = (Penalty))
e. The
takeout Doubler should ideally have support (or tolerance) for the
unbid suits, especially for the other major
suit if over the opponent’s
Major opening, and for both Major suits if
the opponents have opened a
Minor Suit opening.
Example: KJXX AKXX
KQXX
QXXX (1D Dbl.) XX (1H Dbl.) QXX
1NT Dbl.
X
AKXX AJXX
AKXX JXX AX
- 25 -
Responding to a Takeout Double
If the partner to the takeout double
were to hypothetically pass, this would convert the intended takeout double to
penalties. If partner does not wish
this to happen, he/she must bid, even with as few as O HCP's.
Responder's first choice is usually a Major suit since it will produce a higher
trick score than would a Minor suit, but the highest priority should be to pick
the longest suit such that the partnership is playing in the best Golden fit
possible.
RESPONSES
BY TAKEOUT DOUBLER’S PARTNER
1.
With 0‑9 HCP's
(Minimum Hand)
* Bid a 4‑card or longer unbid
Major suit at the cheapest level
* Bid a 4‑card or longer unbid
Minor suit at the cheapest level
* Bid 1 NT (Guarantees at least one
stopper in opponent's bid suit)
* Bid a 3‑card unbid suit if
necessary, but under no conditions Pass
unless willing to convert the
double to penalties.
2. With
10‑12 HCP's (Medium Hand)
* Jump in a 4‑card or longer unbid Major suit
* Jump in a 4‑card or longer unbid Minor suit
* Jump to 2 NT (Guarantees at least one
stopper in opponent's bid suit)
3. With
13 or more HCP's (Maximum Hand)
* Jump to game in a 4‑card or longer Major suit
* Jump to 3NT (Guarantees at least one
stopper in opponent's bid suit)
REBIDS BY
THE TAKEOUT DOUBLER
1. With
13‑15 HCP's (Minimum Hand)
* Pass whether partner bids at cheapest
or jumped level
2. With
16‑18 HCP's (Medium Hand)
* Raise one level if partner bids at
cheapest level
* Bid a Golden game if partner jumps a
level evidencing 10 or more HCP's
3. With
19‑21 HCP's (Maximum Hand)
* Jump raise if partner bids at the cheapest level
* Bid a Golden game if partner jumps a level.