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Advanced Bridge
Lesson 26
DEFENSIVE
SIGNALS
“Signaling” is the language of defensive
play. It is the method by which
Defenders legitimately exchange information about the make‑up of
their hands. It is central and crucial
to the defense being able to collect the greatest number of tricks to which
they are entitled, to limit Declarer’s tricks, and to potentially even set the
contract at hand. Defenders are normally disadvantaged because
they lack the ability to make decisions based upon seeing each others
cards. The ability, therefore, of each
Defender to be capable of describing his/her hand through specific carding
becomes paramount. Defenders have the
ability to utilize one from any number of various methods of Signaling. Standard methods, described herein, are the
most prevalent. Other methods, however;
i.e., Upside-Down, Odd-Even, and Laventhal Discards are amongst the major
alternative systems used today. Each
partnership must choose from amongst these various available systems, and
Declarer, at the start of any hand, may inquire from the Defenders as to which
of the various systems of signaling they employ. No matter which system Defenders use, however, they share with
each other, via the cards they play, the following four main categories of
information during the signaling process:
Four
Categories of Standard Defensive Signaling:
(1) Attitude Signals Regarding a Specific Suit:
(The signaling which evidences whether Partner wishes to encourage a
continuation of that suit already led, or, conversely, to discourage a
continuation of the suit referenced),
(2) Count Signals Regarding a Particular Suit: (The signaling
as to the number of actual cards one holds in a specific suit referenced),
(3) Suit Preference Signals for a Particular Suit:
(The preferential signaling as to which suit you desire partner to lead at
his/her next available opportunity),
(4) The Play of Specific Cards at Specific Times: (Specific
Carding which have unambiguous messaging under Specific Circumstances when
played at specific times).
The planning and sharing of such information as
outlined above is central to the ability of the Defenders to properly decide
which suits to play, and which suits to avoid playing; which suits to keep, and
which suits to discard; whether or not to continue a suit already played, or to
switch. There are times, however, when
a Defender may not wish to signal when he/she feels that Partner cannot use
such information to the team’s advantage, or when he/she feels that the
information be better withheld from Declarer.
When it is advantageous to share such information between Defenders,
however, the standard techniques employed to accomplish these goals are herein
presented as follows:
1. Attitude Signals
1.
The Lead by Partner of any New Suit when that suit is First Played: (Whether at the start of the hand on the first
card led at the start of the play of the hand, or at anytime during the
extended play of the hand subsequent to the opening lead) When Partner first makes the lead of any
new, as-yet-unled suit, whether against a Suit Contract or a No Trump Contract,
it is important that the Partner of the one who leads do one of two things:
a) When the card led is other than an honor: One’s Partner must be cognizant of playing
3rd hand high; i.e., the highest card necessary to beat Dummy, or to
take the trick if one is capable of doing so without, potentially, giving up a
future trick. Such play of 3rd
hand high is normal and customary.
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b) When the card led is an honor: Here Partner must give an attitude signal (a
preference or a dislike) as to whether or not he/she, from his/her personal
perspective, desires a continuation of that suit just selected by Partner. The
play of an unnecessarily high card (the
highest that one can afford without potentially giving up a future trick) shows a desire for that suit to be
continued. (Example: Playing the 8 on Opener’s Ace when holding K862). A High Card played by
Partner is Encouraging! (One should
never use a potential trick‑taking card for such a signal.) (Example: Do not play the J from KJ82; rather, alternatively, the
Eight) Once given a positive attitude
come‑on, Opener may, of course, exercise his/her own prerogative and
refuse to continue the suit if he/she thinks there is a better alternative, or
if the lead of that suit may be trumped by Declarer or by Dummy, and,
therefore, a continuance be worthless.
Possible
Reasons Why Partner may wish a Continuance of Opener’s Choice of Suits Led
a) Partner may wish to signal the capacity to trump a subsequent round of that suit.
b) Partner may wish to signal the ability to take a subsequent trick in that same suit (Ex. QXX).
c) Partner may wish to force Declarer to trump producing a so-called “uppercut” in Trumps in order to promote a later trump trick for the Defenders, or to shorten the numbers of Trump cards in either Declarer’s or Dummy’s hand.
Alternatively, the play, by partner, of the lowest possible card to the
trick shows a desire for Partner not
to continue leading that suit which he/she previously played. A
Low card played by Partner is Discouraging! Naturally, here too, Partner’s attempted dissuasion can be
over-ruled if the original Partner who has led the suit feels an advantage for
a continuance, notwithstanding any discouragement by his/her Partner.
2. When first Discarding (“Sluffing”) when
showing out of any suit led: - The play of a high card as one’s first
discard shows an interest (encouragement) in the suit discarded; and,
alternatively, the play of a low card evidences a lack of interest
(discouragement) in the particular suit discarded.
2. Count
Signals
1. When Declarer first Leads a Suit, either
from the Dummy or from Declarer’s hand: - When Declarer leads a suit,
either from Dummy’s hand or from Declarer’s, each defender should give the
other Count, which reflects the number of cards each possesses in
the suit led by Declarer. They each
evidence an even number of cards (2, 4, 6, etc.) with a High-Low Signal; or an odd number of cards (1, 3, 5, etc.)
with a Low-High Signal. In this manner, each partner of the
defending team is given information possibly important in the management of
that suit in the later play of the hand.
Each Defender, receiving this count signal, may then calculate how many
cards Declarer has in the suit deduced from the information received coupled
with that which can be seen by him in Dummy and what he/she holds personally.
2. When a Trump suit is played by Declarer
in a suit Contract: - A Trump
Echo: - In order to give an accurate count in the trump suit, the
defenders should give a count signal, whenever possible as, occasionally,
although, it is important not to play a card which might, otherwise, give up a
trick. The play of High-Low by either Defender
evidences, specifically, three (3) pieces of trumps. The play of Low-High
by either Defender shows any number of Trumps other than three. Some Partnerships agree to only give a High-Low count in
Trump when they have the ability to Trump one of the remaining suits. Under no circumstances, however, should one
signal in the Trump suit if it gives up valuable information to the Declarer.
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3. When Partner is following suit to a suit
led by his/her Partner, but when he/she cannot
beat the card played by Dummy – Normally, when Partner leads a suit and
you are playing third to the trick, it is customary for third hand to play
high. When the third hand player cannot
beat a card played from Dummy, however, Partner should give either a count as
to the number of cards he/she holds: a High-Low Signal shows an even
number of cards held within that suit, a Low-High
Signal evidences an odd number of cards held (against No Trump Contracts); else an Attitude Signal a High Card evidencing
encouragement, or a Low Card
evidencing discouragement (against
Suit Contracts). (See Paragraph
4.7 on Page 66)
2a. Combined
Attitude/Count Signals
1. The Second Card with which one Plays to
the Suit which Partner has Led: - The first card played to Partner’s
lead of any suit gives an attitude signal as suggested above. A high card encourages, a low card
discourages. If Partner chooses to continue
with, or even without, your encouragement, however, it is important for you to
then give count as to the number of cards remaining in the suit with which
partners continues to play. The second card which one follows to any
suit led by Partner shows a count as to the
remaining cards held, at that moment, within that suit led. When one signals a High-Low Signal, it signifies an even number of cards
remaining (2, 4, 6, etc.) when one signals a Low-High Signal, it signifies an odd number of cards
remaining (1, 3, 5, etc.). In this
manner, partner is given information possibly important in the management of
that suit in the later play of the hand.
3. Suit
Preference Signals
Sometimes situations exist which call for
neither attitude nor count signals. Under
these circumstances, one alternatively has a need to direct his/her Partner to
lead a specific suit. This is
accomplished by a Suit Preference
Signal. There are many
circumstances where this type of signal applies:
1. When following suit to partner’s led suit but when it is clear to
both you and to Partner that it would be useless for Partner to continue the
suit. – There are two major circumstances when Partner has led a
suit where it would otherwise be undesirable for Partner to lead that suit once
again. One circumstance might be where
Dummy has either a singleton or a void.
Another might be where Dummy exhibits the King in the suit where Partner
has just played the Ace. In either
instance, it would clearly be obvious that to continue leading that suit would
be fruitless, and a switch of attack is, therefore, clearly appropriate. When
continuation of any suit led by Partner appears fruitless, the play to Partner’s trick of a high card
asks for a switch to the higher-ranking of the two remaining suits (the two
suits exclusive of the Trump suit), and the play of a low card asks for a
switch to the lower-ranking of the two remaining suits.
2. When Leading a Card that you know will be trumped by your Partner:
- Such a signal is called a Suit
Preference Signal or a “Laventhal”
or a Secondary Suit Signal.
The assumption is that there are two suits from which to choose. When
giving a suit preference signal, a high card signals a preference for the higher
of the two remaining suits, a low card signals a preference for the lower of
the two remaining suits, and a middle card signals “no preference”.
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The suit in
which the signal is given does not count nor does a second suit (usually
obvious), usually the trump suit. One
very useful opportunity to put the suit preference signal to work is in the
situation where you are leading a suit for partner to ruff and desire to signal
how Partner can re-enter your hand so as to proceed with yet an additional
ruff. In the following examples,
partner has led what you have reason to believe is a singleton Club against a
4H contract. After winning the Ace of
Clubs which card do you return for partner to ruff from each of the subsequent
hands?
1) A964 2) 765 3) 1064
104 104 A43
765 A964 765
A1062 A1062 A1062
1) 10
Clubs (Signaling a Spade Preference; i.e., Spades as opposed to Diamonds)
2) 2
Clubs (Signaling a Diamond Preference; i.e., Diamonds as opposed to Spades)
3) 6 Clubs (Signaling no preference for either,
possibly encourages a Trump return)
4.
Signals Made with the Play of Specific Cards
1. The Play
of Cards Held In Sequence –
a. When
following suit to any trick being played, holding a grouping of cards in a
sequence, one should play the lowest of the cards held in sequence (Example:
J109).
b. When
leading a suit holding a sequence, however, one should always lead the
highest card in the sequence (Example:
J109).
2. The Lead
of either an Ace from an Ace-King combination or a King from an Ace-King combination
– Either is acceptable, subject only to partnership understanding, but applies
only to an opening lead. When leading
other than in an opening lead scenario, one always plays King
from Ace-King or King from King-Queen.
3. The Lead
of 4th Lowest from either of the top three (3) honors (A, K, or Q)
– When leading a suit one should (subject to partnership agreement) lead low
from any King or Queen (Example: K64
or Q653), and second highest
from any holding absent a King or Queen
(Example:
10862).
4. The
Lead of a Queen – The lead of a Queen is either from a Queen-Jack
Sequence, else from a King Queen-Ten Sequence.
If Partner or the Dummy holds the Jack then it was, by a process of
elimination, from the latter holding.
This special instance asks partner to dump the Jack so as to allow the
Partner who has led the suit to continue without giving away a trick. Absent Partner dumping the Jack, the player
who has led the suit will discontinue the play of that suit until Partner can
lead the suit back instead. If Partner
were to hold doubleton Ace, such a lead asks Partner to unblock the suit by
playing the Ace on Opener’s Queen, then to return the suit. If Partner does not hold the Jack, he/she is
obliged to give attitude when the Queen is led.
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5. The
Lead of Partner’s Bid Suit – When leading Partner’s bid suit it is
important for you to signal your holdings in that suit. Top
of a sequence; Top of a
Doubleton; Low from Three or
more to any Q, K, or A; or Second
highest from Three or more small, then
planning to give count (“MUD” – Middle-Up-Down if originally
three pieces).
6. Leads against a No Trump Contract
– Usually 4th Best from Longest and Strongest, but:
a. When Leading an Ace – calls for Partner to play his/her highest card to the trick.
b. When Leading a King – Calls for Partner to show attitude.
c. When Leading a Queen – Calls for Partner to drop the Jack if held; otherwise to give
attitude
7. Playing
to a trick where Partner has led and you cannot
beat the Dummy – Naturally, third hand plays high, and so if you can
beat the card played from Dummy, one is expected to do so, and even to normally
play one’s highest card. If, however,
the third hand player cannot beat the Dummy he/she is expected to:
a. In a Suit Contract – To give Attitude
b. In a No Trump Contract – To give Count
8. When
Breaking (Leading) a New Suit (Against either a suit or a NT contract) –
Lead low from a Q, K, or A; else lead second highest, top of sequence, or top
of any internal sequence:
Q764 (or)
J83 (or)
QJ10X (or)
KJ10X
9. The
Opening Lead of a Singleton or a Doubleton against a Suit Contract –
Under certain optimum conditions, a lead of a Singleton (or, rarely, a
Doubleton) can, oft times, produce a trick or more through a ruffing
process. Such plays work best when:
a) When one holds a Trump Control
b) When Partner has bid the suit in which one is short
If on is short in a side suit, however, but holds four (4)
or more trumps, it is, oft times, best not
to attempt to ruff; rather to go for a forcing attack in order to play the
defending teams long suit(s) so as to make Declarer ruff instead thereby
causing him/her shorten Declarer’s trump holding and, as a result, to loose
control of the hand.
10. The Lead of Ace from any A-K combination – Dependent upon partnership
agreement, most teams on opening lead to any contract will play Ace from A-K and then King from A-K at any other time
other than opening lead. (Naturally, if
only a doubleton A-K is held, the presence of a Doubleton is evidenced by total
reversal of the above-mentioned sequences.)
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